Battle Value Breakdown
Name/Model: Apex (Star Wolf) [BASE]
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Standard): 307 x 2.5 x 1 767.500
Internal Structure (Standard w/ XL Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 938.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 988.500
Defensive Movement Factor: +2 (*) 1.20 = 1,186.200
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Final Defensive Battle Rating: 1,186.200
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) = 28
Total 'Mech Tonnage: (+) 100.000 = 100.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 100.000
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Final Offensive Battle Rating: 100.000
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BattleMech Battle Value
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Defensive Battle Rating: 1,186.200
Offensive Battle Rating: (+) 100.000 = 1,286.200
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Final BattleMech Battle Value: 1,286
Alpha Strike Conversion
Name/Model: Apex (Star Wolf) [BASE]
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 12 x 2 = 24
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 24
Total Heat Output - 4 (-) -2 = 26
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Unit is Efficient: 26
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 12 x 2 = 24
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 24
Total Heat Output - 4 (-) -2 = 26
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Unit is Efficient: 26
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 28.250 = 30.250
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Final Point Value: 30
Cost Breakdown
Name/Model: Apex (Star Wolf) [BASE]
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
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Structural Cost
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Armor (Standard): (307 pts) 19.5 x 10,000 195,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 235,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 435,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,435,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,335,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,535,000.00
Life Support: 50,000 (+) 50,000.00 = 9,585,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,785,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 9,857,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 9,877,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 9,947,000.00
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Total Structural Cost: 9,947,000.00
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Weapons and Equipment Cost
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Total Weapons and Equipment Cost 0.00
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BattleMech Cost
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Structural Cost: 9,947,000.00
Weapons and Equipment Cost: (+) 0.00 = 9,947,000.00
OmniMech Conversion Cost: (9,947,000.00 + 0.00) x 0.25 (+) 2,486,750.00 = 12,433,750.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 24,867,500.00
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Final BattleMech Cost 24,867,500.00