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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Colossus ((WorkTroll's Mech)) CLS-J2
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3057
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         22,390,000 C-Bills
Battle Value:       2,284

Chassis:              Standard
Power Plant:          Vlar 300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Gauss Rifle
    1 Ultra AC/20
    2 PPCs
    1 Medium Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The CLS colossus was the premier design from Troll Mech Works, a startup enterprise in the
    Sarna March (later Chaos March). First coming off the line in 3057, the design won immediate
    favor in the Lyran Alliance ? big, bad & loaded with gun barrels, what Steiner wouldn?t love
    it?

Capabilities:
    The colossus did, frankly, start life as a Devastator clone. However, the designers, led by
    Jock Harquin, always felt that the Devastator lacked a heavy hitting weapon to provide the
    ?head-hunter? capacity. Bearing a number of design features soon to become the hallmark of
    Harquin designs, the colossus featured: large feet with all-round innovative ?toes? for
    improved balance & stability, plus enough armor & heavy weapons to hold its own in a
    long-range slugging match ? plus a nearly un-matched close-range punch with it?s UAC-20. The
    cockpit is set in the torso (but not torso-mounted), and the ?Mech is equipped with
    spotlights for night fighting.
    
    While lacking heatsinks to easily support a full alpha strike, the colossus can easily cope
    with firing both PPCs and the Gauss Rifle at range, and can open up with a nasty surprise if
    the opponent decides to close.

Deployment:
    While not many Chaos March units can afford to buy the colossus, a significant number have
    been shipped to the LA before the commencement of the Fedcom Civil War. They were initially
    assigned to the Clan border, although there are unconfirmed reports of units sighted on
    Tharkad in the climactic battles of 3067 ? certainly, none survived on the LA side. One Kell
    Hound warrior, surprised by the UAC on what appeared to be a long-range ?Mech, was quoted as
    saying ?it was like he?d brought a shotgun along to a knife fight?.
    
    A recent production run was bought completely by agents claiming to represent House Marik
    interests, although none have appeared in Free World League line units.

Variants:
    Interestingly, TMW obtained the rights to the name Colossus while ignorant of the Solaris
    VII assault mech of the same name. Jock Harquin did order 2 units, designated CLS-J2, built
    with large pulse lasers instead of the PPCs. They has performed well in the Class 1 arenas,
    but a ?grudge match? for the name hasn?t been organized ? or allowed to happen ? yet. One
    prototype, the CLS-J1, carried ER PPCs and an anti-missile system, plus an LBX-20 instead of
    the UAC. It proved to have more heat problems, and the LBX-20 lacked the cockpit-smashing
    punch desired.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             38       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             33       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
Gauss Rifle (Ammo 16)                                     CT                2          2.00             
Ultra AC/20 (Ammo 15)                                     RT                3          3.00             
Gauss Rifle                                               LT                7         15.00             
2 PPCs                                                    RA                6         14.00             
Ultra AC/20                                               LA                10        15.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 4,  OV: 2
Armor (A): 10,  Structure (S): 4
Specials: