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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Witch WIC-001X
Designer:           Serf
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,220,595 C-Bills
Battle Value:       986

Chassis:              Standard
Power Plant:          180 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    1 PPC
    1 SRM 6
    1 Flamer
    2 M100 Heavy Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Originally a late Star League design that never made it to production before the Amaris
    Civil War, the Witch was meant to be a multi-role urban combat, fire support, and
    anti-insurgency platform.
    
    Although the Amaris Civil War halted its development in favor for more immediate production
    of war material, the Witch's specifications would eventually end up rediscovered in the Free
    Worlds League by Kong Interstellar. Strained from the Clan Invansion, and with the quick
    depletion of war material to a technologically superior enemy, the Witch went from merely a
    viable design to a greatly desireable one for its use of simpler and more cost effective
    systems and lower tech components, allowing it to be manufactured quickly to fill depleted
    mechbays, making it a very lucrative export out of the Free Worlds League. With the
    simplicity of construction and affordability of materials, the crippled Connaught plant was
    able to produce limited amounts of the Witch, as well as sell the license to the designs to
    other plants in order to fund Kong's eventual recovery in 3065.
    
    The 001X model is the original design, which was mostly produced under license rather than
    by Kong Interstellar themselves, given that Kong Interstellar did not have the means to
    produce a lot of the weapons systems.

Capabilities:
    The Witch is named for the white witch moth, as the shape of the sloped chassis and armor
    plates somewhat resemble a pair of wings. The shape of the Witch was an intentional design
    choice, as the Witch's lower-rated engine meant that it relied on positioning and cover
    rather than speed for survival, and so the shape was meant to make the most of the 8.5 tons
    of standard armor as possible by increasing the front-arc's effective armor thickness by
    65%.
    
    Because of this, the Witch's main anti-mech armaments were mounted in the high in the side
    torsoes, so that the Witch could position itself hull-down in cover and still deliver
    effective fire from its PPC. At closer ranges, the Witch relies on its SRM-6 to exploit
    holes in enemy armor.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            14                     4.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             21       
    Center Torso (rear):                               6       
    R/L Torso:                         11             17       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             12       
    R/L Leg:                           11             17       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
CASE                                                      RT                1          0.50             
Machine Gun (Ammo 100)                                    RT                1          0.50             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
PPC                                                       LT                3          7.00             
2 Machine Guns                                            RA                2          1.00             
Flamer                                                    LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: CASE