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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Bumper Car
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Brawler
Configuration:      QuadVee BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         187,975,000 C-Bills
Battle Value:       2,281

Chassis:              Reinforced
Power Plant:          400 XXL
Walking Speed:        43.2 kph  [54 kph]  
Maximum Speed:        64.8 kph  [108 kph] 
Jump Jets:            None
    Jump Capacity:    None
Cruising Speed:       54 kph    
Flanking Speed:       86.4 kph  [108 kph] 
Armor:                Ferro-Fibrous
Armament:             
    1 ER Large Laser
    2 LRM 10 (OS)s
    1 Heavy Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Clan Mongoose Enclave, primarily known for their attempt to create True Born Lawyers,
    rarely contribute to meaningful battle technology.  So when they produced an in house mech,
    and a much maligned Quadvee at that, very careful attention deserves to be focused on what
    they are up to.

Capabilities:
    The Bumper Car has one goal in life, to run into another mech's legs at top speed.  Its mass
    and speed are the weapon.  Reinforced structure and a Ram Plate deal with the shock of such
    brutal tactics, while an oversized engine and a super charger provide the power to get this
    monstrosity moving.  TSM in the wheel's crankshaft provide extra responsiveness once the
    Mech's internal structure heats up in combat.  A single Heavy Small laser is the mechs only
    other weapon, possibly simply there to add injury to insult.
    
    And of course there is the prime refinement, the use of wheeled quadvee systems on this four
    legged mech.  Not only does the efficiency of the wheels provide greater speed in clear
    terrain, but the fact that the mech has a vehicle configuration has lead the Mongoose
    authorities to argue that they should be allowed to bring 2 such units per point in a trial.
    They of course cite the Hell's Horses for doing it first and as such its a legal option.

Notable MechWarriors:
    So.... Rules lawyer time.
    First, Quadvee rules state that 'except for the following Quadvee's are quads for the
    purposes of construction.'  As such the Ram Plate should be valid equipment.  Since it is
    not right this instant on MOrdel, It is represented by the ERLL and twin LRM-10(OS)
    
    Second, Ground vehicles can charge, thus the Ram Plate still activates it's special affects.
    
    Third, in vehicle mode, the Cruise MP is derived from the walking MP (+1 because Wheels)  As
    such TSM would increase the wheeled movement when active.  You could argue, but I'll argue
    right back that most rotatory power sources are Myomer based rather then electromagnetically
    based in the future.  You have bundles of myomer's pulling on a crankshaft rather then
    piston's pushing it.
    
    Third and a half, Superchargers just do supercharger things.
    
    Fourth, I'm fairly sure the Hell Horses Do only count a quadvee as half a point the cheaty
    bastards.  Thats worse then 5 protomechs to a point I think.  But not as bad as 2
    Aerofighters to a point...  Thats just suicidal.
    
    In other random thoughts, This came about because of the upcoming changes to charging rules.
    I started working on maximizing charge damage under those rules and remembered I could get
    +1 MP from wheeled quadvee's, and that they would concentrate damage in the legs without
    needing to roll for motive damage like normal tanks.  Finally I had found a niche case for
    that unit type!

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Reinforced                20.00                     
QuadVee Conversion Eqpt:                                              10.00                     
Engine:                                      400 XXL                  17.50                     
    Walking MP:                               4 [5]                                             
    Running MP:                               6 [10]                                            
    Jumping MP:                                 0                                               
    Wheeled Cruise MP:                          5                                               
    Wheeled Flank MP:                         8 [10]                                            
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     QuadVee                   4.00                     
Armor Factor:                                  323                    17.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Front Leg:                     21             42       
    R/L Rear Leg:                      21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Large Laser                                            CT                1          4.00             
Heavy Small Laser                                         CT                1          0.50             
LRM 10 (OS)                                               RT                1          3.00             
Supercharger                                              RT                1          2.00             
LRM 10 (OS)                                               LT                1          3.00             
QuadVee Wheels                                            *                 4         15.00             
Triple-Strength Myomer (IS)                               --                6          0.00             

* QuadVee Wheels occupy 1 critical slot in each leg

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"qw
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 0
Armor (A): 11,  Structure (S): 8
Specials: ENE, IF0*, QV, TSM, TUR(2/2/2, IF0*)