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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Tiny Tom Munitions Trailer
Designer: Mechworks
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3016
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 75,000 C-Bills
Battle Value: 149
Movement Type: Tracked
Power Plant: None
Cruising Speed: 0 kph
Maximum Speed: 0 kph
Armor: StarGuard
Armament:
Manufacturer: Defiance Industries, Earthwerks Incorporated, Taurus Territorial Industries
Primary Factory: Furillo (DI), Keystone (EI), Grand Base (EI), Sterope (TTI)
Communications: None
Targeting & Tracking: None
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Overview:
Developed specifically for use with the "Tiny Tom" artillery piece, these ammunition
trailers hold an additional stock of standard and specialist munitions for their parent
unit. These trailers are specifically designed such that two can be stored in a single
standard light vehicle bay, and feature ease-of-access features that allow their munitions
stocks to be reloaded more quickly.
Capabilities:
The Tiny Tom munitions trailer is unarmed, but carries a whopping nineteen tons of munitions
for its intended parent vehicle, over half its twenty five ton mass. The trailer has no
onboard engine or control system and mounts minimal armor similar to its parent vehicle.
The Tiny Tom munitions trailer possesses the Compact and Fast Reload design quirks.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: None 0.00
Cruising MP: 0
Flanking MP: 0
Heat Sinks (Single): 0 0.00
Control Equipment: 0.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 56 3.50
Type: Standard
Armor
Value
Front: 14
R/L Side: 14
Rear: 14
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Weapons and Ammo Location Tonnage
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Trailer Hitch Front 0.00
Long Tom (Ammo 25) Body 5.00
Long Tom (Ammo 20) [Cluster] Body 4.00
Long Tom (Ammo 20) [Fuel-Air] Body 4.00
Long Tom (Ammo 10) [Illumination] Body 2.00
Long Tom (Ammo 20) [Smoke] Body 4.00
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Alpha Strike Statistics
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Point Value (PV): 6
TP: CV, SZ: 1, TMM: 0, MV: 0"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 2, Structure (S): 2
Specials: HTC, SRCH
Distribution
Name/Model: Tiny Tom Munitions Trailer
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Front
1. Trailer Hitch
2. Empty
Left SideBodyRight Side
1. Empty 1. Long Tom (Ammo 5) 1. Empty
2. Long Tom (Ammo 5)
3. Long Tom (Ammo 5)
4. Long Tom (Ammo 5)
5. Long Tom (Ammo 5)
6. Long Tom (Ammo 5) [Cluster]
7. Long Tom (Ammo 5) [Cluster]
8. Long Tom (Ammo 5) [Cluster]
9. Long Tom (Ammo 5) [Cluster]
10. Long Tom (Ammo 5) [Fuel-Air]
11. Long Tom (Ammo 5) [Fuel-Air]
12. Long Tom (Ammo 5) [Fuel-Air]
13. Long Tom (Ammo 5) [Fuel-Air]
14. Long Tom (Ammo 5) [Smoke]
15. Long Tom (Ammo 5) [Smoke]
16. Long Tom (Ammo 5) [Smoke]
17. Long Tom (Ammo 5) [Smoke]
18. Long Tom (Ammo 5) [Illumination]
19. Long Tom (Ammo 5) [Illumination]
20. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Tiny Tom Munitions Trailer
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 56 x 2.5 x 1 140.000
Internal Structure (Standard): 12 x 1.5 x 1 (+) 18.000 = 158.000
Unit Type Modifier: Tracked (*) 0.90 = 142.200
Defensive Movement Factor: +0 (*) 1.00 = 142.200
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Final Defensive Battle Rating: 142.200
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Offensive Battle Rating
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Offensive Equipment:
Long Tom (Ammo 5) [Excessive] 0.000
Long Tom (Ammo 5) [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Cluster] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Cluster] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Cluster] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Cluster] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Fuel-Air] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Fuel-Air] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Fuel-Air] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Fuel-Air] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Illumination] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Illumination] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Smoke] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Smoke] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Smoke] [Excessive] (+) 0.000 = 0.000
Long Tom (Ammo 5) [Smoke] [Excessive] (+) 0.000 = 0.000
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 12.500
Speed Factor: 1 (Flank) (*) 0.540 = 6.750
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Final Offensive Battle Rating: 6.750
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Combat Vehicle Battle Value
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Defensive Battle Rating: 142.200
Offensive Battle Rating: (+) 6.750 = 148.950
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Final BattleMech Battle Value: 149
Alpha Strike Conversion
Name/Model: Tiny Tom Munitions Trailer
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 0 (Cruise) = 0"
Tracked Motive Type = 0"t
Ground Target Movement Modifier at 0" is 0
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Final Movement and Movement Modes: 0"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 56 armor points x 1 56.000 = 56.000
Armor Factor Conversion (/) 30 = 1.867
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Final Armor Value: 2
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Convert Structure
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Standard: 12 structure points 12.000 = 12.000
Structure Conversion (/) 10 = 1.200
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with Trailer Hitch = HTC
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.600
Defense Factor 1 + [0 (0" Move)] (*) 1.000 = 5.600
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 0 (0.25 per 2") = 0.000
Final DIR Defensive Interaction Rating (+) 5.500 = 5.500
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 5.500 = 5.500
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Final Point Value: 6
Cost Breakdown
Name/Model: Tiny Tom Munitions Trailer
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (56 pts) 3.5 x 10,000 35,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 60,000.00
Control Components 0 x 10,000 (+) 0.00 = 60,000.00
Engine (None) (+) 0.00 = 60,000.00
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Total Structural Cost 60,000.00
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Weapons and Equipment Cost
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Long Tom (Ammo 5) [Cluster] [Empty Bin] 0 0.00
Long Tom (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Fuel-Air] [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Fuel-Air] [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Fuel-Air] [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Fuel-Air] [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Illumination] [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Illumination] [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Smoke] [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Smoke] [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Smoke] [Empty Bin] 0 (+) 0.00 = 0.00
Long Tom (Ammo 5) [Smoke] [Empty Bin] 0 (+) 0.00 = 0.00
Trailer Hitch 0 (+) 0.00 = 0.00
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Total Weapons and Equipment Cost 0.00
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Combat Vehicle Cost
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Structural Cost 60,000.00
Weapons and Equipment Cost (+) 0.00 = 60,000.00
Combat Vehicle Cost Multiplier 1 + (25 / 100) (*) 1.25 = 75,000.00
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Final Combat Vehicle Cost 75,000.00