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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Mauler MAL-MCJr "Jumpstart"
Designer:           magical_savior
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         20,246,400 C-Bills
Battle Value:       1,837

Chassis:              Endo Steel
Power Plant:          270 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE
Armament:             
    1 ER Large Laser
    2 Light Gauss Rifles
    2 LRM 5s
    2 LB 2-X ACs
Manufacturer:         Luthien Armor Works
    Primary Factory:  New Samarkand
Communications:       Sipher Security Plus 2
Targeting & Tracking: Matabushi SuperSentinel

================================================================================================
Overview:
    Based on the cycle of MechCommander Maulers, the MAL-MCJr "Jumpstart" brings thoroughly
    precedented mobility to an assault mech.

Capabilities:
    Sometimes, it's hard to get into a forest behind partial cover on 3/5 movement. No worries!
    I'll just pop over here.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                       270 XL                   7.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             35       
    Center Torso (rear):                              10       
    R/L Torso:                         19             28       
    R/L Torso (rear):                                 10       
    R/L Arm:                           15             25       
    R/L Leg:                           19             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Large Laser                                            CT                2          5.00             
Jump Jet                                                  CT                1          2.00             
LB 2-X AC                                                 RT                4          6.00             
LRM 5                                                     RT                1          2.00             
CASE                                                      LT                1          0.50             
LB 2-X AC                                                 LT                4          6.00             
LB 2-X AC (Ammo 45) [Cluster]                             LT                1          1.00             
LRM 5                                                     LT                1          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
Light Gauss Rifle                                         RA                5         12.00             
Light Gauss Rifle (Ammo 16)                               RA                1          1.00             
Light Gauss Rifle                                         LA                5         12.00             
Light Gauss Rifle (Ammo 16)                               LA                1          1.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 4 / (L) 4,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: CASE, FLK0*/0*/0*, IF1