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Design Overview
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                 BattleMech Technical Readout

Name/Model:         RPGD Spethum (Spetum) STM-2G
Designer:           Griper
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,126,000 C-Bills
Battle Value:       989

Chassis:              Standard
Power Plant:          150 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Smithson Lifters 
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    10 LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Designer: Quickly secure the mountainous area, fire while being mindful of the heat, but if
    necessary, fire with all your might in succession.

Capabilities:
    GM: The LRM can fire 6-7 shots at a time, constantly instilling fear of a fatal hit in the
    opponent.  It will also be effective in the final stages of a chip-and-tear battle.

Deployment:
    Missile units in these articles have two forms: Decent support units, and absolute
    travesties I want to throw in a fire.  This is the latter.
    Actually really well armored, save for the limbs.
    The Spetum (not Spethum) is a long-bladed polearm with single-edged side spikes for
    slashing.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     150 Fusion                 5.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      16             27       
    Center Torso (rear):                               5       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  5       
    R/L Arm:                            8              0       
    R/L Leg:                           12              5       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
5 LRM 5s                                                  RT                5         10.00             
LRM 5 (Ammo 48)                                           RT                2          2.00             
5 LRM 5s                                                  LT                5         10.00             
LRM 5 (Ammo 48)                                           LT                2          2.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 2,  TMM: 1,  MV: 6"j
Damage: (S) 1 / (M) 2 / (L) 2,  OV: 1
Armor (A): 3,  Structure (S): 4
Specials: IF2, LRM1/2/2, OVL