Units »Search» BattleMechs »Urbanmech, ICE, Heavy Rifle, ERS
Design Overview
Generate in
format
BattleMech Technical Readout
Name/Model: Urbanmech, ICE, Heavy Rifle, ERS
Designer: trrebi981
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Experimental
Rules (Era): Experimental (Extinct)
Rules (Year): Experimental (Extinct)
Total Cost: 1,197,625 C-Bills
Battle Value: 477
Chassis: Standard
Power Plant: 60 Internal Combustion
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Heavy Rifle
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 60 Internal Combustion 3.00
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Single): 3 3.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 104 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (rear): 8
R/L Torso: 7 10
R/L Torso (rear): 4
R/L Arm: 5 10
R/L Leg: 7 14
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Heavy Rifle (Ammo 12) RT 2 2.00
Heavy Rifle RA 3 8.00
ER Small Laser LA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 17
TP: BM, SZ: 1, TMM: 0, MV: 4"
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 3
Specials: EE
Distribution
Name/Model: Urbanmech, ICE, Heavy Rifle, ERS
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
=================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. ER Small Laser 3. Cockpit 3.Heavy Rifle
4. Roll Again 4. Roll Again 4.Heavy Rifle
5. Roll Again 5. Sensors 5.Heavy Rifle
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Internal Combustion Engine 1. Heavy Rifle (Ammo 6)
2. Roll Again 2. Internal Combustion Engine 2. Heavy Rifle (Ammo 6)
3. Roll Again 3. Internal Combustion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Internal Combustion Engine 2. Roll Again
3. Roll Again 3. Internal Combustion Engine 3. Roll Again
4. Roll Again 4. Internal Combustion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Urbanmech, ICE, Heavy Rifle, ERS
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==============================================================================================================
Defensive Battle Rating
--------------------------------------------------------------------------------------------------------------
Armor (Standard): 104 x 2.5 x 1 260.000
Internal Structure (Standard w/ Internal Combustion Engine): 51 x 1.5 x 1 x 1 (+) 76.500 = 336.500
Gyro (Standard): 30 x 0.5 (+) 15.000 = 351.500
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 321.500
Defensive Movement Factor: +1 (*) 1.10 = 353.650
--------------------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 353.650
==============================================================================================================
Offensive Battle Rating
--------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 3 (Heat Sinks) - 6 (Weapons) = 3
Offensive Equipment:
Heavy Rifle 91.000
ER Small Laser (+) 17.000 = 108.000
Heavy Rifle (Ammo 6) (+) 11.000 = 119.000
Heavy Rifle (Ammo 6) (+) 11.000 = 130.000
Total 'Mech Tonnage: (+) 30.000 = 160.000
Speed Factor: 3 (Run) + 0 (Jump) (*) 0.770 = 123.200
--------------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 123.200
==============================================================================================================
BattleMech Battle Value
--------------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 353.650
Offensive Battle Rating: (+) 123.200 = 476.850
--------------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 477
Alpha Strike Conversion
Name/Model: Urbanmech, ICE, Heavy Rifle, ERS
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------
Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 4"
==================================================================================================================
Determine Short/Medium Range Heat Efficiency
------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Single) 3 x 1 = 3
Total Heat Output:
Movement = 0
ER Small Laser (+) 2 = 2
Heavy Rifle (+) 4 = 6
Heat Efficiency:
Heat Dissipation Rate = 3
Total Heat Output - 4 (-) 2 = 1
------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 1
==================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
Heavy Rifle (+) 0.747 = 1.047
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
==================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
Heavy Rifle (+) 0.900 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
==================================================================================================================
Determine Long Range Heat Efficiency
------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Single) 3 x 1 = 3
Total Heat Output:
Movement = 0
Heavy Rifle (+) 4 = 4
Heat Efficiency:
Heat Dissipation Rate = 3
Total Heat Output - 4 (-) 0 = 3
------------------------------------------------------------------------------------------------------------------
Unit is Efficient: 3
==================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Heavy Rifle (+) 0.900 = 0.900
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.9
------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
==================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------
Standard: 104 armor points x 1 104.000 = 104.000
Armor Factor Conversion (/) 30 = 3.467
------------------------------------------------------------------------------------------------------------------
Final Armor Value: 3
==================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Internal Combustion on a 30 ton BattleMech = 3.0
------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
==================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
==================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.000
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 9.000
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 9.000 = 9.500
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 9.500 = 17.000
------------------------------------------------------------------------------------------------------------------
Final Point Value: 17
Cost Breakdown
Name/Model: Urbanmech, ICE, Heavy Rifle, ERS
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (104 pts) 6.5 x 10,000 65,000.00
Internal Structure (Standard): 30 x 400 x 1 (+) 12,000.00 = 77,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 137,000.00
Engine (Internal Combustion): (1,250 x 60 x 30) / 75 (+) 30,000.00 = 167,000.00
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 467,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 667,000.00
Life Support: 50,000 (+) 50,000.00 = 717,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 777,000.00
Heat Sinks (Single): 3 x 2,000 (+) 6,000.00 = 783,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 6,000.00 = 789,000.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 810,000.00
----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 810,000.00
======================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------
ER Small Laser 11,250 11,250.00
Heavy Rifle 90,000 (+) 90,000.00 = 101,250.00
Heavy Rifle (Ammo 6) [Empty Bin] 0 (+) 0.00 = 101,250.00
Heavy Rifle (Ammo 6) [Empty Bin] 0 (+) 0.00 = 101,250.00
Power Amplifier 0.5 x 20,000 (+) 10,000.00 = 111,250.00
----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 111,250.00
======================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------
Structural Cost: 810,000.00
Weapons and Equipment Cost: (+) 111,250.00 = 921,250.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 1,197,625.00
----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 1,197,625.00