Units »Search» Combat Vehicles »Spirit II Artemis, 43%
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Spirit II Artemis, 43%
Designer: Alexandetron01
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 15
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 562,500 C-Bills
Battle Value: 280
Movement Type: VTOL
Power Plant: 40 Fusion
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph
Armor: Standard
Armament:
1 MML 5 w/ Artemis IV FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 1.50
Engine: 40 Fusion 1.50
Cruising MP: 9
Flanking MP: 14
Heat Sinks (Single): 10 0.00
Control Equipment: 1.00
Lift Equipment: 1.50
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 40 2.50
Type: Standard
Armor
Value
Front: 13
R/L Side: 9
Rear: 7
Rotor: 2
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Weapons and Ammo Location Tonnage
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MML 5 w/ Artemis IV FCS Front 4.00
TAG Front 1.00
MML 5 (Ammo 20) [SRM] Body 1.00
MML 5 (Ammo 24) [LRM] Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 14
TP: CV, SZ: 1, TMM: 3, MV: 18"v
Damage: (S) 1 / (M) 1 / (L) 0*
Armor (A): 1, Structure (S): 1
Specials: ATMO, IF0*, SRCH, TAG
Distribution
Name/Model: Spirit II Artemis, 43%
Technology: Inner Sphere
Tonnage: 15
Configuration: VTOL Combat Vehicle
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Front
1. MML 5
2. TAG
3. Empty
Left SideBodyRight Side
1. Empty 1. MML 5 (Ammo 20) [SRM] 1. Empty
2. MML 5 (Ammo 24) [LRM]
3. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Spirit II Artemis, 43%
Technology: Inner Sphere
Tonnage: 15
Configuration: VTOL Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 40 x 2.5 x 1 100.000
Internal Structure (Standard): 10 x 1.5 x 1 (+) 15.000 = 115.000
Unit Type Modifier: VTOL (*) 0.70 = 80.500
Defensive Movement Factor: +4 (VTOL ) (*) 1.50 = 120.750
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Final Defensive Battle Rating: 120.750
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Offensive Battle Rating
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Offensive Equipment:
MML 5 w/ Artemis IV FCS 54.000
MML 5 (Ammo 20) [SRM] (+) 6.000 = 60.000
MML 5 (Ammo 24) [LRM] (+) 6.000 = 66.000
Total Vehicle Tonnage: 15 / 2 (+) 7.500 = 73.500
Speed Factor: 14 (Flank) (*) 2.160 = 158.760
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Final Offensive Battle Rating: 158.760
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Combat Vehicle Battle Value
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Defensive Battle Rating: 120.750
Offensive Battle Rating: (+) 158.760 = 279.510
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Final BattleMech Battle Value: 280
Alpha Strike Conversion
Name/Model: Spirit II Artemis, 43%
Technology: Inner Sphere
Tonnage: 15
Configuration: VTOL Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 15 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 9 (Cruise) = 18"
VTOL Motive Type = 18"v
Ground Target Movement Modifier at 18" is 3
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Final Movement and Movement Modes: 18"v
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
MML 5 w/ Artemis IV FCS (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
MML 5 w/ Artemis IV FCS (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
MML 5 w/ Artemis IV FCS (+) 0.400 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Long Range Damage Value: 0*
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Convert Armor
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Standard: 40 armor points x 1 40.000 = 40.000
Armor Factor Conversion (/) 30 = 1.333
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Final Armor Value: 1
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Convert Structure
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Standard: 10 structure points 10.000 = 10.000
Structure Conversion (/) 10 = 1.000
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Final Structure Value: 1
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Determine Special Abilities
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Unit is a VTOL vehicle type = ATMO
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is a Combat Vehicle = SRCH
Unit is equipped with TAG = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0.5 (Long) = 3.500
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 4.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.5 (VTOL) = 1.500
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.500
Defense Factor 1 + {[3 (18" Move) + 1 (VTOL)] x 0.25} (*) 2.000 = 5.000
Final DIR Round to nearest half point = 5.000
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 5.000 = 7.250
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 7.250 = 11.750
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 13.750
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Final Point Value: 14