Units »Search» BattleMechs »Super Commando ([Ghost Commando]) COM-XX II O_Kl
Design Overview
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BattleMech Technical Readout
Name/Model: Super Commando ([Ghost Commando]) COM-XX II O_Kl
Designer: Oberst_Klink
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 35
Role: Scout
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 12,248,460 C-Bills
Battle Value: 1,546
Chassis: Coventry Metal Works Model (Clan-Grade) Endo Steel
Power Plant: Clan 280 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Clan Coyote Leapers
Jump Capacity: 240 meters
Armor: Riese 100 Stealth
Armament:
2 Series 7Ja ER Medium Lasers (C)
1 Series 3c Micro Pulse Laser (C)
1 "Hellfire" Series IIC Flamer (C)
Manufacturer: Alshain Weapons, Arcturan Arms, Clan Coyote Scientist Caste, Clan Protectorate Arms, Coventry Metal Works, Falcon's Roost Orbital Assembly Plant, Hope Industrial Works, Luthien Armor Works/Clan Nova Cat, Marian Arms Inc., Marian Arms, Inc., Maxwell Manufacturing, Inc., Pacifica Training Center, Peloran Motors, Protectorate Military Industries, Rim Motors, TharHes Industries, TharHes Industries R&D Annex, Vandenberg Mechanized Industries, Wechsel Royal Industrial Repair and Heavy Machining, Zettle Metals Inc.
Primary Factory: Alshain (AW), Jarett (AW), New Oslo (AW), Tok Do (AW), Arcturus (AA), Tamaron (CCSC), Asellus Australis (CPA), Coventry (CMW), Sudeten (FROAP), Randis IV (HIW), Luthien (LAWCNC), Alphard (MAI), Alphard (MAI), Procyon (MMI), Chara III (PTC), Marlette (PM), Erod's Escape (PMI), Otisberg (RM), Arc Royal (THI), Eutin (THI), Tharkad (THI), Gibbs (THIRDA), Illushin (VMI), New Vandenberg (VMI), Pinard (VMI), Kaumberg (WRIRHM), Rahne (ZMI)
Communications: TharHes Crystal Flower RG-2 (Clan-Grade) with Angel ECM Suite
Targeting & Tracking: TharHes Star Shark (Clan-Grade) with Advanced Targeting Computer
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Equipment Mass
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Internal Structure: Endo Steel (C) 2.00
Engine: 280 XL (C) 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: Standard 3.00
Cockpit: Small (C) 2.00
Armor Factor: 104 6.50
Type: Stealth
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 12
Center Torso (rear): 7
R/L Torso: 8 10
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 8 11
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Weapons and Ammo Location Critical Tonnage
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Nova CEWS (C) H 1 1.50
Targeting Computer (C) H 1 1.00
2 Jump Jets CT 2 1.00
Angel ECM Suite (C) RT 2 2.00
3 Jump Jets RT 3 1.50
Bloodhound Active Probe LT 3 2.00
3 Jump Jets LT 3 1.50
ER Medium Laser (C) RA 1 1.00
Flamer (C) RA 1 0.50
ER Medium Laser (C) LA 1 1.00
Micro Pulse Laser (C) LA 1 0.50
Note: Equipped with Full-Head Ejection System
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Alpha Strike Statistics
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Point Value (PV): 42
TP: BM, SZ: 1, TMM: 3, MV: 16"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 2
Specials: AECM, BH, ECM, ENE, MHQ1, NOVA, PRB, RCN, STL
Distribution
Name/Model: Super Commando ([Ghost Commando]) COM-XX II O_Kl
Technology: Inner Sphere (Mixed)
Tonnage: 35
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support (C) 1. Shoulder
2. Upper Arm Actuator 2. Sensors (C) 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit (C) 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors (C) 4. Hand Actuator
5. ER Medium Laser (C) 5. Nova CEWS (C) 5. ER Medium Laser (C)
6. Micro Pulse Laser (C) 6. Targeting Computer (C) 6. Flamer (C)
1. Endo Steel (C) 1. Endo Steel (C)
2. Endo Steel (C) 2. Endo Steel (C)
3. Endo Steel (C) 3. Endo Steel (C)
4. Roll Again 4. Roll Again
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. Stealth 3. XL Engine (C) 3. Stealth
4. Stealth 4. Gyro 4. Stealth
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. Jump Jet 1. Gyro 1. Jump Jet
2.Bloodhound Active Probe 2. XL Engine (C) 2.Angel ECM Suite (C)
3.Bloodhound Active Probe 3. XL Engine (C) 3.Angel ECM Suite (C)
4.Bloodhound Active Probe 4. XL Engine (C) 4. Endo Steel (C)
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Battle Value Breakdown
Name/Model: Super Commando ([Ghost Commando]) COM-XX II O_Kl
Technology: Inner Sphere (Mixed)
Tonnage: 35
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Stealth): 104 x 2.5 x 1 260.000
Internal Structure (Endo Steel w/ XL Engine): 58 x 1.5 x 1 x 0.75 (+) 65.250 = 325.250
Gyro (Standard): 35 x 0.5 (+) 17.500 = 342.750
Defensive Equipment:
Angel ECM Suite (C) (+) 100.000 = 442.750
Bloodhound Active Probe (+) 25.000 = 467.750
Nova CEWS (C) (+) 68.000 = 535.750
Defensive Movement Factor: +4 (w/ Stealth) (*) 1.60 = 857.200
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Final Defensive Battle Rating: 857.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 8 (Movement) - 10 (Stealth) - 14 (Weapons) = -6
Offensive Equipment:
ER Medium Laser (C) 135.000
ER Medium Laser (C) (+) 135.000 = 270.000
Micro Pulse Laser (C) [Inefficient] (+) 7.500 = 277.500
Flamer (C) [Inefficient] (+) 3.000 = 280.500
Total 'Mech Tonnage: (+) 35.000 = 315.500
Speed Factor: 12 (Run) + 4 (Jump) (*) 2.440 = 769.820
