BattleMech Technical Readout
Name/Model: Eclipse ECL-9-C
Designer: Metalzarak
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Striker
Configuration: Biped BattleMech
Era/Year: Dark Age / 3092
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Experimental
Total Cost: 16,967,250 C-Bills
Battle Value: 1,656
Chassis: Foundation E50 Endo Steel
Power Plant: GM 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: None
Jump Capacity: None
Armor: York CTC-0 Ferro-Fibrous with CASE II
Armament:
2 REDACTED Snub-Nose PPCs
1 SRM 4
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Wilson Silicon Siren (modified)
Targeting & Tracking: Winston Coral Snake (modified)
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Overview:
A revitalization project launched by VEST in the Solarian recovery period after the ravages
of the Jihad, the Vining team decided to make the most of a bad situation and re-tool a
heavily damaged plant previously used for production of the Volkh to instead refit
salvaged Uziel frames into a new Battlemech with a heavy emphasis on pilot
survivability. Taking more than a few cues from the Slagmaiden previewed several
years earlier by Arc-Royal, VEST saw the opportunity to beat them to market with a design
featuring Vining's signature technologies that were still in production.
Capabilities:
Starting with Uziel frames that were purchased in bulk, along with technology
salvaged from downed Blakist mechs, the Eclipse is designed to take advantage of both
surprising boosts of speed and the exceptional close range capabilities of its Snub-Nose
PPCs to pick apart enemy combatants in urban and other dense environments, while using its
Shield for additional protection. Once its foes armor has been sufficiently breached, the
Eclipse can move in to take advantage with the Streak SRM 4 mounted in the head, as
well as bashing with the shield.
The primary addition to the design is the dubiously sourced Actuator Enhancement found in
the right arm, enhancing the aim of the main PPCs. Given the clear 'inspiration' taken from
the Slagmaiden, some have been left wondering if a leak from Arc-Royal was behind the
rapid development of the Eclipse, but given Vining's status as the primary industrial
power on Solaris in the wake of the Blakist attacks, Xolaran authorities seem to not put
investigation of these claims at the top of their priorities.
VEST also looked to capitalize on the psychological toll taken by the Word on Solarian
pilots, by emphasizing the ability of the mech to keep the pilot safe in the Torso Mounted
cockpit, and to stay on its feet with the compact Gyro. The CASE II system mounted in the
head ensure that even if the small ammunition bin above them fails, the pilot can still
expect to fight another day.
All of these advances did come at a few costs; the original GM 300 XL remains, and although
VESTs Ferro-Fibrous armor was still in relatively easy supply the 'Mech is only able to
mount 8 tons of it. This initially seems like a middling amount, but the survivability added
by the shield and relocated cockpit were deemed to make up for the loss of total armor.
Deployment:
The primary model of the Eclipse has been making limited appearances in the Factory
and the Jungle, with VEST seeming only contracting it in arena that fit the hit-and-fade
tactics the chassis was built for. However, results have been positive when pilots maneuver
the 'Mech effectively. Lighter designs tend to fold quickly to the large Particle Projectors
on the arms, and heavier units can be out-flanked with careful use of the Supercharger. Even
when the mech has been downed the design is currently sporting a 100% pilot survivability
rating, and on the several occasions the SRM ammo has cooked off in combat the crowd has
responded positively to the mech shrugging off the blow and charging back in, often still
flaming from the 'head' as it does so.
Variants:
In response to the recent procurement requests from the RAF, VEST developed an anti-infantry
and anti-vehicle variant in the ECL-9-V by removing the Streak guidance system from the SRM
4 and adding a small X-Pulse laser to the head. The SRM system is now able to load Inferno
munitions to enhance is abilities in this role.
