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Combat Vehicle Technical Readout
Name/Model: Giant Rocktopus GNR35-I
Designer: Kalyxa-5
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 35
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 588,938 C-Bills
Battle Value: 643
Movement Type: Tracked
Power Plant: 105 Internal Combustion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard with CASE
Armament:
1 LRM 10
1 SRM 4
1 Machine Gun
Manufacturer: The State, Kalyxa-5
Primary Factory: State Production Plant
Communications: ST Comms-Array
Targeting & Tracking: ST Battle-Comp
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Overview:
The Giant Rocktopus is a light yet exceptionally sluggish combat vehicle developed by The
State, an independent planetary government on Kalyxa-5. While the isolated regime possesses
highly advanced technologies capable of rivaling Clan-tier equipment, engineers deliberately
kept the GNR35-I’s design basic to minimize production costs and streamline logistics. The
result is a surprisingly rugged, reliable, and easily maintained chassis that features a
fully rotating turret packed with flexible weaponry. For long-range support and
anti-aircraft deterrence, it packs an LRM-10 fed by two tons of ammunition, backed by an
SRM-4 for close-in punch and a machine gun for infantry suppression. A durable, easily
serviced 105-rated Internal Combustion Engine limits the tank to a modest top speed of 54
km/h, but its low mobility is offset by a staggering 10 tons of standard armor concentrated
heavily on the front hull and turret. To protect the three-man crew, all production models
are fitted with Cellular Ammunition Storage Equipment (CASE); while it cannot save the cheap
hull from a catastrophic ammo explosion, it vents the blast outward to maximize crew
survival rates. This incredible durability has earned the Giant Rocktopus the affectionate
nickname "The Rolling Pillbox" from its operators, while high commanders praise it as the
ultimate budget-friendly asset for anchoring static planetary defenses.
Unlike cramped BattleMech cockpits, considerable thought was given to the internal volume of
the GNR35-I to maximize crew endurance during long deployments. The interior of the hull is
surprisingly roomy; each crew station features an ergonomic seat with a reclining backrest
that doubles as a sleeping bunk. For extended field operations, the hull features a built-in
miniature humidity-converter unit that extracts atmospheric moisture into clean drinking
water, alongside ration storage compartments stocked with three weeks of supplies.
Sanitation is handled by a compact, curtain-screened commode that utilizes a suction and
flash-incineration system, compressing waste into harmless, sterile cartridges for safe
disposal. These extensive amenities allow the three-man crew to operate on rotational shifts
during high-alert status, ensuring that sensors and weapons remain manned 24/7. These
quality-of-life additions make the "Rolling Pillbox" highly popular among its operators,
vastly improving morale during grueling, static defensive campaigns.
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Equipment Mass
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Internal Structure: Standard 3.50
Engine: 105 Internal Combustion 7.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 0 0.00
Control Equipment: 2.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 160 10.00
Type: Standard
Armor
Value
Front: 40
R/L Side: 30
Rear: 20
Turret: 40
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Weapons and Ammo Location Tonnage
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LRM 10 Turret 5.00
Machine Gun Turret 0.50
SRM 4 Turret 2.00
CASE Body 0.50
LRM 10 (Ammo 24) Body 2.00
Machine Gun (Ammo 100) Body 0.50
SRM 4 (Ammo 25) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 21
TP: CV, SZ: 1, TMM: 1, MV: 6"t
Damage: (S) 2 / (M) 2 / (L) 1
Armor (A): 5, Structure (S): 2
Specials: CASE, EE, IF1, SRCH, TUR(2/2/1, IF1)
Alpha Strike Conversion
Name/Model: Giant Rocktopus GNR35-I
Technology: Inner Sphere
Tonnage: 35
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
LRM 10 (TU) (+) 0.300 = 0.500
SRM 4 (TU) (+) 0.600 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
SRM 4 (TU) (+) 0.600 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 160 armor points x 1 160.000 = 160.000
Armor Factor Conversion (/) 30 = 5.333
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Final Armor Value: 5
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/1)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.8 (Tracked) = 9.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 11.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 12.100
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 12.000 = 12.750
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 12.750 = 20.750
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Final Point Value: 21