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Final Offensive Battle Rating: 769.820
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BattleMech Battle Value
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Defensive Battle Rating: 857.200
Offensive Battle Rating: (+) 769.820 = 1,627.020
Cockpit (Small): (*) 0.95 = 1,545.669
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Final BattleMech Battle Value: 1,546
Alpha Strike Conversion
Name/Model: Super Commando ([Ghost Commando]) COM-XX II O_Kl
Technology: Inner Sphere (Mixed)
Tonnage: 35
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 8 (Jump) = 16"j
Jumping Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
8 (Movement) + 14 (Weapons) + 10 (Stealth) - 4 (Base) (-) 28 = -8
Offensive Equipment: = 0.000
Flamer (C) (+) 0.200 = 0.200
Micro Pulse Laser (C) [Targeting Computer] (+) 0.363 = 0.563
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 1.333
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 2.103
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 42.060
Divided by the maximum heat output - 4 (/) 28 = 1.502
Rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
8 (Movement) + 14 (Weapons) + 10 (Stealth) - 4 (Base) (-) 28 = -8
Offensive Equipment: = 0.000
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser (C) [Targeting Computer] (+) 0.770 = 1.540
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 30.800
Divided by the maximum heat output - 4 (/) 28 = 1.100
Rounded up to the nearest tenth = 1.1
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) + 10 (Stealth) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Stealth: 104 armor points x 1 104.000 = 104.000
Armor Factor Conversion (/) 30 = 3.467
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Final Armor Value: 3
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Convert Structure
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Engine: Clan XL on a 35 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with Bloodhound Active Probe = BH
Unit is equipped with Nova CEWS = ECM
Unit contains no explosive components = ENE
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Nova CEWS = NOVA
Unit is equipped with Nova CEWS = PRB
Unit is equipped with Bloodhound Active Probe = RCN
Unit is equipped with Stealth = STL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[3 (16" Move) + 1 (Stealth)] x 0.25} (*) 2.000 = 16.000
Final DIR Round to nearest half point = 16.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 16.000 = 18.500
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 18.500 = 25.000
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 29.000
C3 25 (Subtotal) x 0.05 (+) 1.500 = 30.500
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 33.500
Force Bonus [BH] Bloodhound Active Probe (+) 2.000 = 35.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 37.500
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 38.500
Force Bonus [PRB] Active Probe (+) 1.000 = 39.500
Force Bonus [RCN] Recon (+) 2.000 = 41.500
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Final Point Value: 42
Cost Breakdown
Name/Model: Super Commando ([Ghost Commando]) COM-XX II O_Kl
Technology: Inner Sphere (Mixed)
Tonnage: 35
Configuration: Biped BattleMech
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Structural Cost
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Armor (Stealth): (104 pts) 6.5 x 50,000 325,000.00
Internal Structure (Endo Steel): 35 x 1,600 x 1 (+) 56,000.00 = 381,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 451,000.00
Engine (XL): (20,000 x 280 x 35) / 75 (+) 2,613,333.33 = 3,064,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,964,333.33
Cockpit (Small): 175,000 (+) 175,000.00 = 4,139,333.33
Life Support: 50,000 (+) 50,000.00 = 4,189,333.33
Sensors: 35 x 2,000 (+) 70,000.00 = 4,259,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,319,333.33
Arm Actuators: 35 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 16,100.00 = 4,335,433.33
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 4,359,933.33
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Total Structural Cost: 4,359,933.33
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Weapons and Equipment Cost
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Angel ECM Suite (C) 750,000 750,000.00
Bloodhound Active Probe 500,000 (+) 500,000.00 = 1,250,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 1,330,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 1,410,000.00
Flamer (C) 7,500 (+) 7,500.00 = 1,417,500.00
Full-Head Ejection System (C) 1,725,000 (+) 1,725,000.00 = 3,142,500.00
Jump Jets 35 x (8 x 8) x 200 (+) 448,000.00 = 3,590,500.00
Micro Pulse Laser (C) 12,500 (+) 12,500.00 = 3,603,000.00
Nova CEWS (C) 1,100,000 (+) 1,100,000.00 = 4,703,000.00
Targeting Computer (C) 1 x 10,000 (+) 10,000.00 = 4,713,000.00
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Total Weapons and Equipment Cost 4,713,000.00
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BattleMech Cost
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Structural Cost: 4,359,933.33
Weapons and Equipment Cost: (+) 4,713,000.00 = 9,072,933.33
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 12,248,460.00
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Final BattleMech Cost 12,248,460.00