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                 BattleMech Technical Readout

Name/Model:         Jetmate II JTMII-8T
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            95
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         30,988,165 C-Bills
Battle Value:       2,912

Chassis:              Endo Steel
Power Plant:          380 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            Improved
    Jump Capacity:    180 meters [210 meters]
Armor:                Standard
Armament:             
    5 Medium Pulse Lasers (C)
    3 Flamers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

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Overview:
    The Jetmate is Etna Industries attempt to make an Assault-class mech with Partial Wing
    Technology.  Weighing 85 tons, this mech needed six improved jump jets inorder to jump at
    75.6 km/h.  This allowed it to bring its titanic battlefists down upon enemies, empowered by
    TSM to hit like AC/20 cannons.  Supplemental weaponry is a mixture of pulse weaponry that
    are improved by a targetting computer, allowing for a respectable level of accuracy despite
    running hot to activate TSM and jumping regularly.  Additionally,

Variants:
    JTMII-8T:  going up to 95 tons, this version swaps to 17.5 tons of standard armor in order
    to have room for an XL engine letting the much heavier mech maintain its speed.  While the
    additional weight required for more powerful jump jets and sturdier Partial Wings prevents
    more weaponry, it was found that the larger mech was able to stagger opponents far easier
    with its punches.  However, the exorbitant extra cost and slight vulnerability of the
    clan-grade XL engine led to this being a highly unpopular design. BV2.0: 2,650.  Cost:
    33,120,490

Notable MechWarriors:
    Note: For the JTM-4T, Melee Specialist is incredible as it pushes its punches to the 20
    damage threshold.  Meanwhile the -8T doesn’t need this but it’s absurd
    cost-to-performance ratio relegates it to non-campaign gameplay.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               5.00                     
Engine:                                     380 XL (C)                20.50                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                               6 [7]                                             
Heat Sinks (Double):                       10 [23] (C)                 0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             44       
    Center Torso (rear):                              11       
    R/L Torso:                         20             32       
    R/L Torso (rear):                                  8       
    R/L Arm:                           16             32       
    R/L Leg:                           20             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG (C)                                                   H                 1          1.00             
Flamer (C)                                                CT                1          0.50             
Medium Pulse Laser (C)                                    CT                1          2.00             
Flamer (C)                                                RT                1          0.50             
2 Improved Jump Jets                                      RT                4          8.00             
2 Medium Pulse Lasers (C)                                 RT                2          4.00             
Flamer (C)                                                LT                1          0.50             
2 Improved Jump Jets                                      LT                4          8.00             
2 Medium Pulse Lasers (C)                                 LT                2          4.00             
Partial Wing (C)                                        LT/RT               6          5.00             
C3 Slave                                                  RA                1          1.00             
Targeting Computer (C)                                    LA                2          2.00             
Improved Jump Jet                                         RL                2          4.00             
Improved Jump Jet                                         LL                2          4.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/14"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 1
Armor (A): 10,  Structure (S): 5
Specials: C3S, ENE, HT1/-/-, JMPS2, MHQ1, TAG, TSM