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                 BattleMech Technical Readout

Name/Model:         Super Commando ([Ghost Commando]) COM-XX
Designer:           Strider Arashi
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            35
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         25,030,710 C-Bills
Battle Value:       1,130

Chassis:              Coventry Metal Works Model (Clan-Grade) Endo Steel
Power Plant:          GM Super-Lite (Clan-Grade) 280 XXL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Clan Coyote Leapers 
    Jump Capacity:    180 meters
Armor:                Lexington Limited High Grade (Clan-Grade Ferro-Fibrous
Armament:             
    1 Photon Phantom MK III Improved PPC (C)
    1 Firecracker MK III Nova Improved Heavy Small Laser (C)
Manufacturer:         Alshain Weapons, Arcturan Arms, Clan Coyote Scientist Caste, Clan Protectorate Arms, Coventry Metal Works, Falcon's Roost Orbital Assembly Plant, Hope Industrial Works, Luthien Armor Works/Clan Nova Cat, Marian Arms Inc., Marian Arms, Inc., Maxwell Manufacturing, Inc., Pacifica Training Center, Peloran Motors, Protectorate Military Industries, Rim Motors, TharHes Industries, TharHes Industries R&D Annex, Vandenberg Mechanized Industries, Wechsel Royal Industrial Repair and Heavy Machining, Zettle Metals Inc.
    Primary Factory:  Alshain (AW), Jarett (AW), New Oslo (AW), Tok Do (AW), Arcturus (AA), Tamaron (CCSC), Asellus Australis (CPA), Coventry (CMW), Sudeten (FROAP), Randis IV (HIW), Luthien (LAWCNC), Alphard (MAI), Alphard (MAI), Procyon (MMI), Chara III (PTC), Marlette (PM), Erod's Escape (PMI), Otisberg (RM), Arc Royal (THI), Eutin (THI), Tharkad (THI), Gibbs (THIRDA), Illushin (VMI), New Vandenberg (VMI), Pinard (VMI), Kaumberg (WRIRHM), Rahne (ZMI)
Communications:       TharHes Crystal Flower RG-2 (Clan-Grade) with Nova CEWS
Targeting & Tracking: TharHes Star Shark (Clan-Grade) with Advanced Targeting Computer

================================================================================================
Overview:
    The starting sentence should therefore read: "Coventry Metal Works (then known as Coventry
    Defense Conglomerate) produced the Commando as one of the Commonwealth's first homegrown
    entries into the newly created industry of BattleMech design and manufacture. Far lighter
    than most contemporary units, the Commando was also the Lyran Commonwealth's first bona fide
    reconnaissance BattleMech."[39]
    
    In 2463, Coventry Metal Works, then known as Coventry Defense Conglomerate, introduced their
    second BattleMech: the COM-1A Commando, designed by Andre Barcalow. Created for the Lyran
    Commonwealth Armed Forces and one of the first 'Mechs ever designed for reconnaissance, the
    Commando was much lighter and faster than its precursors, though it still utilized primitive
    BattleMech technology. The Commando was able to destroy much heavier Kuritan Gladiators
    during the first large-scale battle between BattleMechs in 2475 on Nox.[11]
    
    The installed large laser caused several problems and soon other 'Mechs, such as the Wasp in
    2464 and the Stinger in 2479, were introduced that were better equipped for scouting and
    even mounted jump jets. The Commando's profile was radically changed with the introduction
    of the sophisticated COM-2D variant in 2486, which exchanged the laser weaponry with short
    range missiles and turned the machine into a striker.
    
    With only four tons of armor to protect itself, the Commando is not meant to participate in
    a stand-up fight against heavier enemies, but it excels at hit-and-run tactics and as a
    scout hunter.[10]
    
    The Commando became popular among LCAF forces and, nearly 600 years later, is still mainly
    in use by Lyrans. The Commonwealth went to great pains to keep the 'Mech solely in Lyran
    hands, especially during the years of the Star League; it took an alliance with the
    Federated Suns and the creation of the Federated Commonwealth to break the stranglehold. The
    Commando was chosen as the standard light BattleMech for the Armed Forces of the Federated
    Commonwealth next to the Valkyrie, and after the upgrade to the COM-5S model in 3050,
    Vandenberg Mechanized Industries was allowed to produce the old COM-2D for the Taurian
    Defense Force.[12] Over the Succession Wars, the Commando ended up in the hands of numerous
    mercenary companies as well, resulting in a proliferation of 2D refits, commonly called the
    -7 series.[13] Furthermore, the Marian Hegemony deploys the rocket launcher-packed COM-4H,
    and the Word of Blake produced its own COM-7B variant during its occupation of Coventry from
    3068 to 3074.[citation needed]

