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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Witch WIC-112X
Designer:           Serf
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3069
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,495,370 C-Bills
Battle Value:       1,093

Chassis:              Standard
Power Plant:          180 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    1 Autocannon/10
    4 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Originally a late Star League design that never made it to production, the Witch was meant
    to be a multi-role urban combat, fire support, and anti-insurgency platform. The disruption
    from the Amaris Civil War and radical restructuring caused the designs for the Witch to be
    lost, and the original designers to fade into obscurity.
    
    Although the Amaris Civil War halted its development in favor for more immediate production
    of war material, the Witch's specifications would eventually end up rediscovered in the Free
    Worlds League by Kong Interstellar. Strained from the Clan Invansion, and with the quick
    depletion of war material to a technologically superior enemy, the Witch went from merely a
    viable design to a greatly desireable one for its use of simpler and more cost effective
    Star League era systems and lower tech components, with the exception of the ECM suite,
    allowing it to be manufactured quickly to fill depleted mechbays. This made it a very
    lucrative export out of the Free Worlds League. With the simplicity of construction and
    affordability of materials, the crippled Connaught plant was able to produce limited amounts
    of the Witch, as well as sell the license to the designs to other plants in order to fund
    Kong's eventual recovery in 3065.
    
    The 001X model is the configuration of the Witch as it was discovered by Kong Interstellar,
    reflecting the state of the waning years of the Star League. Constructed much in the same
    vein as the Blackjack, even sharing the same tonnage and engine rating.

Capabilities:
    The Witch is named for the white witch moth, as the shape of the sloped chassis and armor
    plates somewhat resemble a pair of wings. The shape of the Witch was an intentional design
    choice, as the Witch's lower-rated engine meant that it relied on positioning and cover
    rather than speed for survival, and so the shape was meant to make the most of the 9.5 tons
    of standard armor as possible by increasing the front-arc's effective armor thickness by
    65%.
    
    Because of this, the Witch's main anti-mech armaments were mounted in the high in the side
    torsoes, so that the Witch could position itself hull-down in cover and still deliver
    effective fire.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             21       
    Center Torso (rear):                               6       
    R/L Torso:                         11             17       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             12       
    R/L Leg:                           11             17       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
3 Medium Lasers                                           RT                3          3.00             
Autocannon/10                                             LT                7         12.00             
Autocannon/10 (Ammo 20)                                   LT                2          2.00             
CASE                                                      LT                1          0.50             
Medium Laser                                              RA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: AC1/1/-, CASE