Units »Search» BattleMechs »Insane Feline (Cheshire Cat) BRW-4R0K3
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BattleMech Technical Readout
Name/Model: Insane Feline (Cheshire Cat) BRW-4R0K3
Designer: RifleTeam06
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: D
Tonnage: 55
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental (Extinct)
Rules (Year): Experimental (Extinct)
Total Cost: 2,420,532 C-Bills
Battle Value: 951
Chassis: Bundeswehr-Class Standard
Power Plant: Ford Diesel 200 Primitive Internal Combustion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: CG6 Ferrolam-Hardened Patchwork Patchwork
Armament:
1 Astro Medium Laser
1 Diverse Optics Type 20 Medium Laser Medium Laser
1 IsoTeck, Inc Medium Laser
1 HS Flamer (C)
Manufacturer: Abagnar Rotorwing Manufacturing, Amaris Arms Corporation, Sheinhardt Universal Technologies
Primary Factory: Abagnar (ARM), Terra (AAC), Marantha, Magistracy of Canopus (SUT)
Communications: Barret 4000
Targeting & Tracking: Lockheed/CBM TRACK-1V
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Overview:
NAHHHHH, that's no mad cat, that's an insane feline. Please never use this thing, it's a
pile of shit. Use when broke, and desperate. It's more akin to an urbie putting on a mad cat
costume. Trying to use more than two medium lasers in this thing will bake you alive. (not
even including the second laser automatically adds two points to the overflow heat scale)
Also, the warranty states that if you ever buy one of these things, (WHY?!?!) it voids after
the 20th medium laser shot, only the 20th.
Jokes aside, this thing is pretty good, for a succession war shit heap, glaring heat issues
and shit movement aside. While the armor is pretty okay, and is very reliable, it is
extremely hot, a bit slow, and expensive (cheap as far as battlemechs go) If it were a gun,
it'd be a kalishkinov.
Capabilities:
This page is uh...embarassingly empty, basically a cheap (if 2 m c-bills is cheap) inner
sphere "brawler" (translation: cannon-fodder) While yes, you are destined to have to grow a
heat tolerance in this thing, it is a pretty good succession war brawler, it is not a
skirmisher for the same reason we don't put grandpa's rickety old bike in a nascar race.
Very reliable, slow as shit, generates a lot of heat.
Deployment:
send in hordes, this thing can barely hold it's own ground.
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Equipment Mass
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Internal Structure: Standard 5.50
Engine: 200 Primitive Internal Combustion 17.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 10 10.00
Gyro: Primitive 2.00
Cockpit: Primitive 5.00
Armor Factor: 185 12.00
Type: Patchwork
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 29
Center Torso (rear): 7
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 26
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Weapons and Ammo Location Critical Tonnage
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Flamer (C) H 1 0.50
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
Medium Laser LL 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 26
TP: BM, SZ: 2, TMM: 1, MV: 6"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 5
Specials: EE, ENE
Distribution
Name/Model: Insane Feline (Cheshire Cat) BRW-4R0K3
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Primitive Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Flamer (C) 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Primitive Internal Combustion Engine 1. Roll Again
2. Roll Again 2. Primitive Internal Combustion Engine 2. Roll Again
3. Roll Again 3. Primitive Internal Combustion Engine 3. Roll Again
4. Roll Again 4. Primitive Gyro 4. Roll Again
5. Roll Again 5. Primitive Gyro 5. Roll Again
6. Medium Laser 6. Primitive Gyro 6. Medium Laser
1. Roll Again 1. Primitive Gyro 1. Roll Again
2. Roll Again 2. Primitive Internal Combustion Engine 2. Roll Again
3. Roll Again 3. Primitive Internal Combustion Engine 3. Roll Again
4. Roll Again 4. Primitive Internal Combustion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Medium Laser 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Insane Feline (Cheshire Cat) BRW-4R0K3
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Patchwork): Varies (see below) 0.000
Left Arm (Standard) 18 x 2.5 x 1 (+) 45.000 = 45.000
Left Torso (Standard) 26 x 2.5 x 1 (+) 65.000 = 110.000
Left Leg (Standard) 26 x 2.5 x 1 (+) 65.000 = 175.000