Capabilities:
    With only four tons of armor to protect itself, the Commando is not meant to participate in
    a stand-up fight against heavier enemies, but it excels at hit-and-run tactics and as a
    scout hunter.[10]
    
    The standard COM-2D Commando carries two different SRM launchers, a Coventry SRM-4 and a
    Shannon Six Shooter SRM-6, with a shared reserve of 180 missiles. The secondary weapon is a
    Defiance B3M medium laser, produced by Defiance Industries on Hesperus II.[14] This weapons
    load can cause a lot of damage for a light 'Mech and makes the Commando an effective
    striker, especially when used in groups. An often-used tactic for those is to rush upon a
    single target, concentrate their fire and retreat before the enemy can offer effective
    resistance. The COM-2D's communication gear, Crystal Flower RG-2, as well as the Star Shark
    targeting system were produced by TharHes on Tharkad.[10]
    
    This particular Model sports a Photon Phantom MK III Improved Particle Projection Cannon
    (Imp. PPC) on the Right Arm, and a Firecracker MK III Nova Improved Heavy Small Laser, it
    also has a Nova CEWs and a (Clan-Grade) Recon Camera and a Search Light mounted in the PPC,
    alng with a (Clan-Grade) Combat Targeting Computer, and it also sports 6 Clan Coyote
    Leapers, giving it a way to jump or run away , it has a blazing 129.6 kph [81 mph] speed
    along with a astounding 180 meter jumping capacity and a Chameleon LPS to help hiding it
    till it is ready to strike.
    
    Design Quirks:
    
    The Commando has the following Design Quirks:[36]
    Narrow/Low Profile
    Exposed Actuators

Deployment:
    In 2463, Coventry Metal Works, then known as Coventry Defense Conglomerate, introduced their
    second BattleMech: the COM-1A Commando, designed by Andre Barcalow. Created for the Lyran
    Commonwealth Armed Forces and one of the first 'Mechs ever designed for reconnaissance, the
    Commando was much lighter and faster than its precursors, though it still utilized primitive
    BattleMech technology. The Commando was able to destroy much heavier Kuritan Gladiators
    during the first large-scale battle between BattleMechs in 2475 on Nox.[11]
    
    The Commando became popular among LCAF forces and, nearly 600 years later, is still mainly
    in use by Lyrans. The Commonwealth went to great pains to keep the 'Mech solely in Lyran
    hands, especially during the years of the Star League; it took an alliance with the
    Federated Suns and the creation of the Federated Commonwealth to break the stranglehold. The
    Commando was chosen as the standard light BattleMech for the Armed Forces of the Federated
    Commonwealth next to the Valkyrie, and after the upgrade to the COM-5S model in 3050,
    Vandenberg Mechanized Industries was allowed to produce the old COM-2D for the Taurian
    Defense Force.[12] Over the Succession Wars, the Commando ended up in the hands of numerous
    mercenary companies as well, resulting in a proliferation of 2D refits, commonly called the
    -7 series.[13] Furthermore, the Marian Hegemony deploys the rocket launcher-packed COM-4H,
    and the Word of Blake produced its own COM-7B variant during its occupation of Coventry from
    3068 to 3074.[citation needed]

Variants:
    COM-1A:
    The original Commando used prototype equipment that was similarly primitive to those found
    in the first BattleMech, the Mackie, and was completely replaced by its successor. First
    constructed in 2463, the 'Mech was equipped with only an Odin large laser mounted in its
    right arm. It was fitted with five tons of primitive armor and the engine could move the
    'Mech up to a maximum speed around 80 km/h. These were the early Commandos that took part in
    the Battle of Nox in 2475 against Draconis Combine forces.
    BV (2.0) = 475.[15]
    
    COM-1AK:
    Created by Wechsel Royal Industrial Repair and Heavy Machining on Kaumberg, this retrotech
    Commando variant replaces the large laser of the COM-1A with a medium laser in each arm
    supported by a head-mounted small laser. The remaining tonnage is devoted to additional
    armor, for a total of seven and a half tons.[16]
    BV (2.0) = 533[17]
    
    COM-1B:
    Because the idea of a Commando that was armed, like its ancestor, with a longer-ranged large
    laser appealed to many MechWarriors, Lyran engineers developed the COM-1B in 3015. This
    variant wielded a large laser and an SRM-2 in addition to the medium laser. To make space
    for these changes, the engineers had to remove the SRM-6 launcher. However, this variant was
    short-lived.[12]
    BV (2.0) = 616[18]
    
    COM-1C:
    This version removed all the missile racks and replaced them with an AC/2 with one ton of
    ammunition. It appears to have been an experiment in providing direct fire support.
    BV (2.0) = 458[19]
    
