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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Bull Shark (Wild Hunt "Lightning" Variant) BSK-M3whL
Designer:           Lios
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3027
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard (Extinct)
Total Cost:         9,476,025 C-Bills
Battle Value:       2,171

Chassis:              Standard
Power Plant:          285 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    4 PPCs
    4 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The "Lightning Shark" was an attempt by WHEST to turn the M3-MP Bull Shark into an
    all-energy setup. Given the resources of the Hunt, they kind of made it work.
    
    While other people pointed out a more... efficient build might have been possible, the Bull
    Sharks always had issues with critical spaces; too few given its loadout allowance.
    
    Besides, who doesn't want to fire FOUR PPCs at the same time?

Capabilities:
    The BSK-M3whL, known better as the Lightning Shark, is a Bull Shark with FOUR PPCs, two in
    each arm.
    
    Question 1: why four? Because everyone knows the Awesome is awesome because it can fire
    three PPCs at you. Awesome. But wouldn't FOUR be so much better?
    
    Question 2: why standard PPCs? Donals, in this case. Tried, tested, reliable. And because ER
    PPCs generate 50% more heat for the same boom as a standard. Sure, they fire farther, too,
    but WHEST personnel said the math... felt weird, considering you have to vent the heat of
    six PPCs for the damage of four. The M3 family of Bull Sharks are well-armored enough, so
    why not take that little bit more time to close?
    
    Because the Hunt has a good stock of double heat sinks. But twenty was taxing both Hunt
    Quartermasters and WHEST designers, one for supply and the other for critical spaces.
    
    This way, the Lightning Shark can keep on blasting all four PPCs while on cruising speed ten
    times in a row before heat became an issue. Then the mechwarrior could just fire two and
    watch the gauge zero out.  Then it's back to firing four PPCs for another ten consecutive
    times.
    
    Way more awesome than Awesome, right?

Deployment:
    By the First Expansion in late 3027, the Hunt only modified one M3 in its storage for this
    experiment. It's assigned to 1st CAB, with Megalodon Lance (of course), sometimes replacing
    one of the two Hunter Sharks.
    
    When not in use, the mech is in storage with the flagship.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         20 [40]                  10.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             30       
    Center Torso (rear):                              11       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             25       
    R/L Leg:                           20             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          2.00             
Medium Laser                                              CT                1          1.00             
Medium Laser                                              RA                1          1.00             
2 PPCs                                                    RA                6         14.00             
Medium Laser                                              LA                1          1.00             
2 PPCs                                                    LA                6         14.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 5 / (L) 4,  OV: 1
Armor (A): 8,  Structure (S): 8
Specials: ENE