BattleMech Technical Readout
Name/Model: Longbow LGB-7Q
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave Two
Record Sheets: 3058 Upgrade
Record Sheets: 3058 Unabridged, Inner Sphere
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Periphery
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, ComStar & Word of Blake
Record Sheets: Phoenix Upgrade, Clans
Record Sheets: Phoenix Upgrade, Steiner
Record Sheets: Phoenix Upgrade, Marik
Record Sheets: Phoenix Upgrade, Liao
Record Sheets: Phoenix Upgrade, Kurita
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3055 & 3058
Technology: Inner Sphere
Technology Rating: D
Tonnage: 85
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Star League / 2610
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 7,130,825 C-Bills
Battle Value: 1,618
Chassis: StarCorps 100
Power Plant: Strand 255
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: StarSlab/9.5 Mk II
Armament:
2 Holly LRM 20s
2 Ceres Arms Medium Lasers
2 Delta Dart LRM 5s
Manufacturer: StarCorps Industries
Primary Factory: Crofton, Loburg, Emris IV
Communications: O/P 3000 COMSET
Targeting & Tracking: AntiAir Flak Systems-1
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Equipment Mass
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Internal Structure: Standard 8.50
Engine: 255 Fusion 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 22 12.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 232 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 37
Center Torso (rear): 12
R/L Torso: 18 26
R/L Torso (rear): 10
R/L Arm: 14 23
R/L Leg: 18 28
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Weapons and Ammo Location Critical Tonnage
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LRM 5 (Ammo 24) CT 1 1.00
LRM 20 (Ammo 12) RT 2 2.00
LRM 5 RT 1 2.00
Medium Laser RT 1 1.00
LRM 20 (Ammo 12) LT 2 2.00
LRM 5 LT 1 2.00
Medium Laser LT 1 1.00
LRM 20 RA 5 10.00
LRM 20 LA 5 10.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 3 / (M) 4 / (L) 3, OV: 0
Armor (A): 8, Structure (S): 7
Specials: IF3, LRM2/3/3
Distribution
Name/Model: Longbow LGB-7Q
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.LRM 20 3. Cockpit 3.LRM 20
4.LRM 20 4. Roll Again 4.LRM 20
5.LRM 20 5. Sensors 5.LRM 20
6.LRM 20 6. Life Support 6.LRM 20
1.LRM 20 1.LRM 20
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Heat Sink 4. Gyro 4. Heat Sink
5. LRM 5 5. Gyro 5. LRM 5
6. Medium Laser 6. Gyro 6. Medium Laser
1. LRM 20 (Ammo 6) 1. Gyro 1. LRM 20 (Ammo 6)
2. LRM 20 (Ammo 6) 2. Fusion Engine 2. LRM 20 (Ammo 6)
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. LRM 5 (Ammo 24) 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
This Longbow slowes down to push its armor and heatsinks.
Not a bad design as heavy LRM support doesn´t need much speed.
It keeps the heavy missile firepower and improves the defense weaponry somewhat but i think it is oversinked:
To keep the launchers spitting while moving 18 heatsinks are enough!
I would take some more ammo and maybe armor instead.
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Member Review - jymset : 29-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I hate this one! It has no improvement over the OW in terms of offensive capability (forget obout the 2 ML, they ain't gonna save it up close). It has way too many heat sinks for a fire-support machine and sacrifices a movement point for it. The only real improvement is the armour, which is thicker by more than 1.5 times compared to its progenitor. That is why it still scores so relatively high!
Now, my real beef: This is the first Project Phoenix 'mech. Never mind that it was redrawn for a 2nd time in Project Phoenix!! So, sorry, mud, this is NOT the one you saw, towering over the Crusader. This is the cruddy drawing out of TRO:3058. One of the first truly awful miniatures..... How can they make such a beautiful-looking base design so ugly?
Which brings me to the point, where I also have to rebut the other reviewer, StarAdder: sorry, no FF, this is a design that apparently has been in production since 2610, without a change. So: a true 3025er. Besides, it has the armour protection of a Battlemaster, so what more do you want? On a fire-support 'mech?
But, to finish, that very armour is the ONLY reason that this one ain't getting a big, fat "0"!!!
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Member Review - DarkAdder : 07-Jun-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A hard rain is gonna fall from this monster.
50 LRMs have a nasty tendancy to cripple or kill mechs before they can do much of anything.
The down side is that this thing has big blind spot where the LRMs are pretty much useless. And the two medium lasers arent enough to make up the difference, sorry.
THe armor seems to be a bit thin on this one, some how. Maybe swapping to FF or something would improve this things survivability.
The dependance on the LRMs make this an Ammo Addict, so dont go wandering too far from your J-27s, or youre going to be in a world of trouble.
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Member Review - -Mud : 06-Dec-2003 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
The archer on steroids; I just love the way this design looks (the old unseen version). I remember a picture of this design from the old Battleforce book, standing over a disabled Crusader with it's weapon pods open and twenty missiles primed on each arm; a pretty accurate description of what it can do on the field of battle. The armor is supurb as is the heat sink capacity, but the speed and ammo situation is subpar. I'd probably ditch a pair of heat sinks for a couple more tons of LRM-20 ammo to give it more endurance, as the two Medium Lasers provide only the most desultory close-range firepower.
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