    COM-1D:
    The 1D variant that appeared in 2480 exists as the transition from the COM-1A to the -2D and
    has maintained a regular, but low-profile existence throughout the Commando's history. It
    fields a large laser and an SRM-6 rack, but only three tons of armor.[2][10]
    BV (2.0) = 558[20]
    
    COM-2Dr:
    This Jihad-era update of the old COM-2D drops all of the existing weaponry and replaces it
    with a CASE-protected MML-7 and a single ER medium laser.[21]
    BV (2.0) = 563[22]
    
    COM-3A:
    The COM-3A carries two SRM-6 launchers, a medium laser and a flamer. This was accomplished
    by removing the SRM-4 launcher and lowering the amount of armor on the 'Mech by one ton.
    This variant appeared in 3025 and became quite popular because of its hitting power.[2][10]
    BV (1.0) = 392;
    BV (2.0) = 540[20]
    
    COM-4H:
    The Marian Hegemony 4H variant of the Commando is used in the Periphery and removes all of
    the SRM launchers and replaces them with six RL-15s as well as a second medium laser.
    BV (1.0) = 628; BV (2.0) = 691[23]
    
    COM-5S:
    The COM-5S was introduced in 3050 and was the first mass-produced Commando to feature
    recovered Star League technology. Its new Cyclops MultiTasker 10 targeting system links an
    Artemis IV Fire Control System to the Coventry 90m SRM-6, which replaces the Shannon
    Six-Shooter, and exchanges the SRM-4 with a Coventry T4H Streak SRM-2 launcher.
    Additionally, the chassis has been upgraded with endo steel, the armor has been upgraded to
    ferro-fibrous, and CASE has been added to protect the ammunition. The variant is also
    equipped with a new communications system called Cyclops 14.[12]
    BV (1.0) = 504; BV (2.0) = 557[24]
    
    COM-7S:
    This update of the COM-5S introduced in 3064[25] is also built on an endo steel chassis, but
    uses a new light fusion engine. The 'Mech carries two Streak SRM-2 launchers, an SRM-4 with
    an Artemis IV Fire Control System, and a pair of ER medium lasers.[12]
    BV (1.0) = 549;[26] BV (2.0) = 658[27]
    
    COM-7A:
    Initially a refit, made an official Coventry Metal Works production variant after its
    successful use by Task Force Serpent on Huntress, the endo steel-structured 7A maximizes
    armor. Two SRM-4 packs with two tons of CASE-protected ammo are accompanied by a medium
    laser.
    BV (2.0) = 625[13]
    
    COM-7B:
    Following the conquest of Coventry by the Word of Blake, the Jihadists modified the 7S to
    meet their specifications. The 7B keeps one ER medium laser in the left arm, but adds two
    flamers to it, making the 7B a lethal threat to unarmored infantry. A small cockpit makes
    room for two SRM-4s, which are still fed by a CASE-protected ammunition bin. The weight
    savings enabled engineers to add one additional ton of armor and enough jump jets to rocket
    the Commando up to 120 meters at a time.[12]
    BV (2.0) = 602[28]
    
    COM-7J:
    Initially a refit, made an official Coventry Metal Works production variant after its
    successful use by Task Force Serpent on Huntress, the endo steel-structured 7J features jump
    jets. Two SRM-4 packs with two tons of CASE-protected ammo are accompanied by a medium
    laser.
    BV (2.0) = 599[13]
    
    COM-7T "Blazing Inferno II":
    Originating in the Civil War era and popularized decades later, the 7T carries an extensive
    array of lasers — four Defiance Model XII ER mediums, 5 Diverse Optics ER smalls, and a
    single Ompec-J small laser — supported by only eleven double heat sinks. Triple-strength
    myomer allows it to use its heat to its advantage.
    BV (2.0) = 1,018 [13]
    
    COM-7W:
    Initially a refit, made an official Coventry Metal Works production variant after its
    successful use by Task Force Serpent on Huntress, the endo steel-structured 7W is laden with
    ammunition for sustained use. A streak SRM-2 pack with one ton of ammo and a SRM-4 pack with
    two tons are supported by two medium lasers.
    BV (2.0) = 608[13]
    
    COM-7X:
    One of several common mercenary refits of the 2D that arose out of the Succession Wars, the
    7X replaces the SRM-4 with two additional medium lasers and an extra ton of SRM-6 ammo.
    BV (2.0) = 623[13]
    
    COM-7Y:
    One of several common mercenary refits of the 2D that arose out of the Succession Wars, the
    7Y replaces the SRM-4 with two additional medium lasers and an extra ton of armor.
    BV (2.0) = 684[13]
    
    COM-7Y2 "Blazing Inferno":
    Particularly popular among the common mercenary refits of the 2D that arose out of the
    Succession Wars, saving money on ammunition, the 7Y2 replaces both SRM packs with an extra
    ton of armor and an expanded array of lasers. Six small lasers and four medium lasers are
    spread across the 'Mech, supported by only the ten base heat sinks.
    BV (2.0) = 728[13]
    
    COM-7Z:
    A 2D refit integrating newly recovered CASE, the 7Z couples it with 5.5 tons of armor for
    durability. It carries two medium lasers and an SRM-6 pack.
    BV (2.0) = 661[13]
    
    COM-7Z2:
    A subvariant of the 7Z, the 7Z2 lacks CASE and carries two small lasers, an SRM-6 pack, and
    a Beagle Active Probe.
    BV (2.0) = 543[13]
    
    COM-8S:
    This version of the Commando uses an endo steel chassis and XL engine that propels it to a
    maximum of 110 km/h. It carries a pair of Streak SRM-2 launchers in the right arm, fed by a
    CASE II-protected bay, and a pair of ER medium lasers in the left arm. A C3 boosted slave
    allows the Commando to share targeting data with friendly forces, and a supercharger allows
    it to reach speeds of 140 km/h in short bursts.
    BV (2.0) = 775[29]
    
    COM-9S:
    Based off the chassis of the 8S, the 9S changes the normally short-ranged Commando into a
    long-range harasser, removing the C3 boosted slave and existing weaponry for a pair of torso
    mounted MML-3 racks to emulate the standard SRM-6 of earlier models whilst providing LRM
    fire, generally carrying a ton of each missile type. The usual medium laser of the Commando
    is replaced with a longer-ranged light PPC, with a pair of Improved One Shot SRM-2s being
    the sole exclusively short-range weapons.[30]
    BV (2.0) = 719[31]
    
    Custom Variants:
    
    COM-1A Commando De Salva:
    Piloted by Raul "Diesel" De Salva of Colby's Commandos, this primitive 'Mech's powerplant
    was upgraded to a standard fusion engine, with an SRM-6 added to the left forearm.[32]
    
    COM-7S2 Commando Freyr:
    The personal 'Mech of ex–Arcturan Guards member-turned-treacherous Hunter's Paradise guide
    Zvi Freyr, his Commando has been extensively modified with both Clan and experimental
    technologies. Retaining only the endo steel chassis and CASE of his formerly stock COM-5S
    model, Freyr has replaced the standard weapons with lighter Clan-tech systems, including two
    Streak SRM-4 launchers in its right arm with a single ton of reloads and a pair of ER medium
    lasers mounted in the left arm. The use of a small cockpit and a salvaged Clan extralight
    engine save enough weight to switch to double strength heat sinks, as well as carry six jump
    jets and seven tons of hardened armor.
    BV (2.0) = 1,155[33]
    
    Apocryphal Variants:
    
    From MechWarrior 5: Heroes of the Inner Sphere Expansion Pack:
    
    COM-2P:
    This variant of the Commando has an SRM-4 mounted in the center torso, a medium laser in the
    left arm, and an SRM-4 in the right arm. It uses the ton saved to mount a MASC system.[34]
    From MechWarrior Online Legends:
    
    COM-TDK Death's Knell:
    Named after the silver-colored Commando 'Mech of the same name piloted by Captain Bono
    Duganmare of the Twenty-second Skye Rangers,[35] whilst Captain Duganmare and his 'Mech are
    canonical, the 'Mech's exact configuration was not mentioned in the original source,
    suggesting it would be an unmodified standard model. The Hero 'Mech variant presented by
    MechWarrior Online removes the weapon loadout of the COM-2D and replaces it with four medium
    lasers, two mounted in each arm. The additional four tons freed up with the removal of the
    COM-2D's original weapon suite are devoted to an upgraded 175-rated fusion engine, double
    heat sinks, and a half-ton of additional armor; it should be noted that within the time
    period described by the original source, Technical Readout: 3025, double heat sinks were not
    available.
    
    COM-D03:
    A MWO exclusive variant first introduced as a free Christmas 2023 gift for active players,
    the D03 is built around a 175-rated standard engine boosted by MASC, ferro-fibrous armor and
    an endo steel frame. Fitted with a small cockpit and a swap to double heat sinks supports an
    all energy weapon loadout - two medium lasers in the head and three small lasers in the
    center torso.
    
    {Special Notes:)
    The 7Y and 7Y2 "Blazing Inferno" originate from BattleTech: The Crescent Hawks' Inception,
    in which they were field modifications of the COM-2D prepared by techs on Chara III.
    
