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IndustrialMech Technical Readout
Name/Model: Porter PR-1A CargoMech
Designer: P8BL
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Role: Scout
Configuration: Biped IndustrialMech
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,487,693 C-Bills
Battle Value: 267
Chassis: Industrial
Power Plant: 120 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 60 meters
Armor: Commercial
Armament:
4 Machine Guns
Manufacturer: Good Land Manufacturing Inc.
Primary Factory: Unknown
Communications: BroadBand
Targeting & Tracking: Unknown
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Overview:
An IndustrialMech made for work in spaceports, port towns, expeditions and any operation
that requires hauling cargo - something the Porter is exceptional at, being able to carry
six tons across its shoulders and another three in its right arm clamp.
Capabilities:
The Porter excels at moving cargo, being able to carry up to nine tons of material at speeds
of up to 64 kilometers an hour. Its right arm is equipped with a lift hoist and, although
cumbersome, is extremely mobile. A smaller secondary arm is attached to the left torso and
is used for stability, movement and, in extreme circumstances, punching. The Porter’s
engine, set slightly to the left, is notably overpowered for an IndustrialMech of its size
and era, though the whole package is scantly protected by a few tons of Commercial Armour.
Its legs, while sturdy and robust, are nevertheless pushed to their limit by the near-30
tons of machinery and cargo they support, and are thus more susceptible to attacks than
average.
Deployment:
The Porter is rarely, if ever, found in frontline combat, and is instead found hauling cargo
galaxywide, as its name would suggest.
Variants:
The cargo pods on the Porter are highly modular and have led to a dizzying array of
configurations, some of which were even adopted by Good Land Manufacturing Inc. and later
distributors as official models. The most common is the 1A, which replaces three tons of
cargo with four machine guns and one ton of ammunition for use in lawless cities and
frontier spaceports, though later more radical configurations add jump jets, improved armor,
targeting systems and even missile pods, turning the Porter into something roughly
resembling a BattleMech.
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Equipment Mass
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Internal Structure: Industrial 6.00
Engine: 120 Fusion 4.00
Walking MP: 4
Running MP: 6
Jumping MP: 2
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Industrial (Adv. FCS) 3.00
Armor Factor: 105 4.50
Type: Commercial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 16
Center Torso (rear): 4
R/L Torso: 7 12
R/L Torso (rear): 2
R/L Arm: 5 10
R/L Leg: 7 14
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Weapons and Ammo Location Critical Tonnage
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Ejection Seat H 1 0.50
2 Jump Jets CT 2 1.00
4 Machine Guns RT 4 2.00
Machine Gun (Ammo 200) RT 1 1.00
Cargo, Standard (3 tons) LT 3 3.00
Lift Hoist RA 3 3.00
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Alpha Strike Statistics
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Point Value (PV): 5
TP: IM, SZ: 1, TMM: 1, MV: 8"/4"j
Damage: (S) 1 / (M) 0 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 3
Specials: AFC, BAR, CT3, ES, JMPW1
Distribution
Name/Model: Porter PR-1A CargoMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit (Adv. FCS) 3. Lower Arm Actuator
4. Hand Actuator 4. Ejection Seat 4.Lift Hoist
5. Empty 5. Sensors 5.Lift Hoist
6. Empty 6. Life Support 6.Lift Hoist
1. Empty 1. Empty
2. Empty 2. Empty
3. Empty 3. Empty
4. Empty 4. Empty
5. Empty 5. Empty
6. Empty 6. Empty
Left TorsoCenter TorsoRight Torso
1.Cargo, Standard (3 ton) 1. Fusion Engine 1. Machine Gun
2.Cargo, Standard (3 ton) 2. Fusion Engine 2. Machine Gun
3.Cargo, Standard (3 ton) 3. Fusion Engine 3. Machine Gun
4. Empty 4. Gyro 4. Machine Gun
5. Empty 5. Gyro 5. Machine Gun (Ammo 200)
6. Empty 6. Gyro 6. Empty
1. Empty 1. Gyro 1. Empty
2. Empty 2. Fusion Engine 2. Empty
3. Empty 3. Fusion Engine 3. Empty
4. Empty 4. Fusion Engine 4. Empty
5. Empty 5. Jump Jet 5. Empty
6. Empty 6. Jump Jet 6. Empty
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Empty 5. Empty
6. Empty 6. Empty
Alpha Strike Conversion
Name/Model: Porter PR-1A CargoMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 2 (Jump) = 4"j
Jumping Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 8"/4"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 3
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -1 = 11
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Unit is Efficient: 11
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Machine Gun (+) 0.200 = 0.600
Machine Gun (+) 0.200 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 3
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) -1 = 11
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Unit is Efficient: 11
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Commercial: 105 armor points x 0.5 52.500 = 52.500
Armor Factor Conversion (/) 30 = 1.750
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere Fusion on a 30 ton IndustrialMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with an advanced fire control system = AFC
Unit is equipped with Commercial armor = BAR
Unit is equipped with 3 tons of Cargo = CT3
Unit is equipped with Ejection Seat = ES
Jumping TMM is 1 less than Ground TMM = JMPW1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 1.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 1.500
Overheat Factor 0 (Overheat) (+) 0.000 = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) x 0.5 (BAR) = 2.000
Structure Factor 3 (Structure) x 0.5 (IndustrialMech) (+) 1.500 = 3.500
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 3.850
Final DIR Round to nearest half point = 4.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 4.000 = 5.500
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 5.500 = 7.000
Brawler 7 (Subtotal) * 0.25 (6 to 10" Move; Short-only) (-) 2.000 = 5.000
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Final Point Value: 5
Cost Breakdown
Name/Model: Porter PR-1A CargoMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Commercial): (105 pts) 4.5 x 3,000 13,500.00
Internal Structure (Industrial): 30 x 300 x 1 (+) 9,000.00 = 22,500.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 82,500.00
Engine (Fusion): (5,000 x 120 x 30) / 75 (+) 240,000.00 = 322,500.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 922,500.00
Cockpit (Industrial w/ Adv. FCS): 200,000 (+) 200,000.00 = 1,122,500.00
Life Support: 50,000 (+) 50,000.00 = 1,172,500.00
Sensors: 30 x 2,000 (+) 60,000.00 = 1,232,500.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 11,400.00 = 1,243,900.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 1,264,900.00
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Total Structural Cost: 1,264,900.00
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Weapons and Equipment Cost
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Cargo, Standard (3 ton) 0 x 6 0.00
Ejection Seat 25,000 (+) 25,000.00 = 25,000.00
Jump Jets 30 x (2 x 2) x 200 (+) 24,000.00 = 49,000.00
Lift Hoist 50,000 (+) 50,000.00 = 99,000.00
Machine Gun 5,000 (+) 5,000.00 = 104,000.00
Machine Gun 5,000 (+) 5,000.00 = 109,000.00
Machine Gun 5,000 (+) 5,000.00 = 114,000.00
Machine Gun 5,000 (+) 5,000.00 = 119,000.00
Machine Gun (Ammo 200) [Empty Bin] 0 (+) 0.00 = 119,000.00
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Total Weapons and Equipment Cost 119,000.00
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IndustrialMech Cost
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Structural Cost: 1,264,900.00
Weapons and Equipment Cost: (+) 119,000.00 = 1,383,900.00
IndustrialMech Cost Multiplier: 1 + (30 / 400) (*) 1.08 = 1,487,692.50
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Final IndustrialMech Cost 1,487,693.00