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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sultan 2
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3120
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,028,303 C-Bills
Battle Value:       1,981

Chassis:              CSF-70 Command Type Endo Steel
Power Plant:          General Systems 280 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Clan Improved 16X Series Improved
    Jump Capacity:    180 meters
Armor:                Forging ZK10 with CASE II
Armament:             
    1 Kolibri Alpha Series Large Pulse Laser
    2 Pattern D6s Streak SRM 6s
    2 Series 2h ER Medium Lasers
    1 Chi Series Small Pulse Laser
    8 Type VI Rotary Cannon Light Machine Guns (Array mounted)
Manufacturer:         Manufacturing Plant SFF-MK1
    Primary Factory:  Marik
Communications:       Crossband System 25
Targeting & Tracking: Dtrac Suite 6

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Overview:
    (Source)

Capabilities:
    DESIGN QUIRKS: Command BattleMech, Combat Computer, Difficult Ejection

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             19       
    Center Torso (rear):                               4       
    R/L Torso:                         15             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                           11             17       
    R/L Leg:                           15             17       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE II                                                   RT                1          0.50             
2 Improved Jump Jets                                      RT                4          4.00             
4 Light Machine Guns (Array mounted)                      RT                4          1.00             
Light Machine Gun (Ammo 100)                              RT                1          0.50             
Light Machine Gun Array Module                            RT                1          0.25             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
CASE II                                                   LT                1          0.50             
2 Improved Jump Jets                                      LT                4          4.00             
4 Light Machine Guns (Array mounted)                      LT                4          1.00             
Light Machine Gun (Ammo 100)                              LT                1          0.50             
Light Machine Gun Array Module                            LT                1          0.25             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
2 ER Medium Lasers                                        RA                2          2.00             
Large Pulse Laser                                         RA                2          6.00             
Streak SRM 6                                              RA                2          3.00             
Small Pulse Laser                                         LA                1          1.00             
Streak SRM 6                                              LA                2          3.00             
Improved Jump Jet                                         RL                2          2.00             
Improved Jump Jet                                         LL                2          2.00             

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Alpha Strike Statistics                                             
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Point Value (PV): 46
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"/12"j
Damage: (S) 6 / (M) 6 / (L) 2,  OV: 1
Armor (A): 5,  Structure (S): 6
Specials: CASEII, JMPS1