BattleMech Technical Readout
Name/Model: Bumper Car
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 100
Role: Brawler
Configuration: QuadVee BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 187,975,000 C-Bills
Battle Value: 2,281
Chassis: Reinforced
Power Plant: 400 XXL
Walking Speed: 43.2 kph [54 kph]
Maximum Speed: 64.8 kph [108 kph]
Jump Jets: None
Jump Capacity: None
Cruising Speed: 54 kph
Flanking Speed: 86.4 kph [108 kph]
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
2 LRM 10 (OS)s
1 Heavy Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Clan Mongoose Enclave, primarily known for their attempt to create True Born Lawyers,
rarely contribute to meaningful battle technology. So when they produced an in house mech,
and a much maligned Quadvee at that, very careful attention deserves to be focused on what
they are up to.
Capabilities:
The Bumper Car has one goal in life, to run into another mech's legs at top speed. Its mass
and speed are the weapon. Reinforced structure and a Ram Plate deal with the shock of such
brutal tactics, while an oversized engine and a super charger provide the power to get this
monstrosity moving. TSM in the wheel's crankshaft provide extra responsiveness once the
Mech's internal structure heats up in combat. A single Heavy Small laser is the mechs only
other weapon, possibly simply there to add injury to insult.
And of course there is the prime refinement, the use of wheeled quadvee systems on this four
legged mech. Not only does the efficiency of the wheels provide greater speed in clear
terrain, but the fact that the mech has a vehicle configuration has lead the Mongoose
authorities to argue that they should be allowed to bring 2 such units per point in a trial.
They of course cite the Hell's Horses for doing it first and as such its a legal option.
Notable MechWarriors:
So.... Rules lawyer time.
First, Quadvee rules state that 'except for the following Quadvee's are quads for the
purposes of construction.' As such the Ram Plate should be valid equipment. Since it is
not right this instant on MOrdel, It is represented by the ERLL and twin LRM-10(OS)
Second, Ground vehicles can charge, thus the Ram Plate still activates it's special affects.
Third, in vehicle mode, the Cruise MP is derived from the walking MP (+1 because Wheels) As
such TSM would increase the wheeled movement when active. You could argue, but I'll argue
right back that most rotatory power sources are Myomer based rather then electromagnetically
based in the future. You have bundles of myomer's pulling on a crankshaft rather then
piston's pushing it.
Third and a half, Superchargers just do supercharger things.
Fourth, I'm fairly sure the Hell Horses Do only count a quadvee as half a point the cheaty
bastards. Thats worse then 5 protomechs to a point I think. But not as bad as 2
Aerofighters to a point... Thats just suicidal.
In other random thoughts, This came about because of the upcoming changes to charging rules.
I started working on maximizing charge damage under those rules and remembered I could get
+1 MP from wheeled quadvee's, and that they would concentrate damage in the legs without
needing to roll for motive damage like normal tanks. Finally I had found a niche case for
that unit type!
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Equipment Mass
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Internal Structure: Reinforced 20.00
QuadVee Conversion Eqpt: 10.00
Engine: 400 XXL 17.50
Walking MP: 4 [5]
Running MP: 6 [10]
Jumping MP: 0
Wheeled Cruise MP: 5
Wheeled Flank MP: 8 [10]
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: QuadVee 4.00
Armor Factor: 323 17.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Front Leg: 21 42
R/L Rear Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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ER Large Laser CT 1 4.00
Heavy Small Laser CT 1 0.50
LRM 10 (OS) RT 1 3.00
Supercharger RT 1 2.00
LRM 10 (OS) LT 1 3.00
QuadVee Wheels * 4 15.00
Triple-Strength Myomer (IS) -- 6 0.00
* QuadVee Wheels occupy 1 critical slot in each leg
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 51
TP: BM, SZ: 4, TMM: 2, MV: 10"qw
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 11, Structure (S): 8
Specials: ENE, IF0*, QV, TSM, TUR(2/2/2, IF0*)
Distribution
Name/Model: Bumper Car
Technology: Clan (Mixed)
Tonnage: 100
Configuration: QuadVee BattleMech
========================================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. QuadVee Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. QuadVee Cockpit 4. Foot Actuator
5. Conversion Gear 5. Sensors 5. Conversion Gear
6. QuadVee Wheels 6. Life Support 6. QuadVee Wheels
Left TorsoCenter TorsoRight Torso
1. XXL Engine 1. XXL Engine 1. XXL Engine
2. XXL Engine 2. XXL Engine 2. XXL Engine
3. XXL Engine 3. XXL Engine 3. XXL Engine
4. XXL Engine 4. Gyro 4. XXL Engine
5. LRM 10 (OS) 5. Gyro 5. LRM 10 (OS)
6. Ferro-Fibrous 6. Gyro 6. Supercharger
1. Ferro-Fibrous 1. Gyro 1. Ferro-Fibrous
2. Ferro-Fibrous 2. XXL Engine 2. Ferro-Fibrous
3. Ferro-Fibrous 3. XXL Engine 3. Ferro-Fibrous
4. Triple-Strength Myomer (IS) 4. XXL Engine 4. Triple-Strength Myomer (IS)
5. Triple-Strength Myomer (IS) 5. ER Large Laser 5. Triple-Strength Myomer (IS)
6. Triple-Strength Myomer (IS) 6. Heavy Small Laser 6. Triple-Strength Myomer (IS)
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Conversion Gear 5. Conversion Gear
6. QuadVee Wheels 6. QuadVee Wheels
Battle Value Breakdown
Name/Model: Bumper Car
Technology: Clan (Mixed)
Tonnage: 100
