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                 BattleMech Technical Readout

Name/Model:         Assassin ASN-21bp
Designer:           HaggardHobo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Star League / 2677
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,312,827 C-Bills
Battle Value:       991

Chassis:              Maltex 40bp Endo Steel
Power Plant:          VOX 320 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Lox Lift Series 1b 
    Jump Capacity:    210 meters
Armor:                100 AFVTA FF Ferro-Fibrous
Armament:             
    1 Martell Medium Pulse Laser
    2 Holly SRM 4s
    2 Martell Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Garret 11-A /w Guardian ECM
Targeting & Tracking: Garret 500sb

================================================================================================
Overview:
    The -21bp variant of the ASN-21 of the Assassin is an upgraded prototype of the original
    model using Endo-Steel, 7 tons of Ferro-Fibrous armour, modified electronic components, and
    a Vox 320XL Engine.
    Originally seen as a possible new hunter-killer for the SLDF's Royal Brigades. In 2677, a
    single test company was produced along with the original 2 prototypes in Maltex's Errai
    'Mech Works', before rejection by the SLDF.
    The SRM-2 and LRM-5 have been removed to put in 2 SRM-4s with 1 ton of munitions, giving it
    little stamina if not for its upgraded laser arsenal and armour. The medium laser was
    upgraded to a pulse laser, and using the remaining weight, 2 small pulse lasers were added.
    These improvements, alongside the 10 DHS's made it a very formidable hunter-killer; if not
    for its rejection by the SLDF, it would have not made it past the fall of the Star League.
    Those who are lucky enough to own one of these machines put them to good use, eliminating
    their foes and enemy commanders.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       320 XL                  11.50                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  125                     7.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             16       
    Center Torso (rear):                               8       
    R/L Torso:                         10             14       
    R/L Torso (rear):                                  6       
    R/L Arm:                            6             12       
    R/L Leg:                           10             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
3 Jump Jets                                               RT                3          1.50             
SRM 4                                                     RT                1          2.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
3 Jump Jets                                               LT                3          1.50             
SRM 4                                                     LT                1          2.00             
Medium Pulse Laser                                        RA                1          2.00             
Small Pulse Laser                                         RA                1          1.00             
Small Pulse Laser                                         LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 3,  MV: 16"/14"j
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: SRM1/1