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                 BattleMech Technical Readout

Name/Model:         Rook (Experimental) CWC-X001
Designer:           Lios
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,448,000 C-Bills
Battle Value:       1,199

Chassis:              Enran TXS2A 
Power Plant:          Magna 250 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            McCloud Specials 
    Jump Capacity:    150 meters
Armor:                SimplePlate Manufacturers Type M
Armament:             
    1 Ceres Arms Smasher PPC
    1 Intek Medium Laser
    2 Holly SRM 4s
Manufacturer:         Majesty Metals and Manufacturing
    Primary Factory:  Canopus IV, Dunianshire
Communications:       Jolex Systems
Targeting & Tracking: Optisight-12

================================================================================================
Overview:
    The first of the designs promised by the Canoveri - the Clan Wolverine remnants that found
    sanctuary in Canopus - to the Centrallas, the Rook is meant to be a cheap but sturdy,
    reliable, and capable mech for general use of the MAF.

Capabilities:
    The Rook was meant by the Canoveri to be unspectacular. This is because the former
    Wolverines thought that a state like the Magistracy whose people despised the military but
    needed a capable one with what it has doesn't need a spectacular mech. Just one that's
    reliable.
    
    The first production prototype iteration of the Rook, the X001, tries to reflect this
    philosophy by relying on tried-and-true technologies at a size that the Magistracy's current
    production capabilities can produce. Although the intent was for FUTURE facilities to
    produce better versions of the Rook, the X001 was meant to be produced NOW if so needed.
    
    The Rook's main weapon is the reliable Ceres Smasher PPC. While it doesn't have the cooling
    jacket of the version the Vindicator carries, it packs the same punch and serves as the long
    range striking power of the Rook.
    
    But the mech is not meant to snipe at targets from afar, where bigger, better units might
    have more to dish out. Instead, the Rook is expected to steadily close the distance for its
    other weapons to work: a pair of Holly SR4 racks and an Intek Medium Laser in the head.
    
    The idea is for the Rook pilot to savage a target with the PPC at range, steadily closing in
    as the weapon makes holes. The dual SR4s will then give the MechWarrior the ability to fish
    for critical damage.
    
    One drawback is that the SR4s share a single ton of ammo. Thus, the MechWarrior must
    carefully husband their shots, unless they are in positions where resupply can be easily
    done.
    
    Another is that the X001 can run hot. With only 12 regular heat sinks, it doesn't have
    enough to dissipate the heat generated from an alpha strike or from firing the PPC and
    jumping full tilt. Pilots of the X001 must always be aware of their heat state.

Deployment:
    The X001 Rook was produced in very limited numbers by Majesty Metals. Magestrix Kyalla
    Centralla wants to test the machine against opponents better than Periphery raiders so
    several mercenary units, including the Wild Hunt, received "test copies" of the Rook-ified
    Chameleons.
    
    The units issued to the Wild Hunt come with a stipulation for a bonus if the mech remains
    as-is. The mercenary company is known to tailor any mech to its preferred fighting style,
    but the Magistracy wants data on the Rook as it stands. As the mech already has jump jets,
    the Hunt agreed.

Variants:
    The X001 Rook is the "basic" version of the mech, before the Magistracy government and the
    Canoveri were sure the Dunianshire facilities will not only come online but will also be
    capable of producing some of the more simpler Star League-era technologies. This version can
    easily be built at Magistracy Metals, and a couple of prototypes were built on Chameleon
    frames as part of its tests.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      16             18       
    Center Torso (rear):                               8       
    R/L Torso:                         12             16       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             15       
    R/L Leg:                           12             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
SRM 4                                                     LT                1          2.00             
SRM 4 (Ammo 25)                                           LT                1          1.00             
PPC                                                       RA                3          7.00             
SRM 4                                                     LA                1          2.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 5,  Structure (S): 4
Specials: