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Design Overview
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                 BattleMech Technical Readout

Name/Model:         RPGD Hydra GRS-554
Designer:           Griper
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,456,973 C-Bills
Battle Value:       1,198

Chassis:              Standard
Power Plant:          220 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 PPC
    1 Medium Laser
    3 LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designer: Although it can engage in close combat, it is primarily a support aircraft, so it
    tries to secure advantageous terrain at the rear and lay down a barrage of bullets.

Capabilities:
    GM: GRS stands for "Griffin Rebecca Special," and like the Griffin, it was created based on
    the concept of repeatedly thinning the armor and gouging it out.  Rebecca was happy to be
    able to use her psycho mouth a lot from an early stage.  As an enemy (GM), I thought it was
    "the most annoying mech in the game" (note:this is a compliment).  The rain of LRM5s just
    never stopped.  If the map was a little larger, lighter mechs would have no chance.

Deployment:
    Really doesn't want to get into a melee, as its legs are both fragile, and explosive.  Would
    excell at battlefield control with 3xLRM5 and two whole tons of ammo - load one with Thunder
    or Smoke rounds, or even both to really herd the opposition.
    Can't put three different things in the legs - tried to load JJs, HS, and ammo.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            16                     6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  152                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             25       
    Center Torso (rear):                               6       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             14       
    R/L Leg:                           13             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 LRM 5s                                                  CT                2          4.00             
Jump Jet                                                  RT                1          0.50             
PPC                                                       RT                3          7.00             
Jump Jet                                                  LT                1          0.50             
LRM 5                                                     LT                1          2.00             
Jump Jet                                                  RL                1          0.50             
LRM 5 (Ammo 24)                                           RL                1          1.00             
Jump Jet                                                  LL                1          0.50             
LRM 5 (Ammo 24)                                           LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 5
Specials: IF1