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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Atalanta Medium Tank SFE
Designer: iostaa
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 55
Role: Brawler
Configuration: Combat Vehicle
Era/Year: Dark Age / 3134
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 3,238,208 C-Bills
Battle Value: 1,155
Movement Type: Tracked
Power Plant: 220 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: StarSlab/Hardened Mk III Hardened
Armament:
1 Poland Main Model S2 Hyper-Assault Gauss 20
1 Pattern D4s Streak SRM 4
1 Virtus Solutions BM-PD-20 Laser Anti-Missile System
1 Pulsar MK1.1 Micro Pulse Laser
Manufacturer: Manufacturing Plant DSF-IT1, Manufacturing Plant SFF-AL2
Primary Factory: Itabaiana (MPDSFIT), Alnabog (MPSFFAL)
Communications: Clan TransComm Alpha
Targeting & Tracking: Clan Alpha Series with Light Active Probe
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Overview:
Design Quirks: Narrow/Low Profile, Difficult to Maintain
Designed by Clan Diamond Shark in the early 3080s, the Atalanta Medium Tank was created as a
premium main battle tank for sale to allies of the clan or use in important second line
formations. The Atalanta is often sold to richer periphery worlds to serve as their premier
combat units in lieu of more expensive Battlemechs. It contains the most advanced
technologies in production at the time of its creation, a ploy by the Diamond Sharks to hook
prospective buyers on the Clan's spare parts and repair services.
The design would go on to inspire Clan Hell's Horses in their Eurus project, although that
vehicle's even more advanced technology would delay its production for decades while the
Atalanta was already the veteran of many-a-conflict.
Capabilities:
In 3134, Clan Sea Fox finally issued a downgrade kit for the Atalanta, and started
production on newbuild downgrades the next year.
The SFE variant replaces the 220XL engine with a 220 Standard Fusion Engine. The weight for
the changed is saved by removing the armored motive system and angel ecm. While not
meaningfully easier to maintain, keeping customers hooked on the clan's services, the SFE
variant was significantly cheaper to manufacture and replace parts for.
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Equipment Mass
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Internal Structure: Standard 5.50
Engine: 220 Fusion 15.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 10 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 92 11.50
Type: Hardened
Armor
Value
Front: 20
R/L Side: 18
Rear: 16
Turret: 20
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Weapons and Ammo Location Tonnage
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Micro Pulse Laser Front 0.50
Trailer Hitch Front 0.00
Hyper-Assault Gauss 20 Turret 10.00
Laser Anti-Missile System Turret 1.00
Light TAG Turret 0.50
Streak SRM 4 Turret 2.00
Trailer Hitch Rear 0.00
Hyper-Assault Gauss 20 (Ammo 18) Body 3.00
Light Active Probe Body 0.50
Streak SRM 4 (Ammo 25) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 30
TP: CV, SZ: 2, TMM: 1, MV: 8"t
Damage: (S) 3 / (M) 2 / (L) 2
Armor (A): 6, Structure (S): 3
Specials: AMS, CASE, CR, FLK1/1/1, HTC, LPRB, LTAG, RCN, SRCH, TUR(3/2/2, AMS, FLK1/1/1, LTAG)
Alpha Strike Conversion
Name/Model: Atalanta Medium Tank SFE
Technology: Clan
Tonnage: 55
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Micro Pulse Laser (+) 0.330 = 0.330
Streak SRM 4 (TU) (+) 0.800 = 1.130
Hyper-Assault Gauss 20 (TU) (+) 1.328 = 2.458
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Streak SRM 4 (TU) (+) 0.800 = 0.800
Hyper-Assault Gauss 20 (TU) (+) 1.200 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Hyper-Assault Gauss 20 (TU) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Long Range Damage Value: 2
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Convert Armor
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Hardened: 92 armor points x 2 184.000 = 184.000
Armor Factor Conversion (/) 30 = 6.133
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Final Armor Value: 6
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with Laser Anti-Missile System (TU) = AMS
Unit is equipped with CASE = CASE
Unit is equipped with Hardened armor = CR
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with Trailer Hitch = HTC
Unit is equipped with Light Active Probe = LPRB
Unit is equipped with Light TAG (TU) = LTAG
Unit is equipped with Light Active Probe = RCN
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(3/2/2)
Unit is equipped with a turret mounted Anti-Missile System = TUR(AMS)
Unit is equipped with turret mounted Flak-capable weapons = TUR(FLK1/1/1)
Unit is equipped with a turret mounted Light Target Acquisition Gear = TUR(LTAG)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 9.000
Special Ability Factor [LTAG] Light TAG (+) 0.250 = 9.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.250
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 1.8 (Tracked) = 10.800
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.800
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 15.180
Final DIR Round to nearest half point = 15.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.000
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 2.250
Final DIR Defensive Interaction Rating (+) 15.000 = 17.250
Unit's Final Point Value:
Offensive Value = 9.250
Defensive Value (+) 17.250 = 26.500
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 27.500
Force Bonus [RCN] Recon (+) 2.000 = 29.500
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Final Point Value: 30