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Design Overview
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                 BattleMech Technical Readout

Name/Model:         RPGD Kai Heavy Hammer HHM-3GI
Designer:           Griper
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            85
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         7,368,550 C-Bills
Battle Value:       1,702

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 PPCs
    2 SRM 6s
    4 Medium Lasers
    4 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designer: A heavily armed Warhammer mech that fires bullets like a mobile suit from a
    certain TV show.  Approach while firing PPC, and finish with SRM and laser.

Capabilities:
    GM: When it comes to designing a heavily armed mech, the first thing to refer to is that
    (lol).  The SRM also doesn't seem to run out of ammo, so it's probably a mech that will
    consistently demonstrate its strength.

Deployment:
    Do keep in mind that we're 3/5 now, so it'll take effort to get those 12xSL into range.  And
    how much heat will that be??  22 on Alpha, 12 over without PPCs, and a running neutral with
    just the SLs and SRMs.  MLs are almost superfluous as the intermediate bracket of ML + SRM
    is oversinked - and throwing a PPC back in overheats.  AS: Progressive range brackets, and a
    lot of mauling potential in close, but also 6" slow.  Needs the Jojo approach of enemy
    assaults walking towards eachother.

Variants:
    Modification removing SLs for MLs and MGs.  Now has infantry self-defense and a mid-range
    that can use more of the heatsinks.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            22                    12.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 6 (Ammo 15)                                           H                 1          1.00             
Machine Gun (Ammo 200)                                    CT                1          1.00             
SRM 6 (Ammo 15)                                           CT                1          1.00             
2 Machine Guns                                            RT                2          1.00             
2 Medium Lasers                                           RT                2          2.00             
SRM 6                                                     RT                2          3.00             
2 Machine Guns                                            LT                2          1.00             
2 Medium Lasers                                           LT                2          2.00             
SRM 6                                                     LT                2          3.00             
PPC                                                       RA                3          7.00             
PPC                                                       LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 2
Armor (A): 9,  Structure (S): 7
Specials: SRM1/1