Units »Search» BattleMechs »Locust IIC2 {Upgrade} ([Ghost Locust IIC2])
Design Overview
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BattleMech Technical Readout
Name/Model: Locust IIC2 {Upgrade} ([Ghost Locust IIC2])
Designer: Strider Arashi
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 25
Role: Striker
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 8,617,708 C-Bills
Battle Value: 1,171
Chassis: Bergan VII (Clan Tech) Endo Steel
Power Plant: LTV-C (Clan Tech) 250 XL
Walking Speed: 108 kph
Maximum Speed: 162 kph [216 kph]
Jump Jets: None
Jump Capacity: None
Armor: Kallon FWL Special Ferro-Fibrous with CASE II
Armament:
1 ER Medium Laser
2 Pinard Reaper Streak SRM 2s
Manufacturer: Bergan Industries, Clan Jade Falcon, Clan Smoke Jaguar, Falcon's Roost Orbital Assembly Plant, Jade Falcon/MW. Works, Martinson Armaments, Nimakachi Fusion Products Limited, Olivetti Weaponry, Red Devil Industries, Taurus Territorial Industries
Primary Factory: Aldebaran Bergan Complex (BI), Alshain (BI), Ares (BI), Jarett (BI), New Earth (BI), New Oslo (BI), Huntress (CJF), Huntress (CSJ), New Home (CSJ), Sudeten (FROAP), Falcon Host/ New Theben II (JFMWW), Luna (MA), Terra (MA), Tematagi (NFPL), Sudeten (OW), Pandora (RDI), Sterope (TTI), Taurus (TTI)
Communications: Angst 2400 with Nova CEWS
Targeting & Tracking: Omicron XX
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 250 XL 6.50
Walking MP: 10
Running MP: 15 [20]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 67 3.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 8
Center Torso (rear): 2
R/L Torso: 6 8
R/L Torso (rear): 2
R/L Arm: 4 7
R/L Leg: 6 7
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Weapons and Ammo Location Critical Tonnage
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MASC H 1 1.00
Nova CEWS H 1 1.50
ER Medium Laser CT 1 1.00
CASE II RA 1 0.50
Streak SRM 2 RA 1 1.00
Streak SRM 2 (Ammo 50) RA 1 1.00
CASE II LA 1 0.50
Chameleon LPS (IS) * 6 0.00
Null-Signature System (IS) ** 7 0.00
Streak SRM 2 LA 1 1.00
Streak SRM 2 (Ammo 50) LA 1 1.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
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Alpha Strike Statistics
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Point Value (PV): 34
TP: BM, SZ: 1, TMM: 4, MV: 26"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: CASEII, ECM, MHQ1, NOVA, PRB, RCN, STL
Distribution
Name/Model: Locust IIC2 {Upgrade} ([Ghost Locust IIC2])
Technology: Clan (Mixed)
Tonnage: 25
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Chameleon LPS (IS) 3. Small Cockpit 3. Chameleon LPS (IS)
4. Null-Signature System (IS) 4. Sensors 4. Null-Signature System (IS)
5. Endo Steel 5. Nova CEWS 5. Endo Steel
6. Endo Steel 6. MASC 6. Endo Steel
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Ferro-Fibrous
3. CASE II 3. CASE II
4. Streak SRM 2 4. Streak SRM 2
5. Streak SRM 2 (Ammo 50) 5. Streak SRM 2 (Ammo 50)
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Chameleon LPS (IS) 3. XL Engine 3. Chameleon LPS (IS)
4. Null-Signature System (IS) 4. Gyro 4. Null-Signature System (IS)
5. Endo Steel 5. Gyro 5. Endo Steel
6. Endo Steel 6. Gyro 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Gyro 1. Ferro-Fibrous
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. Null-Signature System (IS) 5. Roll Again
6. Roll Again 6. ER Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Chameleon LPS (IS) 5. Chameleon LPS (IS)
6. Null-Signature System (IS) 6. Null-Signature System (IS)
Alpha Strike Conversion
Name/Model: Locust IIC2 {Upgrade} ([Ghost Locust IIC2])
Technology: Clan (Mixed)
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Walk) = 20"
Equipped with MASC (*) 1.25 = 26"
Ground Target Movement Modifier at 26" is 4
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Final Movement and Movement Modes: 26"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 9 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 23 = -3
Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Streak SRM 2 (+) 0.400 = 0.800
