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IndustrialMech Technical Readout
Name/Model: Kalyxa-5 MilitiaMech K5MM-45I
Designer: Kalyxa-5
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 45
Configuration: Biped IndustrialMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,596,660 C-Bills
Battle Value: 710
Chassis: Industrial
Power Plant: 135 Internal Combustion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Heavy Industrial
Armament:
3 Medium Lasers
Manufacturer: The State, Kalyxa-5
Primary Factory: State Production Plant
Communications: ST Comms-Array
Targeting & Tracking: ST Battle-Comp
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Overview:
The Kalyxa-5 MilitiaMech K5MM-45I was designed from the ground up, rather than adapted from
an existing IndustrialMech design. Built with a durable IndustrialMech-grade chassis, the
45-ton MilitiaMech is powered by a 135-rated internal combustion engine, giving it a modest
top speed of 54 kph, while nine tons of Heavy Industrial armor allow the K5MM-45I to
withstand a significant amount of punishment for a mech of its weight class. Nine single
heat sinks manage the waste heat generated by its weapons array: two medium lasers mounted
in the center torso, and a third in the right torso. A military-grade Advanced Fire Control
system compensates for its Industrial-rated cockpit, letting the MilitiaMech bring its
weapons to bear with precision. Despite lacking the sophistication of a true BattleMech, the
MilitiaMech has proven notably rugged and dependable. Unfortunately, its firepower is
considered anemic, and its speed too slow, when compared to a true BattleMech.
Unlike cramped BattleMech cockpits, considerable thought was given to the internal volume of
the K5MM-45I. A full ton of insulated cargo space, built into the cockpit itself, expands
the interior well beyond what the chassis strictly requires, and the extra room goes toward
pilot amenities. The interior of the cockpit is surprisingly roomy, featuring an ergonomic
seat with a reclining backrest that doubles as a sleeping bunk, a built-in miniature
humidity-converter unit that extracts atmospheric moisture into clean drinking water, and
ration storage compartments stocked with three weeks of supplies. A compact commode, using a
suction-and-flash-dry system, compresses waste into harmless, sterile cartridges for safe
disposal. Finally, a stowage compartment allows the pilot to store personal artifacts and
equipment. Lacking an ejection seat, the K5MM-45I uses a simple winch-and-cable rig by the
head hatch instead, letting a lone pilot climb down and back up unassisted. These
quality-of-life additions make the MilitiaMech popular among frontier units, where a posting
can mean weeks alone on the perimeter with no resupply run and no barracks to come home to.
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Equipment Mass
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Internal Structure: Industrial 9.00
Engine: 135 Internal Combustion 9.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 9 9.00
Gyro: Standard 2.00
Cockpit: Industrial (Adv. FCS) 3.00
Armor Factor: 144 9.00
Type: Heavy Industrial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 21
Center Torso (rear): 6
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 12
R/L Leg: 11 20
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Weapons and Ammo Location Critical Tonnage
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Cargo, Insulated (1 ton) H 1 1.00
2 Medium Lasers CT 2 2.00
Medium Laser RT 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 21
TP: IM, SZ: 2, TMM: 1, MV: 6"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 4
Specials: AFC, CT1, EE, ENE
Distribution
Name/Model: Kalyxa-5 MilitiaMech K5MM-45I
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit (Adv. FCS) 3. Lower Arm Actuator
4. Hand Actuator 4. Cargo, Insulated (1 ton) 4. Hand Actuator
5. Empty 5. Sensors 5. Empty
6. Empty 6. Life Support 6. Empty
1. Empty 1. Empty
2. Empty 2. Empty
3. Empty 3. Empty
4. Empty 4. Empty
5. Empty 5. Empty
6. Empty 6. Empty
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Internal Combustion Engine 1. Heat Sink
2. Empty 2. Internal Combustion Engine 2. Medium Laser
3. Empty 3. Internal Combustion Engine 3. Empty
4. Empty 4. Gyro 4. Empty
5. Empty 5. Gyro 5. Empty
6. Empty 6. Gyro 6. Empty
1. Empty 1. Gyro 1. Empty
2. Empty 2. Internal Combustion Engine 2. Empty
3. Empty 3. Internal Combustion Engine 3. Empty
4. Empty 4. Internal Combustion Engine 4. Empty
5. Empty 5. Medium Laser 5. Empty
6. Empty 6. Medium Laser 6. Empty
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Empty 6. Empty
Battle Value Breakdown
Name/Model: Kalyxa-5 MilitiaMech K5MM-45I
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Heavy Industrial): 144 x 2.5 x 1 360.000
Internal Structure (Industrial w/ Internal Combustion Engine): 75 x 1.5 x 0.5 x 1 (+) 56.250 = 416.250
Gyro (Standard): 45 x 0.5 (+) 22.500 = 438.750
Defensive Movement Factor: +2 (*) 1.20 = 526.500
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Final Defensive Battle Rating: 526.500
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 9 (Heat Sinks) - 9 (Weapons) = 6
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Medium Laser (+) 46.000 = 138.000
Total 'Mech Tonnage: (+) 45.000 = 183.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 183.000
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Final Offensive Battle Rating: 183.000
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IndustrialMech Battle Value
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Defensive Battle Rating: 526.500
Offensive Battle Rating: (+) 183.000 = 709.500
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Final IndustrialMech Battle Value: 710
Alpha Strike Conversion
Name/Model: Kalyxa-5 MilitiaMech K5MM-45I
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 9 x 1 = 9
Total Heat Output:
Movement = 0
Medium Laser (+) 3 = 3
Medium Laser (+) 3 = 6
Medium Laser (+) 3 = 9
Heat Efficiency:
Heat Dissipation Rate = 9
Total Heat Output - 4 (-) 5 = 4
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Unit is Efficient: 4
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 9 x 1 = 9
Total Heat Output:
Movement = 0
Heat Efficiency:
Heat Dissipation Rate = 9
Total Heat Output - 4 (-) -4 = 13
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Unit is Efficient: 13
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Industrial: 144 armor points x 1 144.000 = 144.000
Armor Factor Conversion (/) 30 = 4.800
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Internal Combustion on a 45 ton IndustrialMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with an advanced fire control system = AFC
Unit is equipped with 1 tons of Cargo = CT1
Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 0.5 (IndustrialMech) (+) 2.000 = 12.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 13.200
Final DIR Round to nearest half point = 13.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 13.000 = 13.750
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 13.750 = 20.750
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Final Point Value: 21
Cost Breakdown
Name/Model: Kalyxa-5 MilitiaMech K5MM-45I
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Heavy Industrial): (144 pts) 9.0 x 10,000 90,000.00
Internal Structure (Industrial): 45 x 300 x 1 (+) 13,500.00 = 103,500.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 193,500.00
Engine (Internal Combustion): (1,250 x 135 x 45) / 75 (+) 101,250.00 = 294,750.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 894,750.00
Cockpit (Industrial w/ Adv. FCS):200,000 (+) 200,000.00 = 1,094,750.00
Life Support: 50,000 (+) 50,000.00 = 1,144,750.00
Sensors: 45 x 2,000 (+) 90,000.00 = 1,234,750.00
Heat Sinks (Single): 9 x 2,000 (+) 18,000.00 = 1,252,750.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 1,273,450.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 1,304,950.00
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Total Structural Cost: 1,304,950.00
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Weapons and Equipment Cost
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Cargo, Insulated (1 ton) 125 x 2 250.00
Medium Laser 40,000 (+) 40,000.00 = 40,250.00
Medium Laser 40,000 (+) 40,000.00 = 80,250.00
Medium Laser 40,000 (+) 40,000.00 = 120,250.00
Power Amplifier 0.5 x 20,000 (+) 10,000.00 = 130,250.00
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Total Weapons and Equipment Cost 130,250.00
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IndustrialMech Cost
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Structural Cost: 1,304,950.00
Weapons and Equipment Cost: (+) 130,250.00 = 1,435,200.00
IndustrialMech Cost Multiplier: 1 + (45 / 400) (*) 1.11 = 1,596,660.00
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Final IndustrialMech Cost 1,596,660.00