    The 7X originates from MechWarrior 2: Mercenaries, in which it was the player's starting
    'Mech.
    
    The 7A, 7J, and 7W are based on the MechCommander A, J, and W variants.
    The 7Z and 7Z2 are Crescent Hawks' Revenge variants, and the 7Z shares a weapon loadout with
    the BattleTech: Firestorm Commando.
    
    Related BattleMechs:
    
    Commando IIC
    The remnants of the Star League Defense Force did take a few Commandos with them on their
    exodus. Clan Goliath Scorpion later upgraded these 'Mechs with Clan technology, creating the
    Commando IIC.[37]
    BV (1.0) = 816; BV (2.0) = 978[38]

Notable MechWarriors:
    Victor Doth:
    MechWarrior Victor Doth was a member of the Third Lyran Guards during the Fourth Succession
    War and War of 3039.[1][2][3]
    Personal
    Died	3039
    Affiliation	Lyran Commonwealth
    
    History
    Doth fought on Vega during the Fourth Succession War, and lost his assault 'Mech during the
    retreat by Lyran forces from that world. Subsequently reassigned to a light 'Mech, he
    expressed a disdain for his new lighter equipment, and constantly sought to fight assault
    'Mechs in order to try to capture a heavier ride and improve his unit's chances should they
    ever return to Vega.
    
    While he never managed to acquire a new assault 'Mech, his unit did return to Vega during
    the War of 3039, where he died during the bitter fighting.[1][2][3]
    
    BattleMech
    Doth piloted a BNC-3E Banshee BattleMech, which was lost during on Vega during the Fourth
    Succession War, and the later a COM-3A Commando until his death in the War of 3039.[1][2][3]
    ------------------------------------------------------------------------
    
    Bono Duganmare:
    Bono Duganmare was a notable Lyran Commonwealth MechWarrior during the Third and Fourth
    Succession Wars.
    Personal Affiliation	Lyran Commonwealth
    Rank	Kommandant
    Profession	MechWarrior
    
    History
    Commander of a company in the Twenty-second Skye Rangers as of 3025, Duganmare had the
    unenviable task of training inexperienced warriors and licking them into shape. Quick and
    demanding, Duganmare constantly moved about the training field in his silver-painted
    Commando named Death's Knell cajoling his men to work harder, and if that failed, abruptly
    delivered a boot to a trainee 'Mech's backside.[1] [2]
    
    In battle, though concerned about his men's welfare, Duganmare knew enough to let them do
    their jobs with great tactical expertise. While not a flashy hero with many kills to his
    name, Duganmare had earned the respect of both the men that served under him as well his
    superiors in the Twenty-Second, who treat him as a valuable resource. The Lyran Commonwealth
    Armed Forces High Command also agreed, with Duganmare transferred to head up the light
    BattleMech training program at the prestigious Nagelring on Tharkad after the Fourth
    Succession War.[1] [2]
    
    BattleMechs
    Bono primarily piloted a Commando BattleMech, specifically the Death's Knell.[1]
    ------------------------------------------------------------------------
    
    Fay Fetters:
    MechWarrior Fay Fetters was a MechWarrior in the Command Lance, 4th Recon Company (Sneaky
    Devils), 6th Recon Battalion (Stimson's Stealthers), 151st Light Horse Regiment, Eridani
    Light Horse.[1][2]
    Personal
    Affiliation	Eridani Light Horse[1][2]
    Career
    Rank	MechWarrior[1]
    Profession	MechWarrior[1]
    
    History
    Descended from a company commander of the 19th Striker Regiment who was killed by Amaris
    forces on Amity, Fay insists on wearing their insignia both on her uniform and on her 'Mech.
    With her reputation and skill in her Commando she was fast tracked for a command billet.[1]
    
    BattleMech
    Fetters piloted a Commando.[1][2]
    
    Quote
    “	"Fay Fetters, boya, she's a savant, I tell ya. Never seen no one could glide about like
    she does.[1]	”
    ------------------------------------------------------------------------
    
    Zvi Freyr:
    Zvi Freyr was a MechWarrior in the Arcturan Guards who deserted from the Lyran Alliance
    Armed Forces after the end of the FedCom Civil War and became a pirate on the Periphery
    world of Hunter's Paradise.[1]
    Personal
    Affiliation	Pirate
    Career
    Profession	MechWarrior
    
    History
    Following his desertion from the Arcturan Guards, Zvi Freyr from 3071 pretended to act as a
    guide for Lyran tourists on Hunter's Paradise seeking to hunt the Gladstone Dragon in hired
    ForestryMechs, who he later robbed and killed. By the time Freyr disappeared from Hunter's
    Paradise later in the 3070s, it was reported that more than sixteen wealthy Lyran tourists
    were lost as part of this criminal enterprise. He used salvage and money from those
    endeveaurs to purchase the upgrades on his BattleMech.[1]
    
