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Design Overview
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                 BattleMech Technical Readout

Name/Model:         RPGD Spontoon SPT-4F
Designer:           Griper
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            85
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         6,794,310 C-Bills
Battle Value:       1,561

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    4 Large Lasers
    4 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designer: Make full use of 4 LLs to approach the main battlefield, and add 4 MGs to engage
    in close combat where weight comes into play.

Capabilities:
    GM: The heavy armor and high firepower are attractive, but the most reliable thing about
    this unit is the presence of a total of 20 heat sinks.  Since its secondary weapon is an MG
    (basically you only need to decide whether to fire three or four LLs), heat management is
    easy for this unit.

Deployment:
    To quote the Stalker: "It's not flashy, it just keeps coming."  More than capable of
    maintaining a 4-3-4-3 fireing pattern indefinitely, and gets to throw in the MGs for free if
    you don't get away.  The Spontoon is well armored, well cooled, and frankly, boring.  It
    would probably lose to a Stalker's output up-close, but in the open, it can fire full-force
    from the moment it hits range.
    Really shows the limits you have when playing with SHS.  Shouldn't really go for 4x heavy
    energy weapons...  Maybe even 3x.  Pretty slow for those MGs, but we are playing urban.

Notable MechWarriors:
    Irregular Fools commander Eugene Samonji chose this mech as their favorite from the Battle
    Over tests:  "It's equipped with four LL and four MG on top of super heavy armor. And it has
    20 additional heat sinks. The line 'It gets a little hot when you fire at full power' is
    cool, yeah."

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            30                    20.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             42       
    Center Torso (rear):                              11       
    R/L Torso:                         18             25       
    R/L Torso (rear):                                  9       
    R/L Arm:                           14             16       
    R/L Leg:                           18             35       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 200)                                    CT                1          1.00             
2 Large Lasers                                            RT                4         10.00             
2 Machine Guns                                            RT                2          1.00             
2 Large Lasers                                            LT                4         10.00             
2 Machine Guns                                            LT                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 8,  Structure (S): 7
Specials: