|
Member Review - mud : 22-Nov-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
1.00 |
| Comment: |
Leave it to the heavy laser crews to take a perfectly good design and ruin it.
A 'mech like this can ill afford to loose it's long range punch. I'm also not so sure about deploying this as a scout; it's just not fast enough compared with other clan scouts and pursuit 'mechs. It's very liable to be cut off and picked apart. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - StarCommander_One-Eye : 29-Sep-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
3.50 |
| Comment: |
I like Quad mechs.I think this Clan design is good for scouting and akirmishing with light mechs....but kept in an extended fight and someone will bring in a magazine(i.e. Assaults and heavies)ans squish this spider.My advice would be garrison duty for this little spider |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - DarkAdder : 19-Jan-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
3.50 |
| Comment: |
Nice scout. The active probe will let the mech find targets, and the weapons will destroy them. However, because of the weight and weapons of this mech, the Stalking Spider 2 cant take on assault mechs. Hit and run tactics might keep this mech alive in such a situation, but if the pilot ever stands still for too long, hes going to get squashed. Also, as the mech will be constantly moving and shooting, the DHS may not be able to keep up with the heat generated. This one is touchy. |
| No topic has been started for this review [Start Topic] |
|
|
|
|