    BattleMech
    Zvi Freyr piloted an extensive modified scarlet-painted COM-7S2 Commando "Freyr"
    BattleMech.[1]
    ------------------------------------------------------------------------
    
    Famke Keller:
    Famke Keller was a Lyran Commonwealth MechWarrior in the Late Dark Age Era.[1]
    Personal
    Affiliation	Lyran Commonwealth[1]
    Career
    Rank	Lieutenant [1]
    
    History
    Stationed on Gallery when the Seventeenth Wolf Guard Striker Cluster assaulted the planet in
    3143 As the battle turned against the Commonwealth, Keller apparently saw her window for
    evacuation close. She challenged Wolf MechWarrior Halsey to a Trial of Possession for safe
    passage off Gallery and to Tharkad. Expecting Keller's Commando to be missile-based he
    equipped his Mist Lynx with several Anti-Missile Systems, only to be caught off guard with
    Keller's laser-based "Blazing Inferno II" variant.[1][2]
    
    BattleMech
    Keller piloted a COM=7T Commando "Blazing Inferno II".[1]
    
    Notes
    Kellers unit is not given, but as defending units on Gallery were the Eighth Donegal Guards
    and Bolan Province Militia, she likely belonged to either of those.
    ------------------------------------------------------------------------
    
    Grady Kiefer:
    A small-time mercenary MechWarrior, Grady Kiefer would come out of nowhere to fight in the
    arenas of the Solaris Games to become the 3049 "Champion of Solaris".[1] [2]
    Career
    Profession	MechWarrior,
    Arena Gladiator
    
    History
    A member of Team Venom, its destruction by the Draconis Combine in 3044 forced Kiefer to
    subcontract to Hansen's Roughriders despite inheriting the unit's funds.[3][4]
    
    As of 3049, Grady Kiefer was a young mercenary in command of a small-time and virtually
    unknown lance sized unit. Kiefer would likely remained as unknown as his unit had it not
    been for the Solaris Gaming Commission developing a novel solution to Solaris VII's Class
    Six arenas requiring major refurbishment resulting in reduced viewership and revenues - that
    year's Solaris Championship would be a three-week, single-elimination tournament open to all
    comers and hosted in a variety of Class Five arenas across Solaris.[2][4]
    
    Deciding to try his luck along with hundreds of Great House soldiers and other mercenaries
    from across the Inner Sphere, the unranked Grady Kiefer entered the championship at
    seventy-five-to-one odds only to defeat all comers in "Death or Glory", "Neon Grid",
    "4-Cross", "Laserclasm", "Death Dance", "Black Pit" and "Iron Skull Mountain" to become the
    3049 Grand Champion.[2]
    
    Kiefer ultimately chose not to defend his title in 3050 to resume his mercenary career,
    opting instead to accept contracts that would unwittingly place him right in the path of the
    attacking Clan invaders where he became stranded in the Occupation Zone and formed an
    alliance with the surviving pirates of the Oberon Confederation.[2][4]
    
    Ludo van Cassias of the Solaris Gaming Commission would cite Kiefer as his choice for the
    ultimate dark horse Champion to fight in the Solaris Games when interviewed by Interstellar
    News Network.[2]
    
    BattleMechs
    Kiefer piloted a COM-7X Commando.[4]
    ------------------------------------------------------------------------
    
    Sven Mansberg:
    Sven "Manne" Mansberg was a MechWarrior in the Florida Timbuktu Theater Militia.
    Personal
    Alias(es)	"Manne"
    Affiliation	Lyran Commonwealth
    
    History
    Born to the Nordic enclave on Viborg, "Manne" Mansberg joined the Florida TTM in time fight
    in the Battle of Ayacucho in 3147. Both the new recruit and the COM-9S Commando he piloted
    had their flexability put to the test during the fighting. As the battle settled into a
    stalemate, Manne was able to employ his speed and range to scout troop positions and even
    inflict damage when feasible.[1]
    
    BattleMech
    Manne piloted a COM-9S Commando.[1]
    ------------------------------------------------------------------------
    
    Seychelle Miladue:
    Seychelle Miladue was a MechWarrior in the 14th Lyran Guards.[1]
    Personal
    Affiliation	Lyran Commonwealth[1]
    Career
    Rank	Leutnant[1]
    
    History
    Miladue was born and raised on a coastal city of her home planet, which imparted a special
    understanding of marine operations many MechWarriors lack. Using water for cover has often
    allowed her to obtain intelligence on the enemy that other less aquatic scouts might have
    missed.[1]
    
