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                 Combat Vehicle Technical Readout

Name/Model:         Zebulun ZBLN25-E
Designer:           Kalyxa-5
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Role:               Ambusher
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         578,125 C-Bills
Battle Value:       442

Movement Type:        Tracked
Power Plant:          150 Fusion
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  
Armor:                Standard
Armament:             
    1 Medium Laser
Manufacturer:         The State, Kalyxa-5
    Primary Factory:  State Production Plant
Communications:       ST Comms-Array
Targeting & Tracking: ST Battle-Comp

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Overview:
    Developed by the State on the Deep Periphery planet of Kalyxa-5, the Zebulun ZBLN25-E was
    one of the State’s earlier mechanized infantry carrier designs. Although later vehicles
    would eventually surpass it in overall performance, the Zebulun was considered highly
    respectable when first introduced. It combined strong armor, reliable tracked mobility, a
    fusion power plant, and enough infantry capacity to move a full platoon of foot infantry
    under armor.
    
    The Zebulun was built around a rugged 25-ton tracked chassis protected by 7 tons of standard
    armor. For a vehicle of its size and role, this gave it substantial battlefield durability,
    especially across the front, sides, and turret. Its armor allowed the Zebulun to move
    infantry through contested ground and endure punishment that would disable less protected
    transports. Like other State-produced combat vehicles, the Zebulun was built to a high
    manufacturing standard, with a reputation for reliability, long service life, and tolerance
    for rough operating conditions.
    
    Power was provided by a 150-rated fusion engine, giving the Zebulun a maximum speed of 97.2
    km/h. This made it fast enough to keep pace with light armored formations and deliver
    infantry quickly to key terrain. The use of a fusion engine also reduced its dependence on
    fuel resupply compared to internal-combustion carriers, an important advantage during
    extended deployments or dispersed operations far from secure logistics hubs.
    
    The Zebulun’s armament was intentionally modest. A single turret-mounted Medium Laser gave
    the vehicle a reliable weapon, allowing it to provide covering fire for its infantry. The
    weapon was not powerful enough to make the Zebulun a front-line combat tank, but it was
    adequate for defending itself while the carried troops deployed. Its 4-ton infantry bay
    allowed it to carry 24 foot troopers, making the Zebulun a practical mechanized infantry
    carrier.
    
    As the State’s military technology advanced, the Zebulun was gradually shelved in favor of
    newer and more capable infantry carriers. Large numbers remained in storage, however, many
    of them in excellent condition and some still practically new. Rather than scrap these
    vehicles, the State began selling stockpiles of Zebuluns to Inner Sphere allies, friendly
    planetary governments, militias, and mercenary commands seeking affordable mechanized
    infantry capability. For forces that needed a reliable way to move infantry under armor, the
    Zebulun offered a simple answer: an older State machine, built to last, still ready for war.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.50                     
Engine:                                     150 Fusion                 8.50                     
    Cruising MP:                                6                                               
    Flanking MP:                                9                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     1.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.50                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      29                                              
    R/L Side:                                   22                                              
    Rear:                                       17                                              
    Turret:                                     22                                              

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Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Medium Laser                                                 Turret                1.00         
Bay, Infantry (Foot) (24 troopers)                            Body                 4.00         

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Alpha Strike Statistics                                                    
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Point Value (PV): 17
TP: CV,  SZ: 1,  TMM: 2,  MV: 12"t
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 4,  Structure (S): 2
Specials: ENE, IT4, SRCH, TUR(1/1/-)