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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Insane Feline (Cheshire Cat) BRW-4R0K3
Designer:           RifleTeam06
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  D
Tonnage:            55
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         2,420,532 C-Bills
Battle Value:       951

Chassis:              Bundeswehr-Class Standard 
Power Plant:          Ford Diesel 200 Primitive Internal Combustion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                CG6 Ferrolam-Hardened Patchwork Patchwork
Armament:             
    1 Astro Medium Laser
    1 Diverse Optics Type 20 Medium Laser Medium Laser
    1 IsoTeck, Inc Medium Laser
    1 HS Flamer (C)
Manufacturer:         Abagnar Rotorwing Manufacturing, Amaris Arms Corporation,  Sheinhardt Universal Technologies
    Primary Factory:  Abagnar (ARM), Terra (AAC), Marantha, Magistracy of Canopus (SUT)
Communications:       Barret 4000
Targeting & Tracking: Lockheed/CBM TRACK-1V

================================================================================================
Overview:
    NAHHHHH, that's no mad cat, that's an insane feline. Please never use this thing, it's a
    pile of shit. Use when broke, and desperate. It's more akin to an urbie putting on a mad cat
    costume. Trying to use more than two medium lasers in this thing will bake you alive. (not
    even including the second laser automatically adds two points to the overflow heat scale)
    
    Also, the warranty states that if you ever buy one of these things, (WHY?!?!) it voids after
    the 20th medium laser shot, only the 20th.
    
    
    Jokes aside, this thing is pretty good, for a succession war shit heap, glaring heat issues
    and shit movement aside. While the armor is pretty okay, and is very reliable, it is
    extremely hot, a bit slow, and expensive (cheap as far as battlemechs go) If it were a gun,
    it'd be a kalishkinov.

Capabilities:
    This page is uh...embarassingly empty, basically a cheap (if 2 m c-bills is cheap) inner
    sphere "brawler" (translation: cannon-fodder) While yes, you are destined to have to grow a
    heat tolerance in this thing, it is a pretty good succession war brawler, it is not a
    skirmisher for the same reason we don't put grandpa's rickety old bike in a nascar race.
    Very reliable, slow as shit, generates a lot of heat.

Deployment:
    send in hordes, this thing can barely hold it's own ground.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                         200 Primitive Internal Combustion     17.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                    10.00                     
Gyro:                                       Primitive                  2.00                     
Cockpit:                                    Primitive                  5.00                     
Armor Factor:                                  185                    12.00                     
    Type:                                   Patchwork                                           

                                     Internal         Armor     
                                     Structure        Value     
    Head:                                3              9       
    Center Torso:                       18             29       
    Center Torso (rear):                                7       
    R/L Torso:                          13             21       
    R/L Torso (rear):                                   5       
    R/L Arm:                             9             18       
    R/L Leg:                            13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer (C)                                                H                 1          0.50             
Medium Laser                                              RT                1          1.00             
Medium Laser                                              LT                1          1.00             
Medium Laser                                              LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 2,  TMM: 1,  MV: 6"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: EE, ENE