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Combat Vehicle Technical Readout
Name/Model: Deinonychus DCUS20-E
Designer: Kalyxa-5
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Role: Skirmisher
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 459,150 C-Bills
Battle Value: 561
Movement Type: Tracked
Power Plant: 120 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
3 Medium Lasers
Manufacturer: The State, Kalyxa-5
Primary Factory: State Production Plant
Communications: ST Comms-Array
Targeting & Tracking: ST Battle-Comp
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Overview:
Developed by the State on the Deep Periphery planet of Kalyxa-5, the Deinonychus DCUS20-E
was designed as a lighter and faster companion to the heavier Giant Rocktopus. Where the
35-ton Giant Rocktopus served as a slow defensive anchor, the Deinonychus was intended to
operate as armored cavalry, screening the flanks of slower vehicles, intercepting enemy
scouts, and closing quickly against ranged units that attempted to keep their distance.
Although only a 20-ton combat vehicle, the Deinonychus carries 7 tons of standard armor,
giving it protection that exceeds many light BattleMechs. This made the vehicle unusually
durable for its size and allowed crews to use it aggressively in the skirmish role. Its
tracked chassis also gave it better battlefield mobility across rough ground than wheeled
cavalry vehicles, while its 120-rated fusion engine allowed it to reach a maximum speed of
97.2 km/h. The use of a fusion engine made the Deinonychus more expensive than a simple
internal-combustion design, but the State considered the cost acceptable for a vehicle
expected to remain deployed for long periods with reduced logistical support.
The Deinonychus mounts three Medium Lasers in a fully rotating turret. This armament gives
the vehicle strong close- to medium-range firepower for its weight, while avoiding the
resupply burden of ammunition-dependent weapons. The lack of long-range firepower is the
vehicle’s main weakness, forcing crews to close with their targets before they can
contribute meaningful damage. Once inside effective range, however, the Deinonychus can
strike repeatedly without concern for ammunition expenditure, making it well suited for
patrols, pursuit actions, rear-area defense, and aggressive counter-skirmishing.
Like the Giant Rocktopus, the Deinonychus includes an insulated internal comfort suite,
though in a smaller 0.5-ton arrangement sized for its two-person crew. This compartment
provides compact reclining crew seats that can serve as rest bunks, stowage for rations and
personal items, a small atmospheric humidity converter for drinking water, and a shared
commode for biological necessities. While cramped, these amenities allow the crew to remain
on alert for extended periods and reduce fatigue during long patrols or dispersed defensive
deployments.
The Deinonychus was marketed to budget-conscious planetary governments, militias, and
mercenary commands that needed a fast, durable, low-maintenance cavalry vehicle without the
expense of a BattleMech. Though simpler than many advanced State designs, it was built to
the same manufacturing standards as the State’s military vehicles and ’Mechs, giving it
a reputation for reliability and long service life. Paired with the Giant Rocktopus, the
Deinonychus gave poorer commands a practical armored team: one vehicle to hold the line, and
another to move quickly, protect the flanks, and punish enemies that came too close.
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 120 Fusion 6.00
Cruising MP: 6
Flanking MP: 9
Heat Sinks (Single): 10 0.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 110 7.00
Type: Standard
Armor
Value
Front: 30
R/L Side: 20
Rear: 15
Turret: 25
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Weapons and Ammo Location Tonnage
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3 Medium Lasers Turret 3.00
Cargo, Insulated (0.5 tons) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 20
TP: CV, SZ: 1, TMM: 2, MV: 12"t
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 4, Structure (S): 1
Specials: CT0.5, ENE, SRCH, TUR(2/2/-)
Distribution
Name/Model: Deinonychus DCUS20-E
Technology: Inner Sphere
Tonnage: 20
Configuration: Tracked Combat Vehicle
============================================================================================
Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Cargo, Insulated (0.5 ton) 1. Empty 1. Medium Laser
2. Empty 2. Medium Laser
3. Medium Laser
4. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Deinonychus DCUS20-E
Technology: Inner Sphere
Tonnage: 20
Configuration: Tracked Combat Vehicle
===========================================================================
Defensive Battle Rating
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Armor (Standard): 110 x 2.5 x 1 275.000
Internal Structure (Standard): 10 x 1.5 x 1 (+) 15.000 = 290.000
Unit Type Modifier: Tracked (*) 0.90 = 261.000
Defensive Movement Factor: +3 (*) 1.30 = 339.300
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Final Defensive Battle Rating: 339.300
===========================================================================
Offensive Battle Rating
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Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Medium Laser (+) 46.000 = 138.000
Total Vehicle Tonnage: 20 / 2 (+) 10.000 = 148.000
Speed Factor: 9 (Flank) (*) 1.500 = 222.000
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Final Offensive Battle Rating: 222.000
===========================================================================
Combat Vehicle Battle Value
---------------------------------------------------------------------------
Defensive Battle Rating: 339.300
Offensive Battle Rating: (+) 222.000 = 561.300
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Final BattleMech Battle Value: 561
Alpha Strike Conversion
Name/Model: Deinonychus DCUS20-E
Technology: Inner Sphere
Tonnage: 20
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Tracked Motive Type = 12"t
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Medium Laser (TU) (+) 0.500 = 1.000
Medium Laser (TU) (+) 0.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (TU) (+) 0.500 = 0.500
Medium Laser (TU) (+) 0.500 = 1.000
Medium Laser (TU) (+) 0.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 110 armor points x 1 110.000 = 110.000
Armor Factor Conversion (/) 30 = 3.667
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Final Armor Value: 4
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Convert Structure
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Standard: 10 structure points 10.000 = 10.000
Structure Conversion (/) 10 = 1.000
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Final Structure Value: 1
=============================================================================================================
Determine Special Abilities
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Unit is equipped with 0.5 tons of Cargo = CT0.5
Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/-)
=============================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.8 (Tracked) = 7.200
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 8.200
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 9.840
Final DIR Round to nearest half point = 10.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 10.000 = 11.500
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 11.500 = 17.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 19.500
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Final Point Value: 20
Cost Breakdown
Name/Model: Deinonychus DCUS20-E
Technology: Inner Sphere
Tonnage: 20
Configuration: Tracked Combat Vehicle
=======================================================================================================
Structural Cost
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Armor (Standard) (110 pts) 7.0 x 10,000 70,000.00
Internal Structure (Standard) 2.0 x 10,000 (+) 20,000.00 = 90,000.00
Control Components 1 x 10,000 (+) 10,000.00 = 100,000.00
Engine (Fusion) (5,000 x 120 x 20) / 75 (+) 160,000.00 = 260,000.00
Turret 0.5 x 5,000 (+) 2,500.00 = 262,500.00
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Total Structural Cost 262,500.00
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Weapons and Equipment Cost
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Cargo, Insulated (0.5 ton) 1 x 125 125.00
Medium Laser 40,000 (+) 40,000.00 = 40,125.00
Medium Laser 40,000 (+) 40,000.00 = 80,125.00
Medium Laser 40,000 (+) 40,000.00 = 120,125.00
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Total Weapons and Equipment Cost 120,125.00
=======================================================================================================
Combat Vehicle Cost
-------------------------------------------------------------------------------------------------------
Structural Cost 262,500.00
Weapons and Equipment Cost (+) 120,125.00 = 382,625.00
Combat Vehicle Cost Multiplier 1 + (20 / 100) (*) 1.2 = 459,150.00
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Final Combat Vehicle Cost 459,150.00