A more intensive refit to the Eclipse came in the ECL-10-H. Pushing the advantages of
the AES further, the twin PPCs have been replaced by a capacitor-enhanced Heavy model
salvaged from destroyed Blakist units. This allows the full damage of the twin cannons to be
more reliably placed into a single location. The standard SRM of the 9-V is kept along with
its ability to load alternate munitions, and the shield is upgraded to a Medium-class to
allow the unit to snipe more safely.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Compact 4.50
Cockpit: Torso-Mounted 4.00
Armor Factor: 143 8.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 17
Center Torso (rear): 7
R/L Torso: 12 16
R/L Torso (rear): 7
R/L Arm: 8 15
R/L Leg: 12 17
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Weapons and Ammo Location Critical Tonnage
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C3 Slave H 1 1.00
CASE II H 1 1.00
SRM 4 H 1 2.00
SRM 4 (Ammo 25) [Inferno] H 1 1.00
Supercharger CT 1 1.00
Actuator Enhancement System RA 2 1.50
2 Snub-Nose PPCs RA 4 12.00
Small Shield LA 3 2.00
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Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 2, TMM: 3, MV: 16"
Damage: (S) 3 / (M) 2 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 2
Specials: C3S, CASEII, MEL, MHQ1, SHLD
Distribution
Name/Model: Eclipse ECL-9-C
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Sensors 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. C3 Slave 3.Actuator Enhancement System
4. Hand Actuator 4. SRM 4 4.Actuator Enhancement System
5.Small Shield 5. SRM 4 (Ammo 25) [Inferno] 5.Snub-Nose PPC
6.Small Shield 6. CASE II 6.Snub-Nose PPC
1.Small Shield 1.Snub-Nose PPC
2. Ferro-Fibrous 2.Snub-Nose PPC
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Life Support 4. Compact Gyro 4. Life Support
5. Ferro-Fibrous 5. Compact Gyro 5. Ferro-Fibrous
6. Ferro-Fibrous 6. XL Engine 6. Ferro-Fibrous
1. Ferro-Fibrous 1. XL Engine 1. Ferro-Fibrous
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. Supercharger 3. Endo Steel
4. Endo Steel 4. Torso-Mounted Cockpit 4. Endo Steel
5. Endo Steel 5. Sensors 5. Endo Steel
6. Roll Again 6. Ferro-Fibrous 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Alpha Strike Conversion
Name/Model: Eclipse ECL-9-C
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Equipped with a Supercharger (*) 1.25 = 16"
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
SRM 4 (+) 3 = 5
Snub-Nose PPC (+) 10 = 15
Snub-Nose PPC (+) 10 = 25
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 21 = -1
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Unit is Inefficient: -1
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
SRM 4 (+) 0.600 = 0.600
Snub-Nose PPC [AES] (+) 1.050 = 1.650
Snub-Nose PPC [AES] (+) 1.050 = 2.700
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 54.000
Divided by the maximum heat output - 4 (/) 21 = 2.571
Rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
SRM 4 (+) 0.600 = 0.600
Snub-Nose PPC [AES] (+) 0.683 = 1.283
Snub-Nose PPC [AES] (+) 0.683 = 1.965
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 39.300
Divided by the maximum heat output - 4 (/) 21 = 1.871
Rounded up to the nearest tenth = 1.9
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Final Medium Range Damage Value: 2
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) -2 = 22
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Unit is Efficient: 22
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 143 armor points x 1 143.000 = 143.000
Armor Factor Conversion (/) 30 = 4.767
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere XL on a 50 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with CASE II = CASEII
Unit is equipped with Small Shield = MEL
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Small Shield = SHLD
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 0 (Overheat) (+) 0.000 = 8.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 8.500
Blanket Offensive Modifier 1 (Base) - 0.1 (SHLD) (*) 0.900 = 7.650
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 21.000
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Special Ability Factor [SHLD] 1 (1 per 3 Armor points) (+) 1.000 = 3.000
Final DIR Defensive Interaction Rating (+) 21.000 = 24.000
Unit's Final Point Value:
Offensive Value = 7.650
Defensive Value (+) 24.000 = 31.650
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 35.650
C3 31.65 (Subtotal) x 0.05 (+) 1.500 = 37.150
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 38.150
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Final Point Value: 38
Cost Breakdown
Name/Model: Eclipse ECL-9-C
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===========================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (143 pts) 8.0 x 20,000 160,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 240,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 340,000.00
Engine (XL): (20,000 x 300 x 50) / 75 (+) 4,000,000.00 = 4,340,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 6,140,000.00
Cockpit (Torso-Mounted): 750,000 (+) 750,000.00 = 6,890,000.00
Life Support: 50,000 (+) 50,000.00 = 6,940,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 7,040,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 7,100,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 16,500.00 = 7,116,500.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 7,151,500.00
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Total Structural Cost: 7,151,500.00
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Weapons and Equipment Cost
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Actuator Enhancement System 50 x 500 25,000.00
C3 Slave 250,000 (+) 250,000.00 = 275,000.00
CASE II 175,000 (+) 175,000.00 = 450,000.00
Small Shield 50,000 (+) 50,000.00 = 500,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 800,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 1,100,000.00
SRM 4 60,000 (+) 60,000.00 = 1,160,000.00
SRM 4 (Ammo 25) [Inferno] [Empty Bin] 0 (+) 0.00 = 1,160,000.00
Supercharger 300 x 10,000 (+) 3,000,000.00 = 4,160,000.00
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Total Weapons and Equipment Cost 4,160,000.00
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BattleMech Cost
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Structural Cost: 7,151,500.00
Weapons and Equipment Cost: (+) 4,160,000.00 = 11,311,500.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 16,967,250.00
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Final BattleMech Cost 16,967,250.00