Combat Vehicle Technical Readout
Name/Model: Ultralight Amphibious Jump-Capable Expeditionary Fighting Vehicle UAJEFV-15
Designer: RagingBarBearian
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 15
Role: Ambusher
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 199,381 C-Bills
Battle Value: 281
Movement Type: Tracked
Power Plant: 45 Internal Combustion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Vehicular
Jump Capacity: 60 meters
Armor: Standard with CASE
Armament:
3 Machine Guns
Manufacturer: The State (Kalyxa-5)
Primary Factory: State Production Plant
Communications: ST Comms-Array
Targeting & Tracking: ST Battle-Comp
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Overview:
Designed as a dedicated low-profile ambusher and expeditionary fighting vehicle, the
UAJEFV-15 trades a traditional turret for extreme hull structural density. The vehicle
features a nearly straight upper glacis plate configured to deflect incoming fire, paired
with a sharply angled lower glacis sloped drastically toward the belly to reduce mine-strike
snagging. To maximize weapon uptime without a turret, the vehicle utilizes an advanced,
heavy-duty drivetrain and a ruggedized track system engineered specifically for rapid
drivetrain pivot turning. This allows the pilot to snap-aim the vehicle’s three
front-facing, BattleMech-scale machine guns directly at targets with exceptional aiming
agility. Vertical gunlay is achieved via an integrated hydraulic hull-tilting suspension,
granting the fixed weapons an elevation range of -11 to +16 degrees.
Powered by a rugged, easily maintained 45-rated Internal Combustion Engine, the UAJEFV-15
achieves a flanking speed of 54 kph. While modest on open ground, its true tactical value
lies in its unusual combination of mobility subsystems. The vehicle is fitted with limited
amphibious equipment, allowing it to cross rivers, flooded channels, marshland, and other
water hazards that would halt most comparable light armor. More surprisingly for a tracked
unit, it features a heavy-duty vehicular jump jet system capable of launching the 15-ton
chassis up to 60 meters to clear obstacles, reposition across broken terrain, or execute
sudden vertical ambushes. Despite its small footprint, the armor matrix is remarkably dense
for an ultralight vehicle, packing 5 tons of standard plating backed by a Cellular
Ammunition Storage Equipment system to improve survivability in the event of magazine
detonations.
Internally, the UAJEFV-15 is manufactured around two radically divergent control
philosophies, though both configurations preserve an insulated half-ton cargo bay within the
rear hull.
The first configuration is the chillingly efficient Clonette variant. This model utilizes a
specialized, restrained control system designed to interface directly with the State’s
biologically immortal female clones. The Bondagette operator is physically integrated into
the pilot seat with mechanical restraints, sealing her into the cockpit as a permanent,
biological component of the vehicle. This dark synthesis guarantees absolute, unquestioning
loyalty to the State’s command network throughout the asset’s indefinite lifespan.
For conventional human personnel, the State fields the Operator variant, which uses the
half-ton insulated cargo bay as a compact life-support and utility suite designed for
extended, single-operator expeditionary scouting. This suite features an atmospheric
humidity converter for self-sustaining drinking water, a high-efficiency flash-incinerating
waste commode, and two weeks of rations. For the lone scout, a specialized 30-liter storage
trunk contains a 4.5 kg padded mini-vault for five keepsakes: a 1 kg 999.9 fine silver bar,
a rugged portable entertainment handheld loaded with 15 TB of videos, games, and digital
books, rechargeable through the vehicle’s power port, a 4-inch antique-finish titanium
alloy statuette of a beautiful woman in a high-cut swimsuit, a matching titanium alloy Giant
Toad statuette, and a 4-inch antique-finish titanium alloy replica of the same combat
vehicle operated by the owner.
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Equipment Mass
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Internal Structure: Standard 1.50
Engine: 45 Internal Combustion 2.00
Cruising MP: 3
Flanking MP: 5
Jumping MP: 2
Heat Sinks (Single): 0 0.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 80 5.00
Type: Standard
Armor
Value
Front: 34
R/L Side: 17
Rear: 12
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Weapons and Ammo Location Tonnage
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3 Machine Guns Front 1.50
Limited Amphibious -- 1.00
CASE Body 0.50
Cargo, Insulated (0.5 tons) Body 0.50
Machine Gun (Ammo 200) Body 1.00
Vehicular Jump Jet Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 7
TP: CV, SZ: 1, TMM: 1, MV: 6"t/4"j
Damage: (S) 1 / (M) 0 / (L) 0
Armor (A): 3, Structure (S): 1
Specials: AMP, CASE, CT0.5, EE, JMPW1, SRCH
Alpha Strike Conversion
Name/Model: Ultralight Amphibious Jump-Capable Expeditionary Fighting Vehicle UAJEFV-15
Technology: Inner Sphere
Tonnage: 15
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 15 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 2 (Jump) = 4"j
Jumping Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 6"t/4"j
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Machine Gun (+) 0.200 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.7
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
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Final Armor Value: 3
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Convert Structure
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Standard: 8 structure points 8.000 = 8.000
Structure Conversion (/) 10 = 0.800
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with Chassis Modification, Limited Amphibious = AMP
Unit is equipped with CASE = CASE
Unit is equipped with 0.5 tons of Cargo = CT0.5
Unit is equipped with an Internal Combustion engine = EE
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 1.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.8 (Tracked) = 5.400
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 6.400
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 7.040
Final DIR Round to nearest half point = 7.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 7.000 = 8.250
Unit's Final Point Value:
Offensive Value = 1.000
Defensive Value (+) 8.250 = 9.250
Brawler 9.25 (Subtotal) * 0.25 (6 to 10" Move; Short-only) (-) 2.500 = 6.750
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Final Point Value: 7