ER Medium Laser (+) 0.700 = 1.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 30.000
Divided by the maximum heat output - 4 (/) 23 = 1.304
Rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 9 (Weapons) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 23 = -3
Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Streak SRM 2 (+) 0.400 = 0.800
ER Medium Laser (+) 0.700 = 1.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 30.000
Divided by the maximum heat output - 4 (/) 23 = 1.304
Rounded up to the nearest tenth = 1.4
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 6 (Chameleon LPS) + 10 (Null-Signature) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 67 armor points x 1 67.000 = 67.000
Armor Factor Conversion (/) 30 = 2.233
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Final Armor Value: 2
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Convert Structure
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Engine: Clan XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with CASE II = CASEII
Unit is equipped with Nova CEWS = ECM
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Nova CEWS = NOVA
Unit is equipped with Nova CEWS = PRB
Unit is equipped with Nova CEWS = RCN
Unit is equipped with Chameleon LPS = STL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[4 (26" Move) + 1 (Stealth)] x 0.25} (*) 2.250 = 11.250
Final DIR Round to nearest half point = 11.500
Unit's Defensive Value:
Movement Factor 3.25 (0.25 per 2") = 3.250
Final DIR Defensive Interaction Rating (+) 11.500 = 14.750
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 14.750 = 21.250
Agile [4 (TMM) - 1] x 2 (Medium) (+) 6.000 = 27.250
C3 21.25 (Subtotal) x 0.05 (+) 1.000 = 28.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 30.250
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 31.250
Force Bonus [PRB] Active Probe (+) 1.000 = 32.250
Force Bonus [RCN] Recon (+) 2.000 = 34.250
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Final Point Value: 34
Cost Breakdown
Name/Model: Locust IIC2 {Upgrade} ([Ghost Locust IIC2])
Technology: Clan (Mixed)
Tonnage: 25
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (67 pts) 3.5 x 20,000 70,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 110,000.00
Myomer (MASC): (250 x 1 x 1,000) + (25 x 2,000) (+) 300,000.00 = 410,000.00
Engine (XL): (20,000 x 250 x 25) / 75 (+) 1,666,666.67 = 2,076,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,976,666.67
Cockpit (Small): 175,000 (+) 175,000.00 = 3,151,666.67
Life Support: 50,000 (+) 50,000.00 = 3,201,666.67
Sensors: 25 x 2,000 (+) 50,000.00 = 3,251,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,311,666.67
Arm Actuators: 25 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 5,000.00 = 3,316,666.67
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 3,334,166.67
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Total Structural Cost: 3,334,166.67
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Weapons and Equipment Cost
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CASE II 175,000 175,000.00
CASE II 175,000 (+) 175,000.00 = 350,000.00
Chameleon LPS (IS) 600,000 (+) 600,000.00 = 950,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 1,030,000.00
Nova CEWS 1,100,000 (+) 1,100,000.00 = 2,130,000.00
Null-Signature System (IS) 1,400,000 (+) 1,400,000.00 = 3,530,000.00
Streak SRM 2 15,000 (+) 15,000.00 = 3,545,000.00
Streak SRM 2 15,000 (+) 15,000.00 = 3,560,000.00
Streak SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 3,560,000.00
Streak SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 3,560,000.00
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Total Weapons and Equipment Cost 3,560,000.00
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BattleMech Cost
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Structural Cost: 3,334,166.67
Weapons and Equipment Cost: (+) 3,560,000.00 = 6,894,166.67
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 8,617,708.33
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Final BattleMech Cost 8,617,708.00