Alpha Strike Conversion
Name/Model: LRM Turret XV
Technology: Inner Sphere
Tonnage: 40
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 2 (Cruise) = 4"
Tracked Motive Type = 4"t
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 15 (+) 0.450 = 0.450
LRM 15 (+) 0.450 = 0.900
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.9
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 15 (+) 0.900 = 0.900
LRM 15 (+) 0.900 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 15 (+) 0.900 = 0.900
LRM 15 (+) 0.900 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 144 armor points x 1 144.000 = 144.000
Armor Factor Conversion (/) 30 = 4.800
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Final Armor Value: 5
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Convert Structure
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Standard: 16 structure points 16.000 = 16.000
Structure Conversion (/) 10 = 1.600
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF2
Unit is equipped with forward facing LRMs = LRM1/2/2
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 7.000
Special Ability Factor [IF2] 2 (Ability Rating) (+) 2.000 = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.8 (Tracked) = 9.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 11.000
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 11.000
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 11.000 = 11.500
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 11.500 = 20.500
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Final Point Value: 21