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                 BattleMech Technical Readout

Name/Model:         Daishi (Dire Wolf) V (Vicious Wolf)
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         31,221,250 C-Bills
Battle Value:       3,514

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 ER PPCs
    1 Hyper-Assault Gauss 30
    4 Improved Heavy Medium Lasers
    2 Streak SRM 4s
    2 ER Small Lasers
    4 AP Gauss Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Light Active Probe

================================================================================================
Variants:
    In 3052, Clan Hell’s Horses premiered an additional alternate configuration of the Dire
    Wolf. This model, the V configuration quickly gained another nickname due to its
    hard-hitting and uncompromising weapons payload; the Vicious Wolf.
    
    At long-range, the design packs an extended-range particle cannon in each arm, and a type 30
    hyper-assault Gauss rifle in its left torso fed by a four ton ammunition bay in its right
    torso. These weapons are backed at closer ranges by four improved heavy medium lasers, and
    two 4-racks of short range missiles. Although only mounting a single ton of missiles to feed
    both racks, the streak technology ensures all missiles that fire hit their targets. A
    quartet of anti-personnel Gauss rifles are also split between the arms, with each pair fed
    by its own ton of ammo. Three jump jets allow the 100 ton machine to make leaps of up to 90
    meters at a time, and a light active probe allows it to find hidden targets.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              14       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Light Active Probe                                        H                 1          0.50             
Jump Jet                                                  CT                1          2.00             
Hyper-Assault Gauss 30 (Ammo 16)                          RT                4          4.00             
Jump Jet                                                  RT                1          2.00             
2 Streak SRM 4s                                           RT                2          4.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Hyper-Assault Gauss 30                                  LT/CT               8         13.00             
Jump Jet                                                  LT                1          2.00             
2 AP Gauss Rifles                                         RA                2          1.00             
AP Gauss Rifle (Ammo 40)                                  RA                1          1.00             
ER PPC                                                    RA                2          6.00             
ER Small Laser                                            RA                1          0.50             
2 Improved Heavy Medium Lasers                            RA                4          2.00             
2 AP Gauss Rifles                                         LA                2          1.00             
AP Gauss Rifle (Ammo 40)                                  LA                1          1.00             
ER PPC                                                    LA                2          6.00             
ER Small Laser                                            LA                1          0.50             
2 Improved Heavy Medium Lasers                            LA                4          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 59
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 6 / (M) 6 / (L) 5,  OV: 4
Armor (A): 10,  Structure (S): 5
Specials: CASE, FLK1/1/2, LPRB, OMNI, RCN