Units »Search» Combat Vehicles »Juggernaut Heavy Combat Vehicle JHCV-75
Design Overview
Generate in
format
Combat Vehicle Technical Readout
Name/Model: Juggernaut Heavy Combat Vehicle JHCV-75
Designer: Kalyxa-5
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,774,063 C-Bills
Battle Value: 1,252
Movement Type: Tracked
Power Plant: 225 Internal Combustion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard with CASE
Armament:
1 LRM 20
2 SRM 4s
2 Machine Guns
Manufacturer: The State (Kalyxa-5)
Primary Factory: State Production Plant
Communications: ST Comms-Array
Targeting & Tracking: ST Battle-Comp
================================================================================================
Overview:
Conceived as the heavy counterpart to the Juggernaut Light Combat Vehicle JLCV-35, the
Juggernaut Heavy Combat Vehicle JHCV-75 is a 75-ton tracked combat vehicle built entirely
from commonly available Inner Sphere technology. Where the JLCV-35 represents the State’s
absolute budget approach to a militia juggernaut, the JHCV-75 is a far more substantial
combat vehicle: more than twice the weight, twice the firepower, nearly twice the armor, and
roughly three times the cost.
The JHCV-75 uses a rugged 225-rated internal combustion engine, limiting it to the same 54
km/h maximum speed as its lighter predecessor. This was accepted as a necessary compromise.
The vehicle was never intended for rapid maneuver warfare. It was built to advance steadily,
absorb punishment, and provide a heavy defensive anchor at a price still far below that of
many BattleMechs. For export customers trying to optimize limited procurement budgets, the
JHCV-75 offered a bona fide juggernaut with an accessible price tag. The JHCV-75 was
similarly supplied to planetary governments, frontier defense forces, and mercenary commands
that needed heavier firepower without the prohibitive acquisition cost or maintenance burden
of BattleMechs.
Unlike the JLCV-35, which earned its reputation by being tougher than its weight class
suggested, the JHCV-75 makes no pretense of being small. It is a heavy combat vehicle in
every practical sense: slow, armored, heavily armed, and difficult to eliminate. Crews
valued its survivability and roomy hull interior, while commanders appreciated its ability
to give underfunded forces the battlefield presence of a true juggernaut.
Capabilities:
The JHCV-75 mounts its entire weapons package in a fully rotating turret. An LRM-20 provides
long-range fire support and gives the vehicle a credible battlefield presence beyond
direct-fire range. Two SRM-4 launchers give it heavy close-range punch, and a pair of
Machine Guns provides reliable infantry suppression. Protection is the JHCV-75’s defining
feature. With 18 tons of standard armor and CASE protection, the vehicle is built to survive
the kind of punishment that would cripple lighter militia vehicles. Its turret carries
enough armor to remain in the fight under sustained fire, while the hull protection allows
the vehicle to hold ground as a true defensive anchor.
The vehicle’s larger hull also provides a 1.5-ton comfort and cargo allowance, three times
the space provided in the JLCV-35. This space is fitted with reclining crew stations,
personal stowage, basic ration storage, and compact sanitation facilities. The five crew
members can remain deployed for extended periods, rotating duties while keeping the
communications, weapons, and engine systems active.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 225 Internal Combustion 20.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 0 0.00
Control Equipment: 4.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 288 18.00
Type: Standard
Armor
Value
Front: 75
R/L Side: 55
Rear: 35
Turret: 68
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
LRM 20 Turret 10.00
2 Machine Guns Turret 1.00
2 SRM 4s Turret 4.00
CASE Body 0.50
Cargo, Standard (1.5 tons) Body 1.50
LRM 20 (Ammo 24) Body 4.00
Machine Gun (Ammo 200) Body 1.00
SRM 4 (Ammo 50) Body 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: CV, SZ: 3, TMM: 1, MV: 6"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 10, Structure (S): 4
Specials: CASE, CT1.5, EE, IF1, LRM1/1/1, SRCH, SRM1/1, TUR(3/3/2, IF1, LRM1/1/1, SRM1/1)
Alpha Strike Conversion
Name/Model: Juggernaut Heavy Combat Vehicle JHCV-75
Technology: Inner Sphere
Tonnage: 75
Configuration: Tracked Combat Vehicle
==========================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
------------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
==========================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
------------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
==========================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
------------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"t
==========================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Machine Gun (TU) (+) 0.200 = 0.400
LRM 20 (TU) (+) 0.600 = 1.000
SRM 4 (TU) (+) 0.600 = 1.600
SRM 4 (TU) (+) 0.600 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
------------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
==========================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
SRM 4 (TU) (+) 0.600 = 0.600
SRM 4 (TU) (+) 0.600 = 1.200
LRM 20 (TU) (+) 1.200 = 2.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.4
------------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
==========================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
LRM 20 (TU) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
------------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
==========================================================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------------------------------------
Standard: 288 armor points x 1 288.000 = 288.000
Armor Factor Conversion (/) 30 = 9.600
------------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
==========================================================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------------------------------------
Standard: 40 structure points 40.000 = 40.000
Structure Conversion (/) 10 = 4.000
------------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
==========================================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with 1.5 tons of Cargo = CT1.5
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with forward facing LRMs = LRM1/1/1
Unit is a Combat Vehicle = SRCH
Unit is equipped with forward facing SRMs = SRM1/1
Unit is equipped with turret mounted weapons = TUR(3/3/2)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
Unit is equipped with turret mounted LRMs = TUR(LRM1/1/1)
Unit is equipped with turret mounted SRMs = TUR(SRM1/1)
==========================================================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 12.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 1.8 (Tracked) = 18.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 22.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 24.000 = 24.750
Unit's Final Point Value:
Offensive Value = 12.000
Defensive Value (+) 24.750 = 36.750
------------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 37