Configuration: QuadVee BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 323 x 2.5 x 1 807.500
Internal Structure (Reinforced w/ XXL Engine): 160 x 1.5 x 2 x 0.5 (+) 240.000 = 1,047.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,097.500
Defensive Movement Factor: +4 (*) 1.40 = 1,536.500
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Final Defensive Battle Rating: 1,536.500
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement w/ XXL) - 17 (Weapons) = 3
Offensive Equipment:
ER Large Laser 248.000
LRM 10 (OS) (+) 22.000 = 270.000
LRM 10 (OS) (+) 22.000 = 292.000
Heavy Small Laser (+) 15.000 = 307.000
Total 'Mech Tonnage: (+) 150.000 = 457.000
Speed Factor: 10 (Run) + 0 (Jump) (*) 1.630 = 744.910
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 744.910
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,536.500
Offensive Battle Rating: (+) 744.910 = 2,281.410
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,281
Alpha Strike Conversion
Name/Model: Bumper Car
Technology: Clan (Mixed)
Tonnage: 100
Configuration: QuadVee BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Equipped with a Supercharger (*) 1.25 = 10"
QuadVee with Wheels = 10"qw
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"qw
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 6
ER Large Laser (T) (+) 12 = 18
Heavy Small Laser (T) (+) 3 = 21
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 17 = 3
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Unit is Efficient: 3
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (OS) (T) (+) 0.060 = 0.060
LRM 10 (OS) (T) (+) 0.060 = 0.120
Heavy Small Laser (T) (+) 0.570 = 0.690
ER Large Laser (T) (+) 1.000 = 1.690
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (OS) (T) (+) 0.060 = 0.060
LRM 10 (OS) (T) (+) 0.060 = 0.120
ER Large Laser (T) (+) 1.000 = 1.120
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Medium Range Damage Value: 2
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 6
ER Large Laser (T) (+) 12 = 18
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 14 = 6
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Unit is Efficient: 6
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (OS) (T) (+) 0.060 = 0.060
LRM 10 (OS) (T) (+) 0.060 = 0.120
ER Large Laser (T) (+) 1.000 = 1.120
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 323 armor points x 1 323.000 = 323.000
Armor Factor Conversion (/) 30 = 10.767
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Final Armor Value: 11
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Convert Structure
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Engine: Clan XXL on a 100 ton BattleMech = 4.0
Structure: Reinforced (*) 2 = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is a QuadVee 'Mech = QV
Unit is equipped with Triple-Strength Myomer (T) = TSM
Unit is equipped with turret mounted weapons = TUR(2/2/2)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF0*)
=======================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 10.000
Overheat Factor 0 (Overheat) (+) 0.000 = 10.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 10.500
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 11.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.500
Defensive Interaction Rating:
Armor Factor 11 (Armor) x 2.0 (Non-Vehicle Unit) = 22.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 30.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 36.000
Final DIR Round to nearest half point = 36.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 36.000 = 37.250
Unit's Final Point Value:
Offensive Value = 11.500
Defensive Value (+) 37.250 = 48.750
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 50.750
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Final Point Value: 51
Cost Breakdown
Name/Model: Bumper Car
Technology: Clan (Mixed)
Tonnage: 100
Configuration: QuadVee BattleMech
======================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (323 pts) 17.0 x 20,000 340,000.00
Internal Structure (Reinforced): 100 x 6,400 x 1 (+) 640,000.00 = 980,000.00
Myomer (Triple-Strength): 100 x 16,000 (+) 1,600,000.00 = 2,580,000.00
Engine (XXL): (100,000 x 400 x 100) / 75 (+) 53,333,333.33 = 55,913,333.33
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 57,113,333.33
Cockpit (QuadVee): 375,000 (+) 375,000.00 = 57,488,333.33
Life Support: 50,000 (+) 50,000.00 = 57,538,333.33
Sensors: 100 x 2,000 (+) 200,000.00 = 57,738,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 57,798,333.33
Leg Actuators: 100 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 140,000.00 = 57,938,333.33
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Total Structural Cost: 57,938,333.33
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
Heavy Small Laser 20,000 (+) 20,000.00 = 220,000.00
LRM 10 (OS) 50,000 (+) 50,000.00 = 270,000.00
LRM 10 (OS) 50,000 (+) 50,000.00 = 320,000.00
QuadVee Wheels (750 x 400 x 100) / 75 (+) 400,000.00 = 720,000.00
Supercharger 400 x 10,000 (+) 4,000,000.00 = 4,720,000.00
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Total Weapons and Equipment Cost 4,720,000.00
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BattleMech Cost
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Structural Cost: 57,938,333.33
Weapons and Equipment Cost: (+) 4,720,000.00 = 62,658,333.33
QuadVee Conversion Cost: (57,938,333.33 + 4,720,000.00) x 0.5 (+) 31,329,166.67 = 93,987,500.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 187,975,000.00
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Final BattleMech Cost 187,975,000.00