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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Firestarter FS9-SC "Stealth Custom"
Designer:           magical_savior
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3081
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         6,088,500 C-Bills
Battle Value:       973

Chassis:              Endo-Composite
Power Plant:          210 Light Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Luxor Load Lifters 
    Jump Capacity:    180 meters
Armor:                Stealth
Armament:             
    2 Medium X-Pulse Lasers
    2 ER Flamers
    2 Light Machine Guns
Manufacturer:         Coventry Metal Works
    Primary Factory:  Coventry
Communications:       Cyclops 14 with Guardian ECM Suite
Targeting & Tracking: Tansech C30-97

================================================================================================
Overview:
    Part of the "Stealth Collection," a series of 'mechs with Stealth Armor that don't usually
    have them.

Capabilities:
    An early Jihad terror-unit, the Firestarter SC is somewhat more adroit at killing infantry
    than usual despite lacking the raw output of standard Flamers and Machine Guns. The reduced
    damage is made up for by this thing called "not getting shot."

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               3.00                     
Engine:                                  210 Light Fusion              7.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  119                     7.50                     
    Type:                                    Stealth                                            

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               6       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        H                 2          1.50             
3 Jump Jets                                               RT                3          1.50             
Light Machine Gun                                         RT                1          0.50             
Light Machine Gun (Ammo 100)                              RT                1          0.50             
C3 Slave                                                  LT                1          1.00             
3 Jump Jets                                               LT                3          1.50             
Light Machine Gun                                         LT                1          0.50             
ER Flamer                                                 RA                1          1.00             
Medium X-Pulse Laser                                      RA                1          2.00             
ER Flamer                                                 LA                1          1.00             
Medium X-Pulse Laser                                      LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: C3S, ECM, MHQ1, STL