Head (Standard) 9 x 2.5 x 1 (+) 22.500 = 197.500
Center Torso (Standard) 36 x 2.5 x 1 (+) 90.000 = 287.500
Right Arm (Standard) 18 x 2.5 x 1 (+) 45.000 = 332.500
Right Torso (Standard) 26 x 2.5 x 1 (+) 65.000 = 397.500
Right Leg (Standard) 26 x 2.5 x 1 (+) 65.000 = 462.500
Internal Structure (Standard w/ Primitive Internal Combustion Engine): 91 x 1.5 x 1 x 1 (+) 136.500 = 599.000
Gyro (Primitive): 55 x 0.5 (+) 27.500 = 626.500
Defensive Movement Factor: +2 (*) 1.20 = 751.800
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Final Defensive Battle Rating: 751.800
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 12 (Weapons) = 4
Offensive Equipment:
Medium Laser 46.000
Medium Laser (+) 46.000 = 92.000
Medium Laser (+) 46.000 = 138.000
Flamer (C) (+) 6.000 = 144.000
Total 'Mech Tonnage: (+) 55.000 = 199.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 199.000
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Final Offensive Battle Rating: 199.000
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BattleMech Battle Value
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Defensive Battle Rating: 751.800
Offensive Battle Rating: (+) 199.000 = 950.800
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Final BattleMech Battle Value: 951
Alpha Strike Conversion
Name/Model: Insane Feline (Cheshire Cat) BRW-4R0K3
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
0 (Movement) + 12 (Weapons) - 4 (Base) (-) 8 = 2
Offensive Equipment: = 0.000
Flamer (C) (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Medium Laser (+) 0.500 = 1.200
Medium Laser (+) 0.500 = 1.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
0 (Movement) + 12 (Weapons) - 4 (Base) (-) 8 = 2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
0 (Movement) - 4 (Base) (-) -4 = 14
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 185 armor points x 1 185.000 = 185.000
Armor Factor Conversion (/) 30 = 6.167
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Final Armor Value: 6
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Convert Structure
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Engine: Primitive Internal Combustion on a 55 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 17.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 18.700
Final DIR Round to nearest half point = 18.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 18.500 = 19.250
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 19.250 = 26.250
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Final Point Value: 26
Cost Breakdown
Name/Model: Insane Feline (Cheshire Cat) BRW-4R0K3
Technology: Inner Sphere (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
============================================================================================================================
Structural Cost
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Armor (Patchwork): Varies (see below)
Standard (185 pts) 12 x 10,000 120,000.00
Internal Structure (Standard): 55 x 400 x 1 (+) 22,000.00 = 142,000.00
Myomer (Primitive): 55 x 1,000 (+) 55,000.00 = 197,000.00
Engine (Primitive Internal Combustion): (1,250 x 200 x 55) / 75 (+) 183,333.33 = 380,333.33
Gyro (Primitive): 2.0 x 300,000 (+) 600,000.00 = 980,333.33
Cockpit (Primitive): 200,000 (+) 200,000.00 = 1,180,333.33
Life Support: 50,000 (+) 50,000.00 = 1,230,333.33
Sensors: 55 x 2,000 (+) 110,000.00 = 1,340,333.33
Heat Sinks (Single): 10 x 2,000 (+) 20,000.00 = 1,360,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 25,300.00 = 1,385,633.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 1,424,133.33
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Total Structural Cost: 1,424,133.33
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Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------------
Flamer (C) 7,500 7,500.00
Medium Laser 40,000 (+) 40,000.00 = 47,500.00
Medium Laser 40,000 (+) 40,000.00 = 87,500.00
Medium Laser 40,000 (+) 40,000.00 = 127,500.00
Power Amplifier 0.5 x 20,000 (+) 10,000.00 = 137,500.00
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Total Weapons and Equipment Cost 137,500.00
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BattleMech Cost
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Structural Cost: 1,424,133.33
Weapons and Equipment Cost: (+) 137,500.00 = 1,561,633.33
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 2,420,531.67
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Final BattleMech Cost 2,420,532.00