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                 Combat Vehicle Technical Readout

Name/Model:         Juggernaut Heavy Combat Vehicle JHCV-75
Designer:           RagingBarBearian
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            75
Role:               Juggernaut
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,774,063 C-Bills
Battle Value:       1,252

Movement Type:        Tracked
Power Plant:          225 Internal Combustion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Standard with CASE
Armament:             
    1 LRM 20
    2 SRM 4s
    2 Machine Guns
Manufacturer:         The State (Kalyxa-5)
    Primary Factory:  State Production Plant
Communications:       ST Comms-Array
Targeting & Tracking: ST Battle-Comp

================================================================================================
Overview:
    Conceived by a regime known simply as the State on the resource-rich Deep Periphery world of
    Kalyxa-5, the **Juggernaut Heavy Combat Vehicle JHCV-75** was developed as the larger and
    more serious counterpart to the State’s budget light combat vehicles. At seventy-five
    tons, the JHCV-75 was not a raider, scout, or maneuver cavalry platform. It was a true
    tracked juggernaut: slow, heavily armored, inexpensive for its weight, and designed to give
    poor but organized armies a machine that could stand in the battle line without requiring
    BattleMech money.
    
    The design was built entirely around standard Inner Sphere technology. This was not an
    accident, but the core of the JHCV-75’s appeal. A 225-rated internal combustion engine
    gave the vehicle a modest maximum speed of 54 km/h, which made speed its most obvious
    limitation. In exchange, the tank avoided the immense cost of a fusion power plant and
    retained a rugged mechanical layout that frontier workshops, militia depots, and second-line
    planetary forces could realistically maintain. The result was a seventy-five-ton heavy
    combat vehicle costing only a fraction of a comparable medium BattleMech while still
    carrying enough armor and firepower to make such machines cautious.
    
    All of the JHCV-75’s weapons are mounted in a fully rotating turret. An **LRM-20**
    provides long-range fire support and gives the vehicle enough reach to influence a
    battlefield before direct contact. Two **SRM-4** launchers add close-range striking power,
    while twin **Machine Guns** provide infantry suppression and defensive fire against
    dismounted threats. This doubled missile battery gave the JHCV-75 substantially more
    battlefield presence than the lighter JLT-35, allowing it to punish vehicles, infantry, and
    medium-weight BattleMechs that came within its engagement envelope.
    
    Protection was the other half of the design. The JHCV-75 carries eighteen tons of standard
    armor, nearly double the armor mass of the smaller thirty-five-ton model, with particularly
    heavy protection across the front and turret. The inclusion of **CASE** was retained despite
    the vehicle’s low-cost doctrine, reflecting the State’s view that trained crews were
    expensive assets even when the machines themselves were built for mass export. The JHCV-75
    still carried a large ammunition burden, and its missile-heavy armament imposed continuing
    supply costs, but CASE gave crews a better chance of surviving the kind of ammunition
    detonation that would otherwise turn a heavy vehicle into a sealed coffin.
    
    The expanded 1.5-ton internal support allowance was fitted to support the JHCV-75’s
    five-person crew during long defensive deployments. The space includes compact reclining
    crew stations, limited personal stowage, ration storage, atmospheric humidity conversion for
    drinking water, and two shared commodes using suction and flash-incineration systems to seal
    biological waste into disposal cartridges. This did not make the JHCV-75 comfortable, but it
    allowed the crew to remain buttoned up on high alert for extended periods, sleeping in
    shifts while at least one operator remained active at the communications and weapons
    stations.
    
    Crews soon regarded the JHCV-75 as the honest heavy brother of the Pocket-Assault concept.
    It was too slow to chase fast enemies and too ammunition-hungry to operate without a supply
    line, but when placed in cover, assigned to defend a road, or used as the armored core of a
    militia line, it could take punishment and return enough fire to make even medium ’Mech
    pilots reconsider a direct approach. Among export buyers, it earned a simple reputation: not
    elegant, not fast, but cheap, tough, and dangerous enough to matter.

Deployment:
    The JHCV-75 was marketed to planetary militias, frontier governments, rebel commands, and
    cash-strapped mercenary units that needed heavy armored presence but lacked the capital to
    acquire or maintain large numbers of BattleMechs. Its low purchase cost made it especially
    attractive to poor but disciplined forces that could support missile logistics and preferred
    several armored hulls over a single prestige machine.
    
    In service, the JHCV-75 performed best as a defensive anchor, convoy shield, urban
    strongpoint, and road-control vehicle. Its LRM-20 allowed it to support friendly units at
    range, while its turreted SRM launchers and machine guns made close assaults costly. It was
    often deployed in pairs or mixed with lighter sentry vehicles, with the heavy tank forming
    the center of a defensive position while faster machines screened its flanks.
    
    The vehicle’s weaknesses were clear. Its 3/5 tracked movement made it unsuitable for rapid
    maneuver warfare, pursuit, or deep raiding, and its reliance on missiles required steady
    ammunition supply. Against fast BattleMechs, hovercraft, or aerospace-supported forces,
    unsupported JHCV-75s could be outmaneuvered and isolated. Even so, commanders who understood
    its limits valued it highly. For the price of a single BattleMech, a buyer could field
    multiple JHCV-75s, creating a wall of turreted armor and missile fire that was difficult to
    ignore and expensive to break.
    
    The JHCV-75 therefore became known less as a poor man’s BattleMech and more as a poor
    army’s answer to one: a slow, heavily armored, CASE-protected missile tank that gave
    underfunded commands the ability to hold ground, threaten medium ’Mechs, and survive
    battles that lighter vehicles were never expected to endure.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                              225 Internal Combustion          20.00                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     4.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.50                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      82                                              
    R/L Side:                                   52                                              
    Rear:                                       32                                              
    Turret:                                     70                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
LRM 20                                                       Turret                10.00        
2 Machine Guns                                               Turret                1.00         
2 SRM 4s                                                     Turret                4.00         
CASE                                                          Body                 0.50         
Cargo, Standard (1.5 tons)                                    Body                 1.50         
LRM 20 (Ammo 24)                                              Body                 4.00         
Machine Gun (Ammo 200)                                        Body                 1.00         
SRM 4 (Ammo 50)                                               Body                 2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: CV,  SZ: 3,  TMM: 1,  MV: 6"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 10,  Structure (S): 4
Specials: CASE, CT1.5, EE, IF1, LRM1/1/1, SRCH, SRM1/1, TUR(3/3/2, IF1, LRM1/1/1, SRM1/1)