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                 BattleMech Technical Readout

Name/Model:         Wraith TR/X
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         5,613,790 C-Bills
Battle Value:       1,096

Chassis:              Standard
Power Plant:          330 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            CurtissJet 55 
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Large Laser
    2 Medium Lasers
Manufacturer:         Curtiss Militech
    Primary Factory:  Paradise
Communications:       CurtissComm Mark II
Targeting & Tracking: Dynatec 2780

================================================================================================
Overview:
    The Wraith is a design that became quite popular after its introduction on the battlefield
    in the mid-3050?s, due to its combination of high speed and mobility, thick armor for its
    size and impressively accurate firepower. What is not widely known that the first prototype
    was actually developed by a different company back in the early 3030?s.

Capabilities:
    Back in 3032, the Thermopolis branch of Kallon Industries was looking to develop a faster
    supplement to its enormously popular Wolverine-6M. Using that design as a basis, their
    engineers looked to take the best of its features and make it better.
    
    Unfortunately, they just didn?t have the tech to make it work.
    
    Their prototype Wraith had most of the speed and mobility desired; as it could obtain ground
    speeds of almost 100 kph, and leap 180 meters at a time, matching some of the most loved
    scouts and skirmishers. It had most of the firepower they wanted, being equipped with a
    large laser backed by a pair of medium lasers.
    
    But it lacked the heat sinks to make truly effective use of that firepower and mobility, and
    the large size of the engine used up so much mass that only 8 tons of armor could be fitted.
    The engineers realized at that time that their new design was little more than an overweight
    Davion variant Phoenix Hawk, and an over-priced, less effective one at that.

Deployment:
    Realizing that going forward with the design would cut into their sales of the Wolverine-6M,
    and potentially damage their company?s reputation, the decision was made not to proceed
    forward with the design. It was not until some 20 years later that a former Kallon
    Industries engineer that had been recruited by the newly developing Curtiss Militech revived
    the design, and, using recovered Star League technology, produced the ?Mech his former team
    had envisioned so many years ago.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     330 Fusion                24.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  128                     8.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      18             18       
    Center Torso (rear):                               6       
    R/L Torso:                         13             15       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             12       
    R/L Leg:                           13             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             
Large Laser                                               RA                2          5.00             
2 Medium Lasers                                           LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 5
Specials: ENE