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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Nazar NZ2-R
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Primitive)
Technology Rating:  D
Tonnage:            35
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Star League / 2511
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         2,640,398 C-Bills
Battle Value:       677

Chassis:              EAT-LX4 Primitive
Power Plant:          Hermes 210 Primitive Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Primitive
Armament:             
    1 Magna Mk. III Large Laser
    1 Blankenburg 301ST Small Laser
Manufacturer:         Erebus Advanced Technologies
    Primary Factory:  Helen
Communications:       Hartford Baseband
Targeting & Tracking: Hartford TA1

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Capabilities:
    DESIGN QUIRKS: Cowl, Narrow/Low Profile

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Primitive                  3.50                     
Engine:                                210 Primitive Fusion            9.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                       Primitive                  3.00                     
Cockpit:                                    Primitive                  5.00                     
Armor Factor:                                   96                     9.00                     
    Type:                                   Primitive                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             12       
    Center Torso (rear):                               3       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6             11       
    R/L Leg:                            8             11       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
Large Laser                                               RT                2          5.00             

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Alpha Strike Statistics                                             
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Point Value (PV): 18
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: ENE