    BattleMech
    Miladue piloted a Commando which she's painted sea-green.[1]
    ------------------------------------------------------------------------
    
    Rex Pearce:
    Rex Pearce was a MechWarrior and a member of the Crescent Hawks. He was also an old friend
    of Jeremiah Youngblood.
    Personal
    Born	2982[1]
    Affiliation	Crescent Hawks
    Career
    Rank	Lieutenant[1]
    Profession	MechWarrior
    Family
    Children	Jen Pearce[2]
    
    History
    Rex Pearce was living a sort of retirement in Pacifica when Draconis Combine forces invaded
    the world and quickly joined forces with Jason Youngblood. The Kurita raid appeared to be
    aimed at a hidden Star League depot full of valuable spare parts which Jeremiah Youngblood
    had recently uncovered. To bypass the security systems and enter the depot, they needed both
    Pearce's retina scan and a password which was recorded on a holo-disc that Jeremiah left for
    Jason. Unfortunately, before the disc could be viewed it was damaged in a shootout with
    enemy forces.
    
    Jason and Pearce proceeded to visit numerous towns, follow leads and fight enemy infantry
    and BattleMechs. They reactivated other Crescent Hawk agents and recruited several former
    members of the unit into their team, including bailing one member out of jail. The group
    finally sought out Dr. Edward Tellhim, a queer and reclusive scientist who only spoke to
    them after they answered a number of scientific questions. After that Dr. Tellhim repaired
    the holodisc and pointed them to the entrance of the Star League depot. Jason Youngblood
    entered the complex alone.[3]
    
    Afterwards, Rex Pearce was made second-in-command and executive officer of the Crescent
    Hawks.[4] He participated in the unit's decision to support the Kell Hounds in their
    vendetta against House Kurita. They arrived at Lyons in April 3029 in the middle of a Kurita
    attack and their Leopard-class DropShip was shot down by aerospace fighters. The subsequent
    crash landing in a lake destroyed the Hawks' DropShip. Saved by Rick "Grease" Anderson, the
    pilot of a Jenner, they were able to retrieve their 'Mechs from the wrecked DropShip, which
    then sank to the bottom of the lake.
    
    Asked to hold a nearby bridge across the lake to ensure that the invaders did not overrun
    the Kell Hound base, they were able to repulse Kuritan attacks until they could finally
    withdraw to the Kell Hounds base. Upon arriving at the base, the Crescent Hawks learned from
    Kell Hounds Captain Kaitlin Shaw that the base defenses had been breached and infantry
    squads were entering the base. Sergeant Krall was sent to retrieve valuable Listen-Kill
    Missiles in a hovertruck to prevent them from falling into enemy hands. Jason Youngblood
    assumed command of the truck and Rex Pearce and Kurt Graham piloted a pair of UrbanMechs to
    guard the hovertruck against infantry attacks while it collected the L-K ammo (first SRMs,
    then LRMs).
    
    After the Kuritans were expelled from Lyons, the Crescent Hawks traveled to Dieron to rescue
    Jeremiah Youngblood. Pearce followed Jason there, where they successfully rescued Jeremiah.
    
    Starting in April 3039, Rex Pearce fought the with the Crescent Hawks during the War of
    3039.[2] Following the war, Pearce retired from military service.[2]
    
    BattleMechs
    Rex Pearce primarily piloted a COM-1D Commando which he later converted to the "Blazing
    Inferno" configuration.[5][4]
    ------------------------------------------------------------------------
    
    Declan Rayne:
    Declan Rayne was a MechWarrior in the Taurian Guard.[1]
    Personal
    Alias(es)	"Karma Samurai"
    Affiliation	Free Worlds League[1]
    Taurian Concordat[1]
    Career
    Rank	Battalion Chief Sergeant[1]
    Profession	MechWarrior[1]
    
    History
    Originally a citizen of the Free Worlds League, he emigrated to the Taurian Concordat after
    a stint as a freelancer. His tendency to hunt down and dispense justice in unexpected ways
    to those he thinks have behaved dishonorably earned him the callsign "Karmic Samurai". His
    belly-length beard has won several contests throughout the Taurian Defense Force.[1]
    
    BattleMech
    Rayne piloted a Commando, implicitly as Blazing Inferno variant.[1]
    ------------------------------------------------------------------------
    
    Larry Schuester:
    Larry Schuester was an instructor for the Coventry CPM.[1]
    Personal
    Affiliation	Lyran Commonwealth
    Career
    Rank	Hauptmann[1]
    Profession	MechWarrior
    Family
    Spouse	Gloria Schuester
    Children	At least two
    
