BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,269,500 C-Bills
Battle Value: 1,830
Chassis: Endo Steel
Power Plant: General Motors 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
3 Magna Mark III Large Lasers
6 Martell Medium Lasers
1 Sunglow Prism-Optic Small Pulse Laser
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (IW)
Communications: Dalban Micronics with Guardian ECM Suite
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Due to the abundance of
large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in place
of the PPCs. While running cooler than the weapons they replaced, the large lasers also
caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, to accommodate a
third Magna MkIII Large Laser instead. Additionally, the 3E replaced its single heat sink
banks with a more efficient double heat sink array, making the 'Mech more heat manageable
for the array of laser weaponry it possessed.
With the chassis now lighter, the designers added four more Martell medium, with two more
pairing with each medium laser in the arm, and two more mounted in the central torso.
Finally, the 3E mounts one Martell Small pulse Laser just above its cockpit for additional
defense against infantry and light tanks.
Defensively, the designers were able to install a Guardian ECM Suite in the left torso -
further adding to this mechs ability to operate for long periods of time on the battlefield
providing support to its lance, while also working independently of ammunition.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the mech variant as supply was low for roving Pirate gangs.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 18 [36] 8.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 36
Center Torso (rear): 10
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Pulse Laser H 1 1.00
2 Medium Lasers CT 2 2.00
Large Laser RT 2 5.00
Guardian ECM Suite LT 2 1.50
Large Laser RA 2 5.00
2 Medium Lasers RA 2 2.00
Large Laser LA 2 5.00
2 Medium Lasers LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 5 / (L) 0, OV: 1
Armor (A): 8, Structure (S): 6
Specials: ECM, ENE
Distribution
Name/Model: Marauder MAD-3E
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Large Laser 4. Small Pulse Laser 4.Large Laser
5.Large Laser 5. Sensors 5.Large Laser
6. Endo Steel 6. Life Support 6. Endo Steel
1. Medium Laser 1. Medium Laser
2. Medium Laser 2. Medium Laser
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1.Guardian ECM Suite 1. Fusion Engine 1.Large Laser
2.Guardian ECM Suite 2. Fusion Engine 2.Large Laser
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Fusion Engine 4.Double Heat Sink
5.Double Heat Sink 5. Medium Laser 5.Double Heat Sink
6. Roll Again 6. Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Marauder MAD-3E
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 231 x 2.5 x 1 577.500
Internal Structure (Endo Steel w/ Fusion Engine): 114 x 1.5 x 1 x 1 (+) 171.000 = 748.500
Gyro (Standard): 75 x 0.5 (+) 37.500 = 786.000
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 847.000
Defensive Movement Factor: +2 (*) 1.20 = 1,016.400
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,016.400
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 36 (Heat Sinks) - 2 (Movement) - 44 (Weapons) = -4
Offensive Equipment:
Large Laser 123.000
Large Laser (+) 123.000 = 246.000
Large Laser (+) 123.000 = 369.000
Medium Laser (+) 46.000 = 415.000
Medium Laser (+) 46.000 = 461.000
Medium Laser (+) 46.000 = 507.000
Medium Laser (+) 46.000 = 553.000
Medium Laser (+) 46.000 = 599.000
Medium Laser (+) 46.000 = 645.000
Small Pulse Laser [Inefficient] (+) 6.000 = 651.000
Total 'Mech Tonnage: (+) 75.000 = 726.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 813.120
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 813.120
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,016.400
Offensive Battle Rating: (+) 813.120 = 1,829.520
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,830
Cost Breakdown
Name/Model: Marauder MAD-3E
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (231 pts) 14.5 x 10,000 145,000.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 265,000.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 415,000.00
Engine (Fusion): (5,000 x 300 x 75) / 75 (+) 1,500,000.00 = 1,915,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,815,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,015,000.00
Life Support: 50,000 (+) 50,000.00 = 3,065,000.00
Sensors: 75 x 2,000 (+) 150,000.00 = 3,215,000.00
Heat Sinks (Double): 18 x 6,000 (+) 108,000.00 = 3,323,000.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 22,500.00 = 3,345,500.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 3,398,000.00
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,398,000.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Guardian ECM Suite 200,000 200,000.00
Large Laser 100,000 (+) 100,000.00 = 300,000.00
Large Laser 100,000 (+) 100,000.00 = 400,000.00
Large Laser 100,000 (+) 100,000.00 = 500,000.00
Medium Laser 40,000 (+) 40,000.00 = 540,000.00
Medium Laser 40,000 (+) 40,000.00 = 580,000.00
Medium Laser 40,000 (+) 40,000.00 = 620,000.00
Medium Laser 40,000 (+) 40,000.00 = 660,000.00
Medium Laser 40,000 (+) 40,000.00 = 700,000.00
Medium Laser 40,000 (+) 40,000.00 = 740,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 756,000.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 756,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,398,000.00
Weapons and Equipment Cost: (+) 756,000.00 = 4,154,000.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 7,269,500.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 7,269,500.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Standard
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Tournament Legal
Advanced
Experimental
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Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Clan Invasion (3050 - 3061)
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Tournament Legal
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Standard
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Tournament Legal
Advanced
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Star League (2439 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
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Alpha Strike Conversion
Name/Model: Marauder MAD-3E
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
===================================================================================================================
Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 44 (Weapons) - 4 (Base) (-) 42 = -6
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Medium Laser (+) 0.500 = 0.830
Medium Laser (+) 0.500 = 1.330
Medium Laser (+) 0.500 = 1.830
Medium Laser (+) 0.500 = 2.330
Medium Laser (+) 0.500 = 2.830
Medium Laser (+) 0.500 = 3.330
Large Laser (+) 0.800 = 4.130
Large Laser (+) 0.800 = 4.930
Large Laser (+) 0.800 = 5.730
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 206.280
Divided by the maximum heat output - 4 (/) 42 = 4.911
Rounded up to the nearest tenth = 5.0
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Final Short Range Damage Value: 5
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 44 (Weapons) - 4 (Base) (-) 42 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Medium Laser (+) 0.500 = 2.500
Medium Laser (+) 0.500 = 3.000
Large Laser (+) 0.800 = 3.800
Large Laser (+) 0.800 = 4.600
Large Laser (+) 0.800 = 5.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 194.400
Divided by the maximum heat output - 4 (/) 42 = 4.629
Rounded up to the nearest tenth = 4.7
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 5
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
36 (Heat Sinks) = 36
2 (Movement) - 4 (Base) (-) -2 = 38
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
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Standard: 231 armor points x 1 231.000 = 231.000
Armor Factor Conversion (/) 30 = 7.700
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Final Armor Value: 8
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Convert Structure
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Engine: Inner Sphere Fusion on a 75 ton BattleMech = 6.0
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Final Structure Value: 6
===================================================================================================================
Determine Special Abilities
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Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
===================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 0 (Long) = 15.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 16.500
Overheat Factor 1 (Overheat) (+) 1.000 = 17.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.500
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 22.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 24.000 = 25.000
Unit's Final Point Value:
Offensive Value = 17.500
Defensive Value (+) 25.000 = 42.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 44.500
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Final Point Value: 45