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IndustrialMech Technical Readout
Name/Model: Urbanmech, ICE, LPPC, ERM, MG
Designer: trrebi981
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Configuration: Biped IndustrialMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,001,900 C-Bills
Battle Value: 435
Chassis: Industrial
Power Plant: 60 Internal Combustion
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Industrial
Armament:
1 Light PPC
1 ER Medium Laser
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Industrial 6.00
Engine: 60 Internal Combustion 3.00
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks (Single): 3 3.00
Gyro: Standard 1.00
Cockpit: Industrial 3.00
Armor Factor: 96 9.00
Type: Industrial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (rear): 8
R/L Torso: 7 8
R/L Torso (rear): 4
R/L Arm: 5 10
R/L Leg: 7 12
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Weapons and Ammo Location Critical Tonnage
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Machine Gun (Ammo 100) RT 1 0.50
ER Medium Laser RA 1 1.00
Machine Gun RA 1 0.50
Light PPC LA 2 3.00
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Alpha Strike Statistics
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Point Value (PV): 12
TP: IM, SZ: 1, TMM: 0, MV: 4"
Damage: (S) 1 / (M) 1 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 3
Specials: BFC, EE
Distribution
Name/Model: Urbanmech, ICE, LPPC, ERM, MG
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Light PPC 3. Industrial Cockpit 3. ER Medium Laser
4.Light PPC 4. Roll Again 4. Machine Gun
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Internal Combustion Engine 1. Machine Gun (Ammo 100)
2. Roll Again 2. Internal Combustion Engine 2. Roll Again
3. Roll Again 3. Internal Combustion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Internal Combustion Engine 2. Roll Again
3. Roll Again 3. Internal Combustion Engine 3. Roll Again
4. Roll Again 4. Internal Combustion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Urbanmech, ICE, LPPC, ERM, MG
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Industrial): 96 x 2.5 x 1 240.000
Internal Structure (Industrial w/ Internal Combustion Engine): 51 x 1.5 x 0.5 x 1 (+) 38.250 = 278.250
Gyro (Standard): 30 x 0.5 (+) 15.000 = 293.250
Explosive Ammunition: 1 Critical Space (-) 15.000 = 278.250
Defensive Movement Factor: +1 (*) 1.10 = 306.075
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Final Defensive Battle Rating: 306.075
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 3 (Heat Sinks) - 10 (Weapons) = -1
Offensive Equipment:
Light PPC 88.000
ER Medium Laser (+) 62.000 = 150.000
Machine Gun (+) 5.000 = 155.000
Machine Gun (Ammo 100) (+) 0.500 = 155.500
Total 'Mech Tonnage: (+) 30.000 = 185.500
Speed Factor: 3 (Run) + 0 (Jump) (*) 0.770 = 142.835
Basic Fire Control System: (*) 0.900 = 128.552
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Final Offensive Battle Rating: 128.552
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IndustrialMech Battle Value
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Defensive Battle Rating: 306.075
Offensive Battle Rating: (+) 128.552 = 434.627
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Final IndustrialMech Battle Value: 435
Alpha Strike Conversion
Name/Model: Urbanmech, ICE, LPPC, ERM, MG
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
3 (Heat Sinks) = 3
0 (Movement) + 10 (Weapons) - 4 (Base) (-) 6 = -3
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Light PPC (+) 0.375 = 0.575
ER Medium Laser (+) 0.500 = 1.075
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 3 = 3.225
Divided by the maximum heat output - 4 (/) 6 = 0.538
Rounded up to the nearest tenth = 0.6
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
3 (Heat Sinks) = 3
0 (Movement) + 10 (Weapons) - 4 (Base) (-) 6 = -3
Offensive Equipment: = 0.000
Light PPC (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 3 = 3.000
Divided by the maximum heat output - 4 (/) 6 = 0.500
Rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
3 (Heat Sinks) = 3
0 (Movement) + 5 (Weapons) - 4 (Base) (-) 1 = 2
Offensive Equipment: = 0.000
Light PPC (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Long Range Damage Value: 1
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Convert Armor
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Industrial: 96 armor points x 1 96.000 = 96.000
Armor Factor Conversion (/) 30 = 3.200
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere Internal Combustion on a 30 ton IndustrialMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with a basic fire control system = BFC
Unit is equipped with an Internal Combustion engine = EE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Blanket Offensive Modifier 1 (Base) - 0.1 (BFC) (*) 0.900 = 4.050
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 0.5 (IndustrialMech) (+) 1.500 = 7.500
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 7.500
Final DIR Round to nearest half point = 7.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 7.500 = 8.000
Unit's Final Point Value:
Offensive Value = 4.050
Defensive Value (+) 8.000 = 12.050
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Final Point Value: 12
Cost Breakdown
Name/Model: Urbanmech, ICE, LPPC, ERM, MG
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Industrial): (96 pts) 9.0 x 5,000 45,000.00
Internal Structure (Industrial): 30 x 300 x 1 (+) 9,000.00 = 54,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 114,000.00
Engine (Internal Combustion): (1,250 x 60 x 30) / 75 (+) 30,000.00 = 144,000.00
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 444,000.00
Cockpit (Industrial): 100,000 (+) 100,000.00 = 544,000.00
Life Support: 50,000 (+) 50,000.00 = 594,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 654,000.00
Heat Sinks (Single): 3 x 2,000 (+) 6,000.00 = 660,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 6,000.00 = 666,000.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 687,000.00
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Total Structural Cost: 687,000.00
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
Light PPC 150,000 (+) 150,000.00 = 230,000.00
Machine Gun 5,000 (+) 5,000.00 = 235,000.00
Machine Gun (Ammo 100) [Empty Bin] 0 (+) 0.00 = 235,000.00
Power Amplifier 0.5 x 20,000 (+) 10,000.00 = 245,000.00
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Total Weapons and Equipment Cost 245,000.00
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IndustrialMech Cost
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Structural Cost: 687,000.00
Weapons and Equipment Cost: (+) 245,000.00 = 932,000.00
IndustrialMech Cost Multiplier: 1 + (30 / 400) (*) 1.08 = 1,001,900.00
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Final IndustrialMech Cost 1,001,900.00