    History
    Schuester was on detached duty from the Twenty-fourth Lyran Guards to Coventry in order to
    assist in refit and training of the Province Militia. He arrived on Coventry around
    mid-January 3068. While he recognized the Militia had potential he had doubts they'd
    actually be able to deliver, a fact he stated in several HPGs back home to his family. That
    all changed in March when the Word of Blake struck the planet in the opening moves of the
    Jihad. The intitial engagements saw Schuester shot out of two heavier ’Mechs, forcing him
    to pilot a recovered COM-7S Commando. The Blakists threw a lot at the Militia, from orbital
    bombardments to orbital ’Mech insertions but each time the Militia surprised Schuester by
    regrouping and maintaining fire discipline. Adopting the name 'Schuester's Sunday Soldiers"
    from a derogatory remark one of Schuester's contemporaries had made regarding the Militia,
    the group formed a resistance group. They were last seen in late 3071 staging a raid on a
    POW camp near the ruins of Port Lawrence.[1][2]
    
    BattleMech
    Larry Schuester was most noted for piloting a COM-7S Commando nicknamed Gloria, after his
    wife.[1][2]
    
    Quotes
    “	What did that ass Walker call the CPM? Sunday soldiers? Well, it’s been a month of
    Sundays ever since the hostiles hit.[2]”
    ------------------------------------------------------------------------
    
    Cynth Tulmani::
    Cynth Tulmani was a member of Winfield's Guards during the Third Succession War.[1]
    Personal
    Affiliation	Lyran Commonwealth
    Career
    Profession	MechWarrior[1]
    Family
    Siblings	Lewan Tulmani
    
    History
    Cynth was part of a brother-and-sister scout team in Winfield's Guards.
    
    While on Sevren in 3011, she and her brother, Lewan Tulmani, were the only survivors of a
    detachment of Winfield's Guards after a Kuritan attack. With both of their BattleMechs
    heavily damaged from the attack, they traveled at night to avoid detection while searching
    for an area still held by the Lyran Commonwealth. Upon reaching a city still held by allied
    forces, they witnessed the landing of the 2nd Donegal Guards on Sevren. Both of the
    Tulmani's would immediately volunteer, with little in the way of repairs to themselves or
    their machines, to help lead the Donegal forces through the unfamiliar countryside to strike
    back against the Combine invaders.
    
    To this day, scouts in the Winfield's Guards wear the green tartan strip of the Donegal
    Guards in honor of the Tulmani's courage.[1]
    
    BattleMechs
    Cynth Tulmani piloted a Commando BattleMech.[1]
    ------------------------------------------------------------------------
    
    Lewan Tulmani:
    Lewan Tulmani was a member of Winfield's Guards during the Third Succession War.[1]
    
    History
    Lewan was part of a brother-and-sister scout team in Winfield's Guards.
    
    While on Sevren in 3011, he and his sister, Cynth Tulmani, were the only survivors of a
    detachment of Winfield's Guards after a Kuritan attack. With both of their BattleMechs
    heavily damaged from the attack, they traveled at night to avoid detection while searching
    for an area still held by the Lyran Commonwealth. Upon reaching a city still held by allied
    forces, they witnessed the landing of the 2nd Donegal Guards on Sevren. Both of the
    Tulmani's would immediately volunteer, with little in the way of repairs to themselves or
    their machines, to help lead the Donegal forces through the unfamiliar countryside to strike
    back against the Combine invaders.
    
    To this day, scouts in the Winfield's Guards wear the green tartan strip of the Donegal
    Guards in honor of the Tulmani's courage.[1]
    
    BattleMechs
    Lewan Tulmani piloted a Commando BattleMech.[1]
    ------------------------------------------------------------------------

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               2.00                     
Engine:                                    280 XXL (C)                 5.50                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 6                                               
Heat Sinks (Double):                       14 [28] (C)                 4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                    Small (C)                  2.00                     
Armor Factor:                                   86                     4.50                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             11       
    Center Torso (rear):                               2       
    R/L Torso:                          8             10       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6             10       
    R/L Leg:                            8             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Nova CEWS (C)                                             H                 1          1.50             
Recon Camera (C)                                          H                 1          0.50             
Targeting Computer (C)                                    CT                2          2.00             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
Improved PPC (C)                                          RA                2          6.00             
Searchlight, Mounted (C)                                  RA                1          0.50             
Chameleon LPS                                             *                 6          0.00             
Improved Heavy Small Laser (C)                            LA                1          0.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso

Note: Equipped with Full-Head Ejection System

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"/12"j
Damage: (S) 1 / (M) 0 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: ECM, JMPW1, MHQ1, NOVA, PRB, RCN, STL