BattleMech Technical Readout
Name/Model: Kodiak
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave Two
Battle of Tukayyid Supplemental
Record Sheets: Clan Invasion
Starterbook: Fist and Falcon
Record Sheets: 3058 Upgrade
Record Sheets: 3058 Unabridged, Clan & Star League
Record Sheets: 3055 & 3058
Technology: Clan
Technology Rating: F
Tonnage: 100
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3001
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 29,495,333 C-Bills
Battle Value: 2,927
Chassis: Bergan Version 12.6 Endo Steel
Power Plant: 400 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Compound 12A2
Armament:
1 Series II Ultra AC/20
1 Series 7K ER Large Laser
2 Type XII Streak SRM 6s
8 Series 2a ER Medium Lasers
Manufacturer: Bergan Industries
Primary Factory: Alshain
Communications: Garret L15
Targeting & Tracking: RCA Instatrac Mark IX
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Equipment Mass
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Internal Structure: Endo Steel 5.00
Engine: 400 XL 26.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 20 [40] 10.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 280 17.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 40
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 32
R/L Leg: 21 34
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Weapons and Ammo Location Critical Tonnage
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ER Large Laser CT 1 4.00
Ultra AC/20 RT 8 12.00
Ultra AC/20 (Ammo 10) RT 2 2.00
2 Streak SRM 6s LT 4 6.00
Streak SRM 6 (Ammo 30) LT 2 2.00
4 ER Medium Lasers RA 4 4.00
4 ER Medium Lasers LA 4 4.00
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Alpha Strike Statistics
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Point Value (PV): 53
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 7 / (M) 7 / (L) 1, OV: 4
Armor (A): 9, Structure (S): 5
Specials: CASE
Distribution
Name/Model: Kodiak
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. ER Medium Laser
6. ER Medium Laser 6. Life Support 6. ER Medium Laser
1. ER Medium Laser 1. ER Medium Laser
2. ER Medium Laser 2. ER Medium Laser
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Double Heat Sink 3. XL Engine 3.Ultra AC/20
4.Double Heat Sink 4. Gyro 4.Ultra AC/20
5.Double Heat Sink 5. Gyro 5.Ultra AC/20
6.Double Heat Sink 6. Gyro 6.Ultra AC/20
1.Streak SRM 6 1. Gyro 1.Ultra AC/20
2.Streak SRM 6 2. XL Engine 2.Ultra AC/20
3.Streak SRM 6 3. XL Engine 3.Ultra AC/20
4.Streak SRM 6 4. XL Engine 4.Ultra AC/20
5. Streak SRM 6 (Ammo 15) 5. ER Large Laser 5. Ultra AC/20 (Ammo 5)
6. Streak SRM 6 (Ammo 15) 6. Endo Steel 6. Ultra AC/20 (Ammo 5)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Kodiak
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 280 x 2.5 x 1 700.000
Internal Structure (Endo Steel w/ XL Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 871.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 921.000
Defensive Movement Factor: +2 (*) 1.20 = 1,105.200
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Final Defensive Battle Rating: 1,105.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 40 (Heat Sinks) - 2 (Movement) - 70 (Weapons) = -26
Offensive Equipment:
Ultra AC/20 335.000
ER Large Laser (+) 248.000 = 583.000
Streak SRM 6 (+) 118.000 = 701.000
Streak SRM 6 (+) 118.000 = 819.000
ER Medium Laser (+) 108.000 = 927.000
ER Medium Laser (+) 108.000 = 1,035.000
ER Medium Laser (+) 108.000 = 1,143.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,197.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,251.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,305.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,359.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,413.000
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,455.000
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,497.000
Streak SRM 6 (Ammo 15) (+) 15.000 = 1,512.000
Streak SRM 6 (Ammo 15) (+) 15.000 = 1,527.000
Total 'Mech Tonnage: (+) 100.000 = 1,627.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,822.240
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Final Offensive Battle Rating: 1,822.240
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,105.200
Offensive Battle Rating: (+) 1,822.240 = 2,927.440
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Final BattleMech Battle Value: 2,927
Alpha Strike Conversion
Name/Model: Kodiak
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 74 (Weapons) - 4 (Base) (-) 72 = -32
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Medium Laser (+) 0.700 = 2.100
ER Medium Laser (+) 0.700 = 2.800
ER Medium Laser (+) 0.700 = 3.500
ER Medium Laser (+) 0.700 = 4.200
ER Medium Laser (+) 0.700 = 4.900
ER Medium Laser (+) 0.700 = 5.600
ER Large Laser (+) 1.000 = 6.600
Streak SRM 6 (+) 1.200 = 7.800
Streak SRM 6 (+) 1.200 = 9.000
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 11.250
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 450.000
Divided by the maximum heat output - 4 (/) 72 = 6.250
Rounded up to the nearest tenth = 6.3
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Final Short Range Damage Value: 7
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 74 (Weapons) - 4 (Base) (-) 72 = -32
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Medium Laser (+) 0.700 = 2.100
ER Medium Laser (+) 0.700 = 2.800
ER Medium Laser (+) 0.700 = 3.500
ER Medium Laser (+) 0.700 = 4.200
ER Medium Laser (+) 0.700 = 4.900
ER Medium Laser (+) 0.700 = 5.600
ER Large Laser (+) 1.000 = 6.600
Streak SRM 6 (+) 1.200 = 7.800
Streak SRM 6 (+) 1.200 = 9.000
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 11.250
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 450.000
Divided by the maximum heat output - 4 (/) 72 = 6.250
Rounded up to the nearest tenth = 6.3
Unit receives Overheat (OV) value of 4
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Final Medium Range Damage Value: 7
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
40 (Heat Sinks) = 40
2 (Movement) + 12 (Weapons) - 4 (Base) (-) 10 = 30
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 280 armor points x 1 280.000 = 280.000
Armor Factor Conversion (/) 30 = 9.333
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Final Armor Value: 9
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 1 (Long) = 22.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 24.000
Overheat Factor 1 (Base OV) + 1.5 (0.5 per OV > 1) (+) 2.500 = 26.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 26.500
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 25.500 = 26.500
Unit's Final Point Value:
Offensive Value = 26.500
Defensive Value (+) 26.500 = 53.000
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Final Point Value: 53
Cost Breakdown
Name/Model: Kodiak
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (280 pts) 17.5 x 10,000 175,000.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 335,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 535,000.00
Engine (XL): (20,000 x 400 x 100) / 75 (+) 10,666,666.67 = 11,201,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 12,401,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 12,601,666.67
Life Support: 50,000 (+) 50,000.00 = 12,651,666.67
Sensors: 100 x 2,000 (+) 200,000.00 = 12,851,666.67
Heat Sinks (Double): 20 x 6,000 (+) 120,000.00 = 12,971,666.67
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 13,017,666.67
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 13,087,666.67
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Total Structural Cost: 13,087,666.67
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
ER Large Laser 200,000 (+) 200,000.00 = 300,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 380,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 460,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 540,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 620,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 700,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 780,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 860,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 940,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 1,060,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 1,180,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,180,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,180,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 1,660,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,660,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,660,000.00
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Total Weapons and Equipment Cost 1,660,000.00
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BattleMech Cost
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Structural Cost: 13,087,666.67
Weapons and Equipment Cost: (+) 1,660,000.00 = 14,747,666.67
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 29,495,333.33
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Final BattleMech Cost 29,495,333.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I like this mech, and it looks pretty good from looking at the readout, but I've yet to really find a role in which this mech excels. It's worlds better than the King Crab or 3025 Atlas, but for close combat mechs I prefer ones that can move 5/8 and are lighter and thus more expendible. I just don't think this mech does the close combat job that much better than the Cauldron-Born A, Madcat A, or Viper to justify using it. In summary, why should my 100 ton mech choice be a Kodiak over the near perfect Daishi when I can get adequate close range firepower from the above mentioned lighter mechs? I also tried attacking the enemy head on with this mech, using its above average speed to get into close range and then blasting away with its powerful short-range weapons. It'll scatter mech groups like cockroaches, but soon after they'll all concentrate their fire on your Kodiak and take you out. Yeah, it'll cause a big distraction that you can take advantage of, but using your biggest mech as a suicide attacker is not exactly what I would call a winning plan. And if you use it as sort of an anchor for your other mechs to fight around, then the enemy will just stay out of its range and make it the first mech they take out.
I think this mech might be best used as sort of an area-denial weapon - just park the Kodiak somewhere you don't want the enemy to go and then wait for someone to challenge you, and then aggressively attack and blow them apart. I'll have to try this next time I play with it. But overall I really don't understand the necessity of this mech. I strikes me as an ogre thats big and powerful but not too useful. And like I said, I've tried to find a role for it and haven't really found one yet.
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Member Review - Gozoku : 25-Nov-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Wonderful 'Mech. Deadly at all ranges but especially close range. Take it from someone that's lost a pristine 90 ton assault tank to one round of shooting from a Kodiak.
The Kodiak carries too much in the way of ammo for my tastes, but when I feel adventuresome I love to field this 'Mech.
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Member Review - bladewind : 28-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Probably the Clan answer to the old Atlas, the Kodiak surely doubles the firepower of the AS7-D/S and pretty quick on its feet too.
The long range weapon is laughably at best but the Atlas's LRM-20s arent that awesome either. Put really large holes into the enemy with the UAC20 or the array of medium lasers, then cut lose those Streak 6s for the crits.
Ammo and heat can be a problem but then some fire discipline will solve the problem.
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Member Review - drfunk : 15-Apr-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
this is a nasty mech, you don't want to be gettin' too close to it once you get in short range. the uac is ugly weapon that can really hurt you when you get in range. stay at long rang and you won't be gettin' hurt too much since only got 1 long range range weapon. very nice mech i like this design!!
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Member Review - DarkAdder : 19-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Not built for distance work, this mech will kill nearly anything up close. The UAC is dangerous by itself, but backed up by the Streaks and ER lasers its nearly redundant. Watch your heat levels, though. All these impressive weapons build up impressive ammounts of heat, too.
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