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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Harrier HA-R3-F
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3087
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         21,436,440 C-Bills
Battle Value:       1,722

Chassis:              Magna E-4 Endo Steel
Power Plant:          Magna 400 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Anderson Propulsion 21 
    Jump Capacity:    150 meters
Armor:                Magna Metals Type IV with CASE
Armament:             
    1 Imperator Code Red LB 10-X AC
    1 Holly Mk. II Streak SRM 6
    2 Martell-X Medium X-Pulse Lasers
Manufacturer:         Magna Metals, Inc.
    Primary Factory:  Regulus
Communications:       MagnaComm X
Targeting & Tracking: RCA Instatrac Mk. II

================================================================================================
Overview:
    Magna Metals' entry into the BattleMech market to keep the company afloat after the
    devastating loss of its Lopez headquarters to the WoBS Erinyes' devastation of the
    planet, the Harrier is an assault-scale skirmisher made for the various former constituents
    of the Free Worlds League, mainly the Regulan Fiefs. While having some balance issues, it
    features a solid loadout and strong protection.

Capabilities:
    DESIGN QUIRKS: Accurate Weapon (LB 10-X), Narrow/Low Profile, Protected Actuators, Unstable

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       400 XL                  26.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             28       
    Center Torso (rear):                               7       
    R/L Torso:                         17             27       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             26       
    R/L Leg:                           17             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
CASE                                                      RT                1          0.50             
LB 10-X AC (Ammo 20)                                      RT                2          2.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
Streak SRM 6                                              RT                2          4.50             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
2 Medium X-Pulse Lasers                                   LT                2          4.00             
LB 10-X AC                                                RA                6         11.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: CASE, FLK1/1/1