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Design Overview
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                 BattleMech Technical Readout

Name/Model:         ZZ Light Capacitor Test ???-2C
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            85
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         23,375,058 C-Bills
Battle Value:       2,425

Chassis:              Endo Steel
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE II
Armament:             
    6 Light PPCs
    2 Small Pulse Lasers (C)
    2 Flamers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

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Overview:
    Rotate between each arm of 3 Light PPC to fire a pretty respectable and consistent rate of
    fire.  Additionally, you can keep all 6 primed as you get into range for the first time and
    use your coolant pod inorder to deliver a pretty devastating alpha-strike.  After that, fire
    off one arm of uncharged ppc while the other charges and prepare to start rotating them.
    
    Altenatively, once the enemy has some holes in their armor, you can swap to “crit-fish
    mode” and just fire all 6 ppc without charging them, still dealing the same damage but
    spread out over the entire mech.

Capabilities:
    The [???] is defined by its six light ppc divided evenly between each arm.  Each is equipped
    with capacitors to allow for it to charge one arm while firing the other, rotating between
    them for a continuous barrage.  Alternatively, these can be fired in rapid, uncharged bursts
    once enemy armor is cracked open, seeking to dig into enemy internals.  Keeping these cool
    are sixteen double heat sinks.  Should pilots attempt to fire all six light ppc charged at
    the same time, a single coolant pod is built into the central torso to allow for emergency
    heat disipation.

Variants:
    ???-3D: Swaps its Small Pulse Lasers for ER micro lasers and remove its Coolant pods in CASE
    II protection for a Radical Heat Sink System.  BV2.0: 2,395.  Cost: 23,306,608.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               4.50                     
Engine:                                     340 XL (C)                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                       16 [32] (C)                 6.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
CASE II (C)                                               RT                1          0.50             
2 Coolant Pods (C)                                        RT                2          2.00             
Flamer (C)                                                RT                1          0.50             
Jump Jet                                                  RT                1          1.00             
Small Pulse Laser (C)                                     RT                1          1.00             
Flamer (C)                                                LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
Small Pulse Laser (C)                                     LT                1          1.00             
Targeting Computer (C)                                    LT                4          4.00             
CASE II (C)                                               RA                1          0.50             
3 Light PPCs w/ Capacitor                                 RA                9         12.00             
CASE II (C)                                               LA                1          0.50             
3 Light PPCs w/ Capacitor                                 LA                9         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/6"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 1
Armor (A): 9,  Structure (S): 5
Specials: CASEII