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                 BattleMech Technical Readout

Name/Model:         Quickdraw ('Condor') QKD-SM
Designer:           Serf
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            60
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced (Extinct)
Total Cost:         12,503,360 C-Bills
Battle Value:       1,363

Chassis:              Technicron Type E 
Power Plant:          300 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters [180 meters]
Armor:                Kallon FWL Special Ferro-Fibrous with CASE
Armament:             
    1 SRM 6
    4 Omicron 4000 Medium Lasers
Manufacturer:         Technicron Manufacturing
    Primary Factory:  Savannah
Communications:       Garret T12-E
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The new QKD-5M Quickdraw coming out of the Savannah factory of Technicron Manufacturing
    departs from traditional Free Worlds League practice of sticking with mainstream models.
    The use of double heat sinks and Kallon FWL Special Ferro-Fibrous Armor follow standard
    theory, making significant improvements in the Quickdraw's protection and ability to
    dissipate heat.  The use of Cellular Ammunition Storage Equipment to protect the reloads for
    the long-range missiles is also sound.
    
    What has created a furor is the substitution of a Hovertec Short-Range Missile
    Detachable Quad for the old model mounted inside the center torso.  This one-shot weapon is
    normally used only on helicopters, hovercraft, and other vehicles designed to make a single
    offensive pass and then flee.  The lack of reloads for the Detachable Quad seems too large a
    drawback to offset the safety gained by removing the ammo bins from the Quickdraw's center
    torso.
    
    Luthien Armor Works, meanwhile, is beginning to produce a model that avoids this
    pitfall but is controversial in another way.  This model, the QKD-5K, removes the long-range
    missile launchers, installing two additional medium lasers instead.  With fewer missiles
    aboard, the 'Mech does not use CASE.  With more laser weapons, it goes further to avoid heat
    buildup, carrying 17 double heat sinks.  This unit has not reached the field as yet, but it
    is predictable that many MechWarriors will be unhappy about losing their long-range
    firepower.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.00                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                               5 [6]                                             
Heat Sinks (Double):                         11 [25]                   1.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  170                     9.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             25       
    Center Torso (rear):                               8       
    R/L Torso:                         14             20       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             17       
    R/L Leg:                           14             19       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        H                 1          1.00             
Improved C3 Computer                                      CT                2          2.50             
Jump Jet                                                  CT                1          1.00             
2 Jump Jets                                               RT                2          2.00             
4 Medium Lasers                                           RT                4          4.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          2.00             
Partial Wing                                            LT/RT               8          4.50             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"/12"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: C3I, CASE, MHQ2