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BattleMech Technical Readout
Name/Model: Executioner-C (Gladiator) [BASE]
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 95
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 33,555,031 C-Bills
Battle Value: 1,356
Chassis: Clan Series Assault SXE Special Endo-Composite
Power Plant: Heavy Force 380 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph [86.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Arcadia Compound Delta VII Ferro-Fibrous
Armament:
35.5 tons of pod space available
Manufacturer: Alshain Battleworx
Primary Factory: Alshain
Communications: Dash-2 Optima
Targeting & Tracking: Hakkøn-Morris LAP
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Overview:
Towards the end of the Dark Age, the warriors of the Rasalhague Dominion began looking at
revamping their ‘Mech forces, with several new designs being developed. For a time, it
almost appeared that these new designs would eclipse those that had served faithfully for
centuries, including the reliable Executioner. Although many always consider the newest to
be the best, others knew that reliability often trumps new developments.
But that does not mean that the old reliable could not be improved upon.
It was for this reason that the Executioner-C was developed.
Capabilities:
One thing that had for centuries tempered the devotion of MechWarriors to the Executioner
was its relatively thin torso armor in relation to its arms and legs. But thinning the armor
in those locations would have been unthinkable. Fortunately, new technological developments
provided additional alternatives.
Replacing the standard chassis with endo-composite internals freed up enough tonnage that
Clan scientists could maximize the ferro-fibrous armor on the design, greatly increasing the
protection across all front locations as well as the rear center torso. This allows the
design to absorb much more punishment before retiring from the field.
To further improve pod space for weapons and equipment, the fixed jump jets and the heat
sink that could not be fitted within the fusion core were also removed. This provides the
design with 35.5 tons of podspace, despite making no other changes to the design, allowing,
with some minor allocation changes, all previous configurations to be possible loadouts, and
creating opportunities for new sets of weapons and equipment.
Deployment:
The Executioner-C has begun deployment to all frontline forces, and is quickly garnering
support among the warriors. Those who have long piloted Executioners appreciate the design
for its improvements, while its opponents have quickly learned to fear its appearance on the
battlefields of the 32nd century.
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Equipment Mass
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Internal Structure: Endo-Composite 7.50
Engine: 380 XL 20.50
Walking MP: 4
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 293 15.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 45
Center Torso (rear): 15
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Arm: 16 32
R/L Leg: 20 40
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Location Fixed Spaces Remaining
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Head 1 Ferro-Fibrous 0
Center Torso 2 Ferro-Fibrous 0
Right Torso 2 XL Engine 8
1 Ferro-Fibrous
1 Endo-Composite
Left Torso 2 XL Engine 4
4 MASC
1 Ferro-Fibrous
1 Endo-Composite
Right Arm 1 Ferro-Fibrous 8
1 Endo-Composite
Left Arm 1 Ferro-Fibrous 8
1 Endo-Composite
Right Leg None 2
Left Leg None 2
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Fixed Equipment Location Critical Tonnage
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MASC LT 4 4.00
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Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 4, TMM: 2, MV: 10"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 10, Structure (S): 5
Specials: ENE, OMNI
Distribution
Name/Model: Executioner-C (Gladiator) [BASE]
Technology: Clan
Tonnage: 95
Configuration: Biped OmniMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Ferro-Fibrous 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Endo-Composite 6. Endo-Composite
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1.MASC 1. Gyro 1. Roll Again
2.MASC 2. XL Engine 2. Roll Again
3.MASC 3. XL Engine 3. Roll Again
4.MASC 4. XL Engine 4. Roll Again
5. Ferro-Fibrous 5. Ferro-Fibrous 5. Ferro-Fibrous
6. Endo-Composite 6. Ferro-Fibrous 6. Endo-Composite
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Executioner-C (Gladiator) [BASE]
Technology: Clan
Tonnage: 95
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 293 x 2.5 x 1 732.500
Internal Structure (Endo-Composite w/ XL Engine): 145 x 1.5 x 1 x 0.75 (+) 163.125 = 895.625
Gyro (Standard): 95 x 0.5 (+) 47.500 = 943.125
Defensive Movement Factor: +3 (*) 1.30 = 1,226.063
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Final Defensive Battle Rating: 1,226.063
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 30 (Heat Sinks) - 2 (Movement) = 34
Total 'Mech Tonnage: (+) 95.000 = 95.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 130.150
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Final Offensive Battle Rating: 130.150
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BattleMech Battle Value
-----------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,226.063
Offensive Battle Rating: (+) 130.150 = 1,356.213
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Final BattleMech Battle Value: 1,356
Alpha Strike Conversion
Name/Model: Executioner-C (Gladiator) [BASE]
Technology: Clan
Tonnage: 95
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Equipped with MASC (*) 1.25 = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 15 x 2 = 30
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 30
Total Heat Output - 4 (-) -2 = 32
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Unit is Efficient: 32
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 15 x 2 = 30
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 30
Total Heat Output - 4 (-) -2 = 32
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Unit is Efficient: 32
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 293 armor points x 1 293.000 = 293.000
Armor Factor Conversion (/) 30 = 9.767
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Final Armor Value: 10
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Convert Structure
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Engine: Clan XL on a 95 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 30.000
Final DIR Round to nearest half point = 30.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 30.000 = 31.250
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 31.250 = 33.250
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Final Point Value: 33
Cost Breakdown
Name/Model: Executioner-C (Gladiator) [BASE]
Technology: Clan
Tonnage: 95
Configuration: Biped OmniMech
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Structural Cost
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Armor (Ferro-Fibrous): (293 pts) 15.5 x 20,000 310,000.00
Internal Structure (Endo-Composite): 95 x 3,200 x 1 (+) 304,000.00 = 614,000.00
Myomer (MASC): (380 x 4 x 1,000) + (95 x 2,000) (+) 1,710,000.00 = 2,324,000.00
Engine (XL): (20,000 x 380 x 95) / 75 (+) 9,626,666.67 = 11,950,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 13,150,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 13,350,666.67
Life Support: 50,000 (+) 50,000.00 = 13,400,666.67
Sensors: 95 x 2,000 (+) 190,000.00 = 13,590,666.67
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 13,680,666.67
Arm Actuators: 95 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 19,000.00 = 13,699,666.67
Leg Actuators: 95 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 66,500.00 = 13,766,166.67
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Total Structural Cost: 13,766,166.67
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Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------
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Total Weapons and Equipment Cost 0.00
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BattleMech Cost
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Structural Cost: 13,766,166.67
Weapons and Equipment Cost: (+) 0.00 = 13,766,166.67
OmniMech Conversion Cost: (13,766,166.67 + 0.00) x 0.25 (+) 3,441,541.67 = 17,207,708.33
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 33,555,031.25
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Final BattleMech Cost 33,555,031.00