BattleMech Technical Readout
Name/Model: Exactor EXA-T0R
Designer: CJFjoe
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 85
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3042
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,997,475 C-Bills
Battle Value: 2,605
Chassis: Endo Steel
Power Plant: 255 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Longanecker PlastiSteel
Armament:
2 ER PPCs
1 Kolibri Delta Series Large Pulse Laser
1 LB 20-X AC
Manufacturer: Snow Raven Industrial Complex Alpha
Primary Factory: Dante
Communications: TDWS-37 Mk. 2.2
Targeting & Tracking: Unknown
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Overview:
While the Snow Ravens have made sincere efforts to align with and protect the Outworlds
Alliance, they are not yet committed to sharing all of their technological secrets. This
policy extends to even their newest garrison design, the Omen. Eager to bolster their waning
BattleMech ranks, the Snow Ravens have begun to produce second-line machines which can be
constructed quickly and more efficiently than the more complicated OmniMechs, such as the
recently released Deimos. In addition to rebuilding some classic second-line successes like
the Warhammer IIC, the Snow Ravens have also begun designing entirely new BattleMechs. The
Omen stands poised to be the latest of these original designs to enter full production
status.
As indicated, the Snow Ravens have chosen not to place the production of the Omen in the
hands of existing Outworlds Alliance facilities. While other machines have been entrusted to
Outworlds engineers, the Snow Raven leadership has chosen to produce their original
second-line BattleMechs within the confines of their Dante facilities. Whether this decision
was made for security concerns, convenience, or both is unknown. What is known is that the
decision has sparked a reaction in many of the anti-Snow Raven movements still lurking in
Outworlds society.
Capabilities:
Reports from field tests indicate that the Omen is designed to serve as the backbone of
garrison and security forces for Clan Snow Raven?s Provisional Garrison Clusters. It
features a substantial arsenal of weapon systems and a hefty sheathing of armor.
Additionally, the design features jump jets. While the jump jets provide a very limited jump
range they greatly enhance the mobility of an otherwise laboriously slow machine. It?s a
progressive addition to a BattleMech that in all other ways appears to be a straightforward
combat design.
The weapon systems are extensive. Designed for both long- and short-range combat, the Omen
utilizes a combination of a large pulse laser and an LB 10-X autocannon as its main direct
firepower. For close-in the ?Mech also features a quartet of medium lasers. The lasers are
comprised of both pulse and extended-range models, giving the Omen a mix of accuracy and
range. The final component of the ?Mech?s arsenal is a large advanced tactical missile
launcher. Capable of firing twelve missiles in rapid succession, the ATM launcher is
allotted enough tonnage for ammunition to carry a devastating combination of warhead types.
Defensively the Omen is layered in armor. The design sports an impressive sixteen and a half
tons of standard plating. In fact, Snow Raven engineers packed as much armor as they could
onto the eighty-five ton chassis. Extra care was taken to layer the vulnerable joints in
overlapping weaves to create durability while still allowing enough flexibility for the
BattleMech to move. Built to Clan standards, the major ammunition storage locations are
equipped with CASE in order to help the Omen survive in the event of a direct hit to the
ammo bins. All in all, the Omen is as survivable as it is dangerous.
Deployment:
The Twelfth Raven Garrison Cluster is working the Omen through its extensive field trials.
What little information there is to be found indicates that they will be rewarded for their
efforts when the BattleMech enters production in the fall of 3087. If production schedules
remain steady, other Auxiliary and Garrison Clusters awaiting shipments of the Omen should
see delivery starting in 3088. It is assumed these ?Mechs will help the reserves to regain
their full fighting strength by 3095.
Variants:
With the Omen not yet approved for full production it has yet to spawn any variants.
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Equipment Mass
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Internal Structure: Endo Steel 4.50
Engine: 255 Fusion 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 21 [42] 11.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 263 16.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (rear): 14
R/L Torso: 18 25
R/L Torso (rear): 11
R/L Arm: 14 28
R/L Leg: 18 36
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Weapons and Ammo Location Critical Tonnage
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LB 20-X AC (Ammo 10) RT 2 2.00
LB 20-X AC (Ammo 10) [Cluster] RT 2 2.00
LB 20-X AC RA 9 12.00
2 ER PPCs LA 4 12.00
Large Pulse Laser LA 2 6.00
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Alpha Strike Statistics
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Point Value (PV): 53
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 6 / (L) 5, OV: 0
Armor (A): 9, Structure (S): 7
Specials: CASE, FLK1/1/-
Distribution
Name/Model: Exactor EXA-T0R
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.ER PPC 3. Cockpit 3.LB 20-X AC
4.ER PPC 4. Endo Steel 4.LB 20-X AC
5.ER PPC 5. Sensors 5.LB 20-X AC
6.ER PPC 6. Life Support 6.LB 20-X AC
1.Large Pulse Laser 1.LB 20-X AC
2.Large Pulse Laser 2.LB 20-X AC
3.Double Heat Sink 3.LB 20-X AC
4.Double Heat Sink 4.LB 20-X AC
5.Double Heat Sink 5.LB 20-X AC
6.Double Heat Sink 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. LB 20-X AC (Ammo 5)
2. Roll Again 2. Fusion Engine 2. LB 20-X AC (Ammo 5)
3. Roll Again 3. Fusion Engine 3. LB 20-X AC (Ammo 5) [Cluster]
4. Endo Steel 4. Gyro 4. LB 20-X AC (Ammo 5) [Cluster]
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Fusion Engine 4.Double Heat Sink
5.Double Heat Sink 5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Exactor EXA-T0R
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
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Armor (Standard): 263 x 2.5 x 1 657.500
Internal Structure (Endo Steel w/ Fusion Engine): 130 x 1.5 x 1 x 1 (+) 195.000 = 852.500
Gyro (Standard): 85 x 0.5 (+) 42.500 = 895.000
Defensive Movement Factor: +2 (*) 1.20 = 1,074.000
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Final Defensive Battle Rating: 1,074.000
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 42 (Heat Sinks) - 2 (Movement) - 46 (Weapons) = 0
Offensive Equipment:
ER PPC 412.000
ER PPC (+) 412.000 = 824.000
Large Pulse Laser (+) 265.000 = 1,089.000
LB 20-X AC (+) 237.000 = 1,326.000
LB 20-X AC (Ammo 5) (+) 30.000 = 1,356.000
LB 20-X AC (Ammo 5) (+) 30.000 = 1,386.000
LB 20-X AC (Ammo 5) [Cluster] (+) 30.000 = 1,416.000
LB 20-X AC (Ammo 5) [Cluster] (+) 30.000 = 1,446.000
Total 'Mech Tonnage: (+) 85.000 = 1,531.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,531.000
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Final Offensive Battle Rating: 1,531.000
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,074.000
Offensive Battle Rating: (+) 1,531.000 = 2,605.000
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Final BattleMech Battle Value: 2,605
Alpha Strike Conversion
Name/Model: Exactor EXA-T0R
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 21 x 2 = 42
Total Heat Output:
Movement = 2
ER PPC (+) 15 = 17
ER PPC (+) 15 = 32
LB 20-X AC (+) 6 = 38
Large Pulse Laser (+) 10 = 48
Heat Efficiency:
Heat Dissipation Rate = 42
Total Heat Output - 4 (-) 44 = -2
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Unit is Inefficient: -2
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
LB 20-X AC (+) 1.260 = 2.360
ER PPC (+) 1.500 = 3.860
ER PPC (+) 1.500 = 5.360
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 42 = 225.120
Divided by the maximum heat output - 4 (/) 44 = 5.116
Rounded up to the nearest tenth = 5.2
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
LB 20-X AC (+) 1.260 = 2.360
ER PPC (+) 1.500 = 3.860
ER PPC (+) 1.500 = 5.360
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 42 = 225.120
Divided by the maximum heat output - 4 (/) 44 = 5.116
Rounded up to the nearest tenth = 5.2
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Final Medium Range Damage Value: 6
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 21 x 2 = 42
Total Heat Output:
Movement = 2
ER PPC (+) 15 = 17
ER PPC (+) 15 = 32
Large Pulse Laser (+) 10 = 42
Heat Efficiency:
Heat Dissipation Rate = 42
Total Heat Output - 4 (-) 38 = 4
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Unit is Efficient: 4
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
ER PPC (+) 1.500 = 2.600
ER PPC (+) 1.500 = 4.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.1
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Final Long Range Damage Value: 5
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Convert Armor
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Standard: 263 armor points x 1 263.000 = 263.000
Armor Factor Conversion (/) 30 = 8.767
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Final Armor Value: 9
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Convert Structure
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Engine: Clan Fusion on a 85 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/-
==========================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 5 (Long) = 23.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 25.000
Overheat Factor 0 (Overheat) (+) 0.000 = 25.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 25.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 25.000
Defensive Value (+) 28.250 = 53.250
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Final Point Value: 53
Cost Breakdown
Name/Model: Exactor EXA-T0R
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
===============================================================================================================================
Structural Cost
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Armor (Standard): (263 pts) 16.5 x 10,000 165,000.00
Internal Structure (Endo Steel): 85 x 1,600 x 1 (+) 136,000.00 = 301,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 471,000.00
Engine (Fusion): (5,000 x 255 x 85) / 75 (+) 1,445,000.00 = 1,916,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,816,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,016,000.00
Life Support: 50,000 (+) 50,000.00 = 3,066,000.00
Sensors: 85 x 2,000 (+) 170,000.00 = 3,236,000.00
Heat Sinks (Double): 21 x 6,000 (+) 126,000.00 = 3,362,000.00
Arm Actuators: 85 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 17,000.00 = 3,379,000.00
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 3,438,500.00
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Total Structural Cost: 3,438,500.00
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
ER PPC 300,000 (+) 300,000.00 = 350,000.00
ER PPC 300,000 (+) 300,000.00 = 650,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 825,000.00
LB 20-X AC 600,000 (+) 600,000.00 = 1,425,000.00
LB 20-X AC (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 1,425,000.00
LB 20-X AC (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 1,425,000.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,425,000.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,425,000.00
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Total Weapons and Equipment Cost 1,425,000.00
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BattleMech Cost
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Structural Cost: 3,438,500.00
Weapons and Equipment Cost: (+) 1,425,000.00 = 4,863,500.00
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 8,997,475.00
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Final BattleMech Cost 8,997,475.00