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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ogre OGR-1R
Designer:           Larnievc
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,309,810 C-Bills
Battle Value:       1,210

Chassis:              Standard
Power Plant:          260 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Autocannon/20
    1 Anti-Missile System
    4 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Defiance Industries – Internal Design Brief
    Project Code: OGRE (Hunchback II)
    Chassis Designation: OGRE-7H
    Classification: Assault-Class Urban Breaker BattleMech
    Distribution: Licensed Houses, LCAF Procurement, ComStar Technical Archive (abridged)
    
    Design Rationale
    
    The Hunchback has proven, for over two centuries, that a single decisive weapon applied at
    close range can dominate urban and rough-terrain engagements. However, battlefield data from
    the Succession Wars and Clan Invasion era reveals consistent weaknesses: limited engagement
    envelope, vulnerability after primary weapon loss, and insufficient durability when facing
    coordinated heavy opposition.
    
    Project OGRE addresses these shortcomings by scaling the Hunchback concept upward into a
    true assault platform—retaining the brutal, forward-focused doctrine while adding
    redundancy, survivability, and sustained firepower. The result is not a replacement for the
    Hunchback, but its evolution: a machine designed to break fortified lines, dominate city
    centers, and survive doing so.
    
    Chassis Overview
    
    Mass: 80 tons
    
    Height: 10.5 meters
    
    Structure: Endo-Steel (reinforced)
    
    Engine: 320-rated Fusion Engine
    
    Cruising Speed: 43 kph
    
    Maximum Speed: 64 kph
    
    The OGRE chassis deliberately preserves the iconic asymmetrical torso profile of the
    Hunchback line. The oversized right torso remains the visual and functional focal point,
    both for psychological impact and weapon housing efficiency. Internal bracing has been
    extensively reinforced to withstand repeated recoil stresses and catastrophic damage without
    total system loss.
    
    Tactical Role
    
    The OGRE is intended to operate as:
    
    Urban assault spearhead
    
    Defensive anchor in city or industrial terrain
    
    Heavy fire support for mechanized infantry advances
    
    It is not a fast-response unit nor a long-range sniper. Commanders are advised to deploy the
    OGRE where terrain compresses engagement distances and where morale impact is as valuable as
    raw firepower. Enemy forces encountering an OGRE at close range rarely retain cohesion.
    
    Strategic Assessment
    
    “Where the Hunchback knocks, the Ogre breaks the door down—and the building behind
    it.”
    — Defiance Industries Test Pilot, Solaris VII Trials
    
    The OGRE-7H represents a deliberate return to brutally honest BattleMech design: thick
    armor, overwhelming short-range firepower, and the expectation of sustained contact. In an
    era increasingly obsessed with speed and electronics, the OGRE stands as a reminder that
    sometimes the most reliable solution is to advance, absorb fire, and annihilate the target
    at point-blank range.

Capabilities:
    Armor Protection
    
    Armor Type: StarSlab Ferro-Fibrous
    
    Coverage: Near-maximum, front-biased distribution
    
    Field analysis confirms that OGRE pilots will be advancing under concentrated fire. Armor
    geometry reflects this reality, with reinforced frontal plates capable of absorbing
    sustained assault-class weapons fire long enough to close to optimal engagement range. Rear
    armor remains sufficient for survivability without compromising mass allocation to weapons.
    Primary Armament
    
    Right Torso – Main Battery
    
    1x LB 20-X Autocannon (Cluster/Solid)
    
    2 tons ammunition (CASE protected)
    
    The LB 20-X replaces the traditional AC/20, providing flexibility against both hardened
    targets and lighter formations. Cluster munitions allow the OGRE to clear infantry,
    vehicles, and exposed components during advances, while solid shot retains the decisive
    punch expected of the Hunchback lineage.
    
    Secondary Armament
    
    Left Torso & Arms – Support and Sustainment
    
    2x Medium Pulse Lasers (left arm)
    
    2x SRM-6 Launchers (left torso, Artemis-capable)
    
    1x Large Laser (center torso)
    
    This array ensures the OGRE remains combat-effective even after loss of its primary gun.
    Close-range lethality is maintained, while the Large Laser extends engagement capability
    beyond knife-fight distances—addressing a key limitation of the original design.
    
    Heat Management
    
    Heat Sinks: 18 Double Heat Sinks (distributed)
    
    Urban combat and sustained assaults demand reliable thermal control. The OGRE can alpha
    strike in short bursts without shutdown risk and maintain continuous fire under most
    engagement profiles. Heat sink placement prioritizes redundancy; partial system damage will
    not cripple heat dissipation.
    
    Ammunition & Survivability Systems
    
    CASE: Installed in all ammunition bays
    
    Redundant Actuators: Reinforced hip and knee joints
    
    Cockpit: Armored, with shock isolation and enhanced life support
    
    Lessons learned from catastrophic ammunition detonations during the Third Succession War
    heavily informed the OGRE’s internal layout. The design emphasizes pilot survivability and
    field-repair viability over ease of manufacture.

Deployment:
    Tactical Role
    
    The OGRE is intended to operate as:
    
    Urban assault spearhead
    
    Defensive anchor in city or industrial terrain
    
    Heavy fire support for mechanized infantry advances
    
    It is not a fast-response unit nor a long-range sniper. Commanders are advised to deploy the
    OGRE where terrain compresses engagement distances and where morale impact is as valuable as
    raw firepower. Enemy forces encountering an OGRE at close range rarely retain cohesion.
    
    Strategic Assessment
    
    “Where the Hunchback knocks, the Ogre breaks the door down—and the building behind
    it.”
    — Defiance Industries Test Pilot, Solaris VII Trials
    
    The OGRE-7H represents a deliberate return to brutally honest BattleMech design: thick
    armor, overwhelming short-range firepower, and the expectation of sustained contact. In an
    era increasingly obsessed with speed and electronics, the OGRE stands as a reminder that
    sometimes the most reliable solution is to advance, absorb fire, and annihilate the target
    at point-blank range.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  211                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             34       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       RT                1          0.50             
Autocannon/20                                             LT                10        14.00             
2 Small Lasers                                            RA                2          1.00             
2 Small Lasers                                            LA                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 0 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 5
Specials: AMS, ENE