Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Alpha Strike |  Cost |  Availability  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Spindel (SPL-4S)
Designer:           appleappleapple201
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Ambusher
Configuration:      Quad BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,719,875 C-Bills
Battle Value:       1,422

Chassis:              Endo Steel
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    6 Medium Pulse Lasers
    1 Small Laser
Manufacturer:         	Hajepokalyps Crew
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Spindel 4S is a frightening opponent to face. When used to its fullest, it's an
    impossibly hard to hit 'Mech that mangles its prey before jumping to the next victim in its
    web. On its own, this Spindel will batter an enemy unit. When paired with the 5S, the two
    will function as BattleMech assassins. Make no mistake; they will punch above their weight
    in tonnage.

Capabilities:
    Like the other Spindel models, the 4S sports a low profile making it a tough target to hit.
    To make matters worse for the opponent, the 4S carries a quintet of jump jets. Should it
    find its way into an enemy's rear, the 4S has a large payload of medium pulse lasers to
    plunge into its adversary. The Hajepokalyps Crew guarantee the 4S' proficiency in
    brutalizing enemy combatants.

Deployment:
    In a similar design philosophy to recent Spindel models, the 4S exists to fulfill its own
    purpose: quick destruction of an opposing BattleMech. In order to best accomplish this, the
    Hajepokalyps Crew recommends multiple 4S models to be deployed around the area of engagement
    in hidden locations alongside 5S models. When activated, the 4S units can swarm and
    overwhelm an enemy. The 5S will then strike with Tandem Charge SRM rounds resulting in its
    targets internals to be akin to human organs after prolonged radiation exposure- liquified.

Variants:
    The 4S is the fourth iteration of the Spindel that the Hajepokalyps Crew has designed. It's
    less niche than its sibling variants, but it still has a specific purpose.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  185                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             27       
    Center Torso (rear):                               5       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Front Leg:                     12             24       
    R/L Rear Leg:                      12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
2 Jump Jets                                               CT                2          1.00             
3 Medium Pulse Lasers                                     RT                3          6.00             
2 Jump Jets                                               LT                2          1.00             
3 Medium Pulse Lasers                                     LT                3          6.00             
Jump Jet                                                 RRL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: ENE