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Member Review - Rudel Gurken : 06-Apr-2019 15:08 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
This assault has heavy armor and tremendous firepower but an XL engine in such a slow machine is rather wasted as are all that fancy electronics. As a brand new design not based on an old one ES would have been a good choice. Rip out the electronics, that superfluous small laser and maybe the rearfiring pulse lasers to put in a standard engine and a third JJ. |
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Member Review - Titus : 17-Jun-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
This is a solid choice....no big design errors but nothing too spectacular (except for twin gauss rifles!). The armor protection is good and the gauss rifles have plenty of ammo to let you decapitate mechs all day long. The medium lasers are good backup weapons and you can fire them without overheating. I actually think that placing the rear firing pulses in the legs instead of the torso was a good idea. If someone gets behind you, you can torso twist to hit them with a gauss rifle and still hit them with the medium pulses. If the pulses were in the torso, they'd probably never get used, since it's better to torso twist and fire a gauss. I don't like the jumpjets being one movement point short, but they can still be useful for jumping over water, trees, rough terrain, etc. The max armor and the lack of explosive ammo make up for the XL engine. This is a solid choice to fill out just about any lance. |
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Member Review - Knightrunner : 29-Jul-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Not bad, but it has several flaws. The active probe isn't very useful on such a slow mech- by the time you've sniffed someone out, they're already on top of you. Another jump jet would be much more useful. The pulses in the legs are actually a good idea- assaults of this time period are vulnerable to elementals. I'd much rather have a critical hit to the laser than a leg actuator. As for anti-personnel pods? A complete waste of tonnage- they would detract from the mech rather than improve it. The speed is fine for; the jets are more for positioning in emergencies than anything else (wasteful though it is to only mount 2). The firepower is great, and the XL a minimal drawback with no explosive ammo (although it could have been downgraded to standard easily). It tries to do too much on its own, but a lance of these should give any clanner pause. |
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Member Review - bladewind : 03-Jun-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
This is a nice machine but i will personally strip the 2 JJs. Those things take up too much tonnage to be of use plus a not so impressive 60 meter hop isn't going to do much.
After that you can actually carry more stuff that you will really need.
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Member Review - Blackhand : 24-Mar-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
0.50 |
| Comment: |
This mech is expensive, and desperately needing something to make it worth buying. throwing an XL into a mech to make it move that slow is a waste. Its got lots of firepower but no way to chose its ranges. And the fact your crippled with pulses you'll never get to use because your opponent probably isn't stupid enough to let you get close enough to use them.
Keep for show, but please don't ever